CHECKGLERROR
}
-static void R_UploadPartialTexture(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth)
+static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth)
{
- if (data == NULL)
- Sys_Error("R_UploadPartialTexture \"%s\": partial update with NULL pixels", glt->identifier);
-
- if (glt->texturetype != GLTEXTURETYPE_2D)
- Sys_Error("R_UploadPartialTexture \"%s\": partial update of type other than 2D", glt->identifier);
-
- if (glt->textype->textype == TEXTYPE_PALETTE)
- Sys_Error("R_UploadPartialTexture \"%s\": partial update of paletted texture", glt->identifier);
-
- if (glt->flags & (TEXF_MIPMAP | TEXF_PICMIP))
- Sys_Error("R_UploadPartialTexture \"%s\": partial update not supported with MIPMAP or PICMIP flags", glt->identifier);
-
- if (glt->inputwidth != glt->tilewidth || glt->inputheight != glt->tileheight || glt->tiledepth != 1)
- Sys_Error("R_UploadPartialTexture \"%s\": partial update not supported with stretched or special textures", glt->identifier);
-
- // update a portion of the image
+ int i, mip, width, height, depth;
+ GLint oldbindtexnum = 0;
+ const unsigned char *prevbuffer;
+ prevbuffer = data;
switch(vid.renderpath)
{
case RENDERPATH_GL13:
case RENDERPATH_GL20:
case RENDERPATH_CGGL:
- {
- int oldbindtexnum;
- CHECKGLERROR
- // we need to restore the texture binding after finishing the upload
- GL_ActiveTexture(0);
- oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
- qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
- qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, glt->gltype, data);CHECKGLERROR
- qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
- }
+ CHECKGLERROR
+
+ // we need to restore the texture binding after finishing the upload
+ GL_ActiveTexture(0);
+ oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
+ qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
break;
case RENDERPATH_D3D9:
-#ifdef SUPPORTD3D
- {
- RECT d3drect;
- D3DLOCKED_RECT d3dlockedrect;
- int y;
- memset(&d3drect, 0, sizeof(d3drect));
- d3drect.left = fragx;
- d3drect.top = fragy;
- d3drect.right = fragx+fragwidth;
- d3drect.bottom = fragy+fragheight;
- if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, 0, &d3dlockedrect, &d3drect, 0) == D3D_OK && d3dlockedrect.pBits)
- {
- for (y = 0;y < fragheight;y++)
- memcpy((unsigned char *)d3dlockedrect.pBits + d3dlockedrect.Pitch * y, data + fragwidth*glt->bytesperpixel * y, fragwidth*glt->bytesperpixel);
- IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, 0);
- }
- }
-#endif
- break;
case RENDERPATH_D3D10:
- Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
- break;
case RENDERPATH_D3D11:
- Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
break;
}
-}
-
-static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
-{
- int i, mip = 0, width, height, depth;
- GLint oldbindtexnum = 0;
- const unsigned char *prevbuffer;
- prevbuffer = data;
- // error out if a stretch is needed on special texture types
- if (glt->texturetype != GLTEXTURETYPE_2D && (glt->tilewidth != glt->inputwidth || glt->tileheight != glt->inputheight || glt->tiledepth != glt->inputdepth))
- Sys_Error("R_UploadFullTexture \"%s\": stretch uploads allowed only on 2D textures\n", glt->identifier);
+ // these are rounded up versions of the size to do better resampling
+ if (vid.support.arb_texture_non_power_of_two || glt->texturetype == GLTEXTURETYPE_RECTANGLE)
+ {
+ width = glt->inputwidth;
+ height = glt->inputheight;
+ depth = glt->inputdepth;
+ }
+ else
+ {
+ for (width = 1;width < glt->inputwidth ;width <<= 1);
+ for (height = 1;height < glt->inputheight;height <<= 1);
+ for (depth = 1;depth < glt->inputdepth ;depth <<= 1);
+ }
- // when picmip or maxsize is applied, we scale up to a power of 2 multiple
- // of the target size and then use the mipmap reduction function to get
- // high quality supersampled results
- for (width = glt->tilewidth;width < glt->inputwidth ;width <<= 1);
- for (height = glt->tileheight;height < glt->inputheight;height <<= 1);
- for (depth = glt->tiledepth;depth < glt->inputdepth ;depth <<= 1);
R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel);
if (prevbuffer == NULL)
{
- width = glt->tilewidth;
- height = glt->tileheight;
- depth = glt->tiledepth;
- memset(resizebuffer, 0, width * height * depth * glt->sides * glt->bytesperpixel);
+ memset(resizebuffer, 0, fragwidth * fragheight * fragdepth * glt->bytesperpixel);
prevbuffer = resizebuffer;
}
else if (glt->textype->textype == TEXTYPE_PALETTE)
{
// promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
- Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, glt->inputwidth * glt->inputheight * glt->inputdepth * glt->sides, glt->palette);
+ Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette);
prevbuffer = colorconvertbuffer;
}
- // scale up to a power of 2 size (if appropriate)
- if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
- {
- Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
- // apply mipmap reduction algorithm to get down to picmip/max_size
- while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
- prevbuffer = resizebuffer;
- }
+ // upload the image - preferring to do only complete uploads (drivers do not really like partial updates)
- // do the appropriate upload type...
- switch(vid.renderpath)
+ if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth && (fragx != 0 || fragy != 0 || fragwidth != glt->tilewidth || fragheight != glt->tileheight))
{
- case RENDERPATH_GL11:
- case RENDERPATH_GL13:
- case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
- CHECKGLERROR
-
- // we need to restore the texture binding after finishing the upload
- GL_ActiveTexture(0);
- oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
- qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
-
- if (qglGetCompressedTexImageARB)
- {
- if (gl_texturecompression.integer >= 2)
- qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
- else
- qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
- CHECKGLERROR
- }
- switch(glt->texturetype)
+ // update a portion of the image
+ if (glt->texturetype != GLTEXTURETYPE_2D)
+ Sys_Error("R_Upload: partial update of type other than 2D");
+ switch(vid.renderpath)
{
- case GLTEXTURETYPE_2D:
- qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_CGGL:
+ qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
{
- while (width > 1 || height > 1 || depth > 1)
+ RECT d3drect;
+ D3DLOCKED_RECT d3dlockedrect;
+ int y;
+ memset(&d3drect, 0, sizeof(d3drect));
+ d3drect.left = fragx;
+ d3drect.top = fragy;
+ d3drect.right = fragx+fragwidth;
+ d3drect.bottom = fragy+fragheight;
+ if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, 0, &d3dlockedrect, &d3drect, 0) == D3D_OK && d3dlockedrect.pBits)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
- qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ for (y = 0;y < fragheight;y++)
+ memcpy((unsigned char *)d3dlockedrect.pBits + d3dlockedrect.Pitch * y, (unsigned char *)prevbuffer + fragwidth*glt->bytesperpixel * y, fragwidth*glt->bytesperpixel);
+ IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, 0);
}
}
+#endif
+ break;
+ case RENDERPATH_D3D10:
+ Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+ break;
+ case RENDERPATH_D3D11:
+ Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
break;
- case GLTEXTURETYPE_3D:
- qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+ }
+ }
+ else
+ {
+ if (fragx || fragy || fragz || glt->inputwidth != fragwidth || glt->inputheight != fragheight || glt->inputdepth != fragdepth)
+ Sys_Error("R_Upload \"%s\": partial update not allowed on initial upload or in combination with PICMIP or MIPMAP\n", glt->identifier);
+
+ // cubemaps contain multiple images and thus get processed a bit differently
+ if (glt->texturetype != GLTEXTURETYPE_CUBEMAP)
+ {
+ if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
{
- while (width > 1 || height > 1 || depth > 1)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
- qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- }
+ Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
}
- break;
- case GLTEXTURETYPE_CUBEMAP:
- // convert and upload each side in turn,
- // from a continuous block of input texels
- texturebuffer = (unsigned char *)prevbuffer;
- for (i = 0;i < 6;i++)
+ // picmip/max_size
+ while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
{
- prevbuffer = texturebuffer;
- texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
- if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
- {
- Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
- // picmip/max_size
- while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
- prevbuffer = resizebuffer;
- }
- mip = 0;
- qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
- {
- while (width > 1 || height > 1 || depth > 1)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
- qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- }
- }
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+ prevbuffer = resizebuffer;
}
- break;
- case GLTEXTURETYPE_RECTANGLE:
- qglTexImage2D(GL_TEXTURE_RECTANGLE_ARB, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, NULL);CHECKGLERROR
- break;
}
- GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
- qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
- break;
- case RENDERPATH_D3D9:
-#ifdef SUPPORTD3D
- if (!(glt->flags & TEXF_RENDERTARGET))
+ mip = 0;
+ switch(vid.renderpath)
{
- D3DLOCKED_RECT d3dlockedrect;
- D3DLOCKED_BOX d3dlockedbox;
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_CGGL:
+ if (qglGetCompressedTexImageARB)
+ {
+ if (gl_texturecompression.integer >= 2)
+ qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
+ else
+ qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
+ CHECKGLERROR
+ }
switch(glt->texturetype)
{
case GLTEXTURETYPE_2D:
- if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
- {
- if (prevbuffer)
- memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
- else
- memset(d3dlockedrect.pBits, 255, width*height*glt->bytesperpixel);
- IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
- }
- mip++;
- if ((glt->flags & TEXF_MIPMAP) && prevbuffer)
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
{
while (width > 1 || height > 1 || depth > 1)
{
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
- if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
- {
- memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
- IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
- }
- mip++;
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
}
}
break;
case GLTEXTURETYPE_3D:
- if (IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip, &d3dlockedbox, NULL, 0) == D3D_OK && d3dlockedbox.pBits)
- {
- // we are not honoring the RowPitch or SlicePitch, hopefully this works with all sizes
- memcpy(d3dlockedbox.pBits, prevbuffer, width*height*depth*glt->bytesperpixel);
- IDirect3DVolumeTexture9_UnlockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip);
- }
- mip++;
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
if (glt->flags & TEXF_MIPMAP)
{
while (width > 1 || height > 1 || depth > 1)
{
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
- if (IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip, &d3dlockedbox, NULL, 0) == D3D_OK && d3dlockedbox.pBits)
- {
- // we are not honoring the RowPitch or SlicePitch, hopefully this works with all sizes
- memcpy(d3dlockedbox.pBits, prevbuffer, width*height*depth*glt->bytesperpixel);
- IDirect3DVolumeTexture9_UnlockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip);
- }
- mip++;
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
}
}
break;
prevbuffer = resizebuffer;
}
mip = 0;
- if (IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
+ qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ }
+ }
+ }
+ break;
+ case GLTEXTURETYPE_RECTANGLE:
+ qglTexImage2D(GL_TEXTURE_RECTANGLE_ARB, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, NULL);CHECKGLERROR
+ break;
+ }
+ GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
+ qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+ if (!(glt->flags & TEXF_RENDERTARGET))
+ {
+ D3DLOCKED_RECT d3dlockedrect;
+ D3DLOCKED_BOX d3dlockedbox;
+ switch(glt->texturetype)
+ {
+ case GLTEXTURETYPE_2D:
+ if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
{
- memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
- IDirect3DCubeTexture9_UnlockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip);
+ if (prevbuffer)
+ memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
+ else
+ memset(d3dlockedrect.pBits, 255, width*height*glt->bytesperpixel);
+ IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
}
mip++;
- if (glt->flags & TEXF_MIPMAP)
+ if ((glt->flags & TEXF_MIPMAP) && prevbuffer)
{
while (width > 1 || height > 1 || depth > 1)
{
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
- if (IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
+ if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
{
memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
- IDirect3DCubeTexture9_UnlockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip);
+ IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
+ }
+ mip++;
+ }
+ }
+ break;
+ case GLTEXTURETYPE_3D:
+ if (IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip, &d3dlockedbox, NULL, 0) == D3D_OK && d3dlockedbox.pBits)
+ {
+ // we are not honoring the RowPitch or SlicePitch, hopefully this works with all sizes
+ memcpy(d3dlockedbox.pBits, prevbuffer, width*height*depth*glt->bytesperpixel);
+ IDirect3DVolumeTexture9_UnlockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip);
+ }
+ mip++;
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ if (IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip, &d3dlockedbox, NULL, 0) == D3D_OK && d3dlockedbox.pBits)
+ {
+ // we are not honoring the RowPitch or SlicePitch, hopefully this works with all sizes
+ memcpy(d3dlockedbox.pBits, prevbuffer, width*height*depth*glt->bytesperpixel);
+ IDirect3DVolumeTexture9_UnlockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip);
}
mip++;
}
}
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ // convert and upload each side in turn,
+ // from a continuous block of input texels
+ texturebuffer = (unsigned char *)prevbuffer;
+ for (i = 0;i < 6;i++)
+ {
+ prevbuffer = texturebuffer;
+ texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
+ if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+ {
+ Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
+ }
+ // picmip/max_size
+ while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+ prevbuffer = resizebuffer;
+ }
+ mip = 0;
+ if (IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
+ {
+ memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
+ IDirect3DCubeTexture9_UnlockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip);
+ }
+ mip++;
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ if (IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
+ {
+ memcpy(d3dlockedrect.pBits, prevbuffer, width*height*glt->bytesperpixel);
+ IDirect3DCubeTexture9_UnlockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip);
+ }
+ mip++;
+ }
+ }
+ }
+ break;
+ case GLTEXTURETYPE_RECTANGLE:
+ Sys_Error("Direct3D does not have RECTANGLE textures\n");
+ break;
}
- break;
- case GLTEXTURETYPE_RECTANGLE:
- Sys_Error("Direct3D does not have RECTANGLE textures\n");
- break;
}
- }
- glt->d3daddressw = 0;
- if (glt->flags & TEXF_CLAMP)
- {
- glt->d3daddressu = D3DTADDRESS_CLAMP;
- glt->d3daddressv = D3DTADDRESS_CLAMP;
- if (glt->tiledepth > 1)
- glt->d3daddressw = D3DTADDRESS_CLAMP;
- }
- else
- {
- glt->d3daddressu = D3DTADDRESS_WRAP;
- glt->d3daddressv = D3DTADDRESS_WRAP;
- if (glt->tiledepth > 1)
- glt->d3daddressw = D3DTADDRESS_WRAP;
- }
- glt->d3dmipmaplodbias = 0;
- glt->d3dmaxmiplevel = 0;
- glt->d3dmaxmiplevelfilter = d3d_filter_nomip ? 0 : glt->d3dmaxmiplevel;
- if (glt->flags & TEXF_FORCELINEAR)
- {
- glt->d3dminfilter = D3DTEXF_LINEAR;
- glt->d3dmagfilter = D3DTEXF_LINEAR;
- glt->d3dmipfilter = D3DTEXF_POINT;
- }
- else if (glt->flags & TEXF_FORCENEAREST)
- {
- glt->d3dminfilter = D3DTEXF_POINT;
- glt->d3dmagfilter = D3DTEXF_POINT;
- glt->d3dmipfilter = D3DTEXF_POINT;
- }
- else if (glt->flags & TEXF_MIPMAP)
- {
- glt->d3dminfilter = d3d_filter_mipmin;
- glt->d3dmagfilter = d3d_filter_mipmag;
- glt->d3dmipfilter = d3d_filter_mipmix;
- }
- else
- {
- glt->d3dminfilter = d3d_filter_flatmin;
- glt->d3dmagfilter = d3d_filter_flatmag;
- glt->d3dmipfilter = d3d_filter_flatmix;
- }
+ glt->d3daddressw = 0;
+ if (glt->flags & TEXF_CLAMP)
+ {
+ glt->d3daddressu = D3DTADDRESS_CLAMP;
+ glt->d3daddressv = D3DTADDRESS_CLAMP;
+ if (glt->tiledepth > 1)
+ glt->d3daddressw = D3DTADDRESS_CLAMP;
+ }
+ else
+ {
+ glt->d3daddressu = D3DTADDRESS_WRAP;
+ glt->d3daddressv = D3DTADDRESS_WRAP;
+ if (glt->tiledepth > 1)
+ glt->d3daddressw = D3DTADDRESS_WRAP;
+ }
+ glt->d3dmipmaplodbias = 0;
+ glt->d3dmaxmiplevel = 0;
+ glt->d3dmaxmiplevelfilter = d3d_filter_nomip ? 0 : glt->d3dmaxmiplevel;
+ if (glt->flags & TEXF_FORCELINEAR)
+ {
+ glt->d3dminfilter = D3DTEXF_LINEAR;
+ glt->d3dmagfilter = D3DTEXF_LINEAR;
+ glt->d3dmipfilter = D3DTEXF_POINT;
+ }
+ else if (glt->flags & TEXF_FORCENEAREST)
+ {
+ glt->d3dminfilter = D3DTEXF_POINT;
+ glt->d3dmagfilter = D3DTEXF_POINT;
+ glt->d3dmipfilter = D3DTEXF_POINT;
+ }
+ else if (glt->flags & TEXF_MIPMAP)
+ {
+ glt->d3dminfilter = d3d_filter_mipmin;
+ glt->d3dmagfilter = d3d_filter_mipmag;
+ glt->d3dmipfilter = d3d_filter_mipmix;
+ }
+ else
+ {
+ glt->d3dminfilter = d3d_filter_flatmin;
+ glt->d3dmagfilter = d3d_filter_flatmag;
+ glt->d3dmipfilter = d3d_filter_flatmix;
+ }
#endif
- break;
- case RENDERPATH_D3D10:
- Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
- break;
- case RENDERPATH_D3D11:
- Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
- break;
+ break;
+ case RENDERPATH_D3D10:
+ Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+ break;
+ case RENDERPATH_D3D11:
+ Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+ break;
+ }
}
}
break;
}
- R_UploadFullTexture(glt, data);
+ R_Upload(glt, data, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth);
if ((glt->flags & TEXF_ALLOWUPDATES) && gl_nopartialtextureupdates.integer)
glt->bufferpixels = (unsigned char *)Mem_Alloc(texturemempool, glt->tilewidth*glt->tileheight*glt->tiledepth*glt->sides*glt->bytesperpixel);
for (j = 0;j < height;j++, output += outputskip, input += inputskip)
memcpy(output, input, width*bpp);
}
- else if (x || y || width != glt->inputwidth || height != glt->inputheight)
- R_UploadPartialTexture(glt, data, x, y, 0, width, height, 1);
else
- R_UploadFullTexture(glt, data);
+ R_Upload(glt, data, x, y, 0, width, height, 1);
}
int R_RealGetTexture(rtexture_t *rt)
if (glt->buffermodified && glt->bufferpixels)
{
glt->buffermodified = false;
- R_UploadFullTexture(glt, glt->bufferpixels);
+ R_Upload(glt, glt->bufferpixels, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth);
}
glt->dirty = false;
return glt->texnum;
{
gltexture_t *glt = (gltexture_t *)rt;
- R_UploadFullTexture(glt, NULL);
+ R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth );
}
int R_PicmipForFlags(int flags)