g_mod_physics Xonotic
// current Xonotic physics
-sv_gravity 700
+sv_gravity 720
sv_maxspeed 360
sv_maxairspeed 360
// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
-// in this case: 42.87 qu
+// in this case: 42.71
// player: 24+45 qu
-// total: 111.87qu
+// total: 111.71qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
-sv_jumpvelocity 245
+sv_jumpvelocity 248
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0