seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
+seta cl_artwork 1 "display intermission artwork"\r
seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
-set sv_intermission_cdtrack_win "win_music"\r
-set sv_intermission_cdtrack_lose "lose_music"\r
-set menu_cdtrack feeding_frenzy\r
+seta sv_intermission 1 "play intermission music"\r
+seta sv_intermission_cdtrack_win "win_music"\r
+seta sv_intermission_cdtrack_lose "lose_music"\r
+seta menu_cdtrack feeding_frenzy\r
\r
// maxidle (in seconds): kick players idle for more than that amount of time\r
set sv_maxidle 0\r
\r
// Draw Artwork\r
if(intermission && !isdemo()) // the match has ended\r
+ if(cvar("cl_artwork"))\r
if(!spectatee_status && gametype != GAME_RPG) // no one wins or loses in RPG\r
{\r
if(artwork_image == "")\r
me.TD(me, 1, 1, e = makeVoretSliderCheckBox(-1, 1, sl, "Zoom speed:"));\r
me.TD(me, 1, 2, sl);\r
me.TR(me);\r
+ me.TR(me);\r
+ me.TD(me, 1, 2.8, e = makeVoretCheckBox(0, "cl_artwork", "Intermission art & music"));\r
+ makeMulti(e, "sv_intermission");\r
+ me.TR(me);\r
me.TR(me);\r
me.TDempty(me, 0.4);\r
me.TD(me, 1, 2.2, e = makeVoretButton("Weapon & Crosshair settings...", '0 0 0'));\r
e.weaponentity.weaponentity.effects = EF_NODRAW;\r
}\r
if(clienttype(e) == CLIENTTYPE_REAL)\r
+ if(cvar("sv_intermission"))\r
if(!e.spectatee_status && !cvar("g_rpg")) // no one wins or loses in RPG\r
{\r
stuffcmd(e, "\nscr_printspeed 1000000\n");\r