]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
added support for GAME_GOODVSBAD2
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 Jul 2003 05:48:36 +0000 (05:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 Jul 2003 05:48:36 +0000 (05:48 +0000)
moved Hostname option from Player Setup to server setup menu, and renamed it "Server name"
added snd_staticvolume cvar to control volume of static sounds

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3136 d7cf8633-e32d-0410-b094-e92efae38249

17 files changed:
cd_linux.c
cd_win.c
chase.c
cl_particles.c
cmd.c
gl_backend.c
gl_rmain.c
host.c
host_cmd.c
jpeg.c
menu.c
sbar.c
snd_dma.c
snd_mem.c
vid_glx.c
vid_shared.c
vid_wgl.c

index 7623b0a32cd4565a217e0c14b48df8f22a533f7a..1385cb5d013375868250ad4e583f142450170f76 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -56,7 +56,7 @@ static void CDAudio_Eject(void)
        if (cdfile == -1 || !enabled)
                return; // no cd init'd
 
-       if ( ioctl(cdfile, CDROMEJECT) == -1 ) 
+       if ( ioctl(cdfile, CDROMEJECT) == -1 )
                Con_DPrintf("ioctl cdromeject failed\n");
 }
 
@@ -66,7 +66,7 @@ static void CDAudio_CloseDoor(void)
        if (cdfile == -1 || !enabled)
                return; // no cd init'd
 
-       if ( ioctl(cdfile, CDROMCLOSETRAY) == -1 ) 
+       if ( ioctl(cdfile, CDROMCLOSETRAY) == -1 )
                Con_DPrintf("ioctl cdromclosetray failed\n");
 }
 
@@ -76,7 +76,7 @@ static int CDAudio_GetAudioDiskInfo(void)
 
        cdValid = false;
 
-       if ( ioctl(cdfile, CDROMREADTOCHDR, &tochdr) == -1 ) 
+       if ( ioctl(cdfile, CDROMREADTOCHDR, &tochdr) == -1 )
     {
       Con_DPrintf("ioctl cdromreadtochdr failed\n");
          return -1;
@@ -102,7 +102,7 @@ void CDAudio_Play(qbyte track, qboolean looping)
 
        if (cdfile == -1 || !enabled)
                return;
-       
+
        if (!cdValid)
        {
                CDAudio_GetAudioDiskInfo();
@@ -144,13 +144,13 @@ void CDAudio_Play(qbyte track, qboolean looping)
        ti.cdti_ind0 = 1;
        ti.cdti_ind1 = 99;
 
-       if ( ioctl(cdfile, CDROMPLAYTRKIND, &ti) == -1 ) 
+       if ( ioctl(cdfile, CDROMPLAYTRKIND, &ti) == -1 )
     {
                Con_DPrintf("ioctl cdromplaytrkind failed\n");
                return;
     }
 
-       if ( ioctl(cdfile, CDROMRESUME) == -1 ) 
+       if ( ioctl(cdfile, CDROMRESUME) == -1 )
                Con_DPrintf("ioctl cdromresume failed\n");
 
        playLooping = looping;
@@ -166,7 +166,7 @@ void CDAudio_Stop(void)
 {
        if (cdfile == -1 || !enabled)
                return;
-       
+
        if (!playing)
                return;
 
@@ -185,7 +185,7 @@ void CDAudio_Pause(void)
        if (!playing)
                return;
 
-       if ( ioctl(cdfile, CDROMPAUSE) == -1 ) 
+       if ( ioctl(cdfile, CDROMPAUSE) == -1 )
                Con_DPrintf("ioctl cdrompause failed\n");
 
        wasPlaying = playing;
@@ -197,13 +197,13 @@ void CDAudio_Resume(void)
 {
        if (cdfile == -1 || !enabled)
                return;
-       
+
        if (!cdValid)
                return;
 
        if (!wasPlaying)
                return;
-       
+
        if ( ioctl(cdfile, CDROMRESUME) == -1 )
                Con_DPrintf("ioctl cdromresume failed\n");
        playing = true;
@@ -384,7 +384,7 @@ int CDAudio_Init(void)
        }
 
        if ((cdfile = open(cd_dev, O_RDONLY)) == -1) {
-               Con_Printf("CDAudio_Init: open of \"%s\" failed (%i)\n", cd_dev, errno);
+               Con_DPrintf("CDAudio_Init: open of \"%s\" failed (%i)\n", cd_dev, errno);
                cdfile = -1;
                return -1;
        }
@@ -397,13 +397,13 @@ int CDAudio_Init(void)
 
        if (CDAudio_GetAudioDiskInfo())
        {
-               Con_Printf("CDAudio_Init: No CD in player.\n");
+               Con_DPrintf("CDAudio_Init: No CD in player.\n");
                cdValid = false;
        }
 
        Cmd_AddCommand ("cd", CD_f);
 
-       Con_Printf("CD Audio Initialized\n");
+       Con_DPrintf("CD Audio Initialized\n");
 
        return 0;
 }
index 8fba829a58c6677bb99fd376284bd5ed67da3e88..4ea77dd96870c391606a98339084d2a420154e0d 100644 (file)
--- a/cd_win.c
+++ b/cd_win.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -107,7 +107,7 @@ void CDAudio_Play(qbyte track, qboolean looping)
 
        if (!enabled)
                return;
-       
+
        if (!cdValid)
        {
                CDAudio_GetAudioDiskInfo();
@@ -180,7 +180,7 @@ void CDAudio_Stop(void)
 
        if (!enabled)
                return;
-       
+
        if (!playing)
                return;
 
@@ -219,13 +219,13 @@ void CDAudio_Resume(void)
 
        if (!enabled)
                return;
-       
+
        if (!cdValid)
                return;
 
        if (!wasPlaying)
                return;
-       
+
        mciPlayParms.dwFrom = MCI_MAKE_TMSF(playTrack, 0, 0, 0);
        mciPlayParms.dwTo = MCI_MAKE_TMSF(playTrack + 1, 0, 0, 0);
        mciPlayParms.dwCallback = (DWORD)mainwindow;
@@ -454,13 +454,13 @@ int CDAudio_Init(void)
 
        if (CDAudio_GetAudioDiskInfo())
        {
-               Con_Printf("CDAudio_Init: No CD in player.\n");
+               Con_DPrintf("CDAudio_Init: No CD in player.\n");
                cdValid = false;
        }
 
        Cmd_AddCommand ("cd", CD_f);
 
-       Con_Printf("CD Audio Initialized\n");
+       Con_DPrintf("CD Audio Initialized\n");
 
        return 0;
 }
diff --git a/chase.c b/chase.c
index be915bcf84057d905944fbc8f5a6ae8069338d70..1d0fe2a6b83a4fdf4a889f92d49b4cfe8be300bc 100644 (file)
--- a/chase.c
+++ b/chase.c
@@ -25,12 +25,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"};
 cvar_t chase_up = {CVAR_SAVE, "chase_up", "24"};
 cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"};
+// GAME_GOODVSBAD2
+cvar_t chase_stevie = {0, "chase_stevie", "0"};
 
 void Chase_Init (void)
 {
        Cvar_RegisterVariable (&chase_back);
        Cvar_RegisterVariable (&chase_up);
        Cvar_RegisterVariable (&chase_active);
+       if (gamemode == GAME_GOODVSBAD2)
+               Cvar_RegisterVariable (&chase_stevie);
 }
 
 void Chase_Reset (void)
@@ -41,13 +45,23 @@ void Chase_Reset (void)
 
 void Chase_Update (void)
 {
-       vec3_t  forward, stop, chase_dest, normal;
-       float   dist;
-
-       chase_back.value = bound(0, chase_back.value, 128);
-       chase_up.value = bound(-48, chase_up.value, 96);
-
-       AngleVectors (cl.viewangles, forward, NULL, NULL);
+       vec_t camback, camup, dist, forward[3], stop[3], chase_dest[3], normal[3], projectangles[3];
+
+       camback = bound(0, chase_back.value, 128);
+       if (chase_back.value != camback)
+               Cvar_SetValueQuick(&chase_back, camback);
+       camup = bound(-48, chase_up.value, 96);
+       if (chase_up.value != camup)
+               Cvar_SetValueQuick(&chase_up, camup);
+
+       VectorCopy(cl.viewangles, projectangles);
+       if (gamemode == GAME_GOODVSBAD2 && chase_stevie.integer)
+       {
+               projectangles[0] = 90;
+               r_refdef.viewangles[0] = 90;
+               camback = 1024;
+       }
+       AngleVectors (projectangles, forward, NULL, NULL);
 
        dist = -chase_back.value - 8;
        chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist;
index d01333a809be807891a916cb2b3054cffd114059..23d9c8140851987f9676ef2f6fec44eceb4bfd04 100644 (file)
@@ -658,7 +658,7 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
        while (count--)
        {
                k = particlepalette[color + (rand()&7)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 5, 5, 255, 300, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -826,14 +826,28 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                while(count--)
                {
                        k = particlepalette[colorbase + (rand()&3)];
-                       particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 20, 20, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       }
+                       else
+                       {
+                               particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       }
                }
                break;
        case 1:
                while(count--)
                {
                        k = particlepalette[colorbase + (rand()&3)];
-                       particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 20, 20, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       }
+                       else
+                       {
+                               particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       }
                }
                break;
        default:
@@ -910,14 +924,15 @@ CL_LavaSplash
 */
 void CL_LavaSplash (vec3_t origin)
 {
-       int                     i, j, k;
+       int                     i, j, k, l, inc;
        float           vel;
        vec3_t          dir, org;
        if (!cl_particles.integer) return;
 
-       for (i=-128 ; i<128 ; i+=16)
+       inc = 32;
+       for (i = -128;i < 128;i += inc)
        {
-               for (j=-128 ; j<128 ; j+=16)
+               for (j = -128;j < 128;j += inc)
                {
                        dir[0] = j + lhrandom(0, 8);
                        dir[1] = i + lhrandom(0, 8);
@@ -926,8 +941,17 @@ void CL_LavaSplash (vec3_t origin)
                        org[1] = origin[1] + dir[1];
                        org[2] = origin[2] + lhrandom(0, 64);
                        vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                       k = particlepalette[224 + (rand()&7)];
-                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               k = particlepalette[0 + (rand()&255)];
+                               l = particlepalette[0 + (rand()&255)];
+                               particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, 255, 240, 9999, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       }
+                       else
+                       {
+                               k = l = particlepalette[224 + (rand()&7)];
+                               particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, 255, 240, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       }
                }
        }
 }
@@ -1042,7 +1066,14 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                dec = 6;
                                if (smoke)
                                {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       if (gamemode == GAME_GOODVSBAD2)
+                                       {
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x00002E, 0x000030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       }
+                                       else
+                                       {
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       }
                                }
                                break;
 
@@ -1058,7 +1089,14 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                dec = 6;
                                if (smoke)
                                {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       if (gamemode == GAME_GOODVSBAD2)
+                                       {
+                                               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, dec, dec, 255, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       }
+                                       else
+                                       {
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       }
                                }
                                break;
 
diff --git a/cmd.c b/cmd.c
index 0fa4a3a23acef1f17b65503c6f6d193415b54f9a..169f9efacb28964006894f8e70bac6678b6bba45 100644 (file)
--- a/cmd.c
+++ b/cmd.c
@@ -300,7 +300,7 @@ static void Cmd_Exec_f (void)
                Con_Printf ("couldn't exec %s\n",Cmd_Argv(1));
                return;
        }
-       Con_Printf ("execing %s\n",Cmd_Argv(1));
+       Con_DPrintf ("execing %s\n",Cmd_Argv(1));
 
        Cbuf_InsertText (f);
        Mem_Free(f);
index 3a15f7a586edd39a78aa1d8ecb529742ac5434f3..833bdb1bd45279b873d8fbbd435945e62094e91f 100644 (file)
@@ -121,7 +121,7 @@ void GL_Backend_FreeArrays(void)
 
 static void gl_backend_start(void)
 {
-       Con_Printf("OpenGL Backend started\n");
+       Con_DPrintf("OpenGL Backend started\n");
        if (qglDrawRangeElements != NULL)
        {
                CHECKGLERROR
@@ -129,7 +129,7 @@ static void gl_backend_start(void)
                CHECKGLERROR
                qglGetIntegerv(GL_MAX_ELEMENTS_INDICES, &gl_maxdrawrangeelementsindices);
                CHECKGLERROR
-               Con_Printf("glDrawRangeElements detected (max vertices %i, max indices %i)\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
+               Con_DPrintf("glDrawRangeElements detected (max vertices %i, max indices %i)\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
        }
 
        backendunits = min(MAX_TEXTUREUNITS, gl_textureunits);
@@ -144,7 +144,7 @@ static void gl_backend_shutdown(void)
        backendunits = 0;
        backendactive = false;
 
-       Con_Printf("OpenGL Backend shutting down\n");
+       Con_DPrintf("OpenGL Backend shutting down\n");
 
        GL_Backend_FreeArrays();
 }
index efe64d9a9d241ad2096de01a06a716fdfe509051..7c1d60a7ad667a3906a01db961f288db0a2b3191 100644 (file)
@@ -319,7 +319,7 @@ void GL_Init (void)
        VID_CheckExtensions();
 
        // LordHavoc: report supported extensions
-       Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
+       Con_DPrintf("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
 }
 
 int R_CullBox(const vec3_t mins, const vec3_t maxs)
diff --git a/host.c b/host.c
index 1c8a00a219cc780c94ecc8af817632b33ad10a88..9a679db3e14cfddd715738d38c3e2c96107a99bd 100644 (file)
--- a/host.c
+++ b/host.c
@@ -911,7 +911,7 @@ void Host_Init (void)
 
        host_initialized = true;
 
-       Con_Printf ("========Quake Initialized=========\n");
+       Con_DPrintf ("========Initialized=========\n");
 
        if (cls.state != ca_dedicated)
                VID_Open();
index 9e202d1e6ff840a780e57012759ad316183da140..1f5955718c1c909e6e3ca21ea6173412adaaa05c 100644 (file)
@@ -1568,7 +1568,7 @@ void Host_Startdemos_f (void)
                Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
                c = MAX_DEMOS;
        }
-       Con_Printf ("%i demo(s) in loop\n", c);
+       Con_DPrintf ("%i demo(s) in loop\n", c);
 
        for (i=1 ; i<c+1 ; i++)
                strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
diff --git a/jpeg.c b/jpeg.c
index 26c8318ee9bad5177550d4326ec765770c819916..b65e04a49e8e042137161b655cb657fbf62e76c5 100644 (file)
--- a/jpeg.c
+++ b/jpeg.c
@@ -414,7 +414,7 @@ qboolean JPEG_OpenLibrary (void)
        // Load the DLL
        if (! (jpeg_dll = Sys_LoadLibrary (dllname)))
        {
-               Con_Printf ("Can't find %s. JPEG support disabled\n", dllname);
+               Con_DPrintf("Can't find %s. JPEG support disabled\n", dllname);
                return false;
        }
 
@@ -422,12 +422,12 @@ qboolean JPEG_OpenLibrary (void)
        for (func = jpegfuncs; func && func->name != NULL; func++)
                if (!(*func->funcvariable = (void *) Sys_GetProcAddress (jpeg_dll, func->name)))
                {
-                       Con_Printf ("missing function \"%s\" - broken JPEG library!\n", func->name);
+                       Con_Printf("missing function \"%s\" - broken JPEG library!\n", func->name);
                        JPEG_CloseLibrary ();
                        return false;
                }
 
-       Con_Printf ("%s loaded. JPEG support enabled\n", dllname);
+       Con_DPrintf("%s loaded. JPEG support enabled\n", dllname);
        return true;
 }
 
diff --git a/menu.c b/menu.c
index ab3df3cef77e3e4e2793a6b5f7d471c32130b993..3656e90f96bf4353bb1cdef9a67f63a607855635 100644 (file)
--- a/menu.c
+++ b/menu.c
@@ -570,13 +570,15 @@ void M_SinglePlayer_Draw (void)
        p = Draw_CachePic ("gfx/ttl_sgl.lmp");
 
        // Transfusion doesn't have a single player mode
-       if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2)
        {
                M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
 
                M_DrawTextBox (60, 8 * 8, 23, 4);
                if (gamemode == GAME_NEXUIZ)
                        M_PrintWhite (95, 10 * 8, "Nexuiz is for");
+               else if (gamemode == GAME_GOODVSBAD2)
+                       M_PrintWhite (95, 10 * 8, "Good Vs Bad 2 is for");
                else
                        M_PrintWhite (95, 10 * 8, "Transfusion is for");
                M_PrintWhite (83, 11 * 8, "multiplayer play only");
@@ -597,7 +599,7 @@ void M_SinglePlayer_Draw (void)
 
 void M_SinglePlayer_Key (int key)
 {
-       if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2)
        {
                if (key == K_ESCAPE || key == K_ENTER)
                        m_state = m_main;
@@ -892,17 +894,16 @@ void M_MultiPlayer_Key (int key)
 //=============================================================================
 /* SETUP MENU */
 
-int            setup_cursor = 4;
-int            setup_cursor_table[] = {40, 56, 80, 104, 140};
+int            setup_cursor = 3;
+int            setup_cursor_table[] = {40, 64, 88, 124};
 
-char   setup_hostname[16];
-char   setup_myname[16];
+char   setup_myname[32];
 int            setup_oldtop;
 int            setup_oldbottom;
 int            setup_top;
 int            setup_bottom;
 
-#define        NUM_SETUP_CMDS  5
+#define        NUM_SETUP_CMDS  4
 
 void M_Menu_Setup_f (void)
 {
@@ -910,7 +911,6 @@ void M_Menu_Setup_f (void)
        m_state = m_setup;
        m_entersound = true;
        strcpy(setup_myname, cl_name.string);
-       strcpy(setup_hostname, hostname.string);
        setup_top = setup_oldtop = cl_color.integer >> 4;
        setup_bottom = setup_oldbottom = cl_color.integer & 15;
 }
@@ -930,21 +930,18 @@ void M_Setup_Draw (void)
        p = Draw_CachePic ("gfx/p_multi.lmp");
        M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
 
-       M_Print (64, 40, "Hostname");
+       M_Print (64, 40, "Your name");
        M_DrawTextBox (160, 32, 16, 1);
-       M_Print (168, 40, setup_hostname);
+       M_Print (168, 40, setup_myname);
 
-       M_Print (64, 56, "Your name");
-       M_DrawTextBox (160, 48, 16, 1);
-       M_Print (168, 56, setup_myname);
-
-       M_Print (64, 80, "Shirt color");
-       M_Print (64, 104, "Pants color");
-
-       M_DrawTextBox (64, 140-8, 14, 1);
-       M_Print (72, 140, "Accept Changes");
+       if (gamemode != GAME_GOODVSBAD2)
+       {
+               M_Print (64, 64, "Shirt color");
+               M_Print (64, 88, "Pants color");
+       }
 
-       M_DrawPic (160, 64, "gfx/bigbox.lmp");
+       M_DrawTextBox (64, 124-8, 14, 1);
+       M_Print (72, 124, "Accept Changes");
 
        // LordHavoc: rewrote this code greatly
        if (menuplyr_load)
@@ -977,16 +974,14 @@ void M_Setup_Draw (void)
                                menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
                        Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
                }
-               M_DrawPic(172, 72, "gfx/menuplyr.lmp");
+               M_DrawPic(160, 48, "gfx/bigbox.lmp");
+               M_DrawPic(172, 56, "gfx/menuplyr.lmp");
        }
 
-       M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
-
        if (setup_cursor == 0)
-               M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
-
-       if (setup_cursor == 1)
                M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
+       else
+               M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
 }
 
 
@@ -1015,37 +1010,35 @@ void M_Setup_Key (int k)
                break;
 
        case K_LEFTARROW:
-               if (setup_cursor < 2)
+               if (setup_cursor < 1)
                        return;
                S_LocalSound ("misc/menu3.wav");
-               if (setup_cursor == 2)
+               if (setup_cursor == 1)
                        setup_top = setup_top - 1;
-               if (setup_cursor == 3)
+               if (setup_cursor == 2)
                        setup_bottom = setup_bottom - 1;
                break;
        case K_RIGHTARROW:
-               if (setup_cursor < 2)
+               if (setup_cursor < 1)
                        return;
 forward:
                S_LocalSound ("misc/menu3.wav");
-               if (setup_cursor == 2)
+               if (setup_cursor == 1)
                        setup_top = setup_top + 1;
-               if (setup_cursor == 3)
+               if (setup_cursor == 2)
                        setup_bottom = setup_bottom + 1;
                break;
 
        case K_ENTER:
-               if (setup_cursor == 0 || setup_cursor == 1)
+               if (setup_cursor == 0)
                        return;
 
-               if (setup_cursor == 2 || setup_cursor == 3)
+               if (setup_cursor == 1 || setup_cursor == 2)
                        goto forward;
 
-               // setup_cursor == 4 (OK)
+               // setup_cursor == 3 (Accept changes)
                if (strcmp(cl_name.string, setup_myname) != 0)
                        Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
-               if (strcmp(hostname.string, setup_hostname) != 0)
-                       Cvar_Set("hostname", setup_hostname);
                if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
                        Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
                m_entersound = true;
@@ -1054,12 +1047,6 @@ forward:
 
        case K_BACKSPACE:
                if (setup_cursor == 0)
-               {
-                       if (strlen(setup_hostname))
-                               setup_hostname[strlen(setup_hostname)-1] = 0;
-               }
-
-               if (setup_cursor == 1)
                {
                        if (strlen(setup_myname))
                                setup_myname[strlen(setup_myname)-1] = 0;
@@ -1070,15 +1057,6 @@ forward:
                if (k < 32 || k > 127)
                        break;
                if (setup_cursor == 0)
-               {
-                       l = strlen(setup_hostname);
-                       if (l < 15)
-                       {
-                               setup_hostname[l+1] = 0;
-                               setup_hostname[l] = k;
-                       }
-               }
-               if (setup_cursor == 1)
                {
                        l = strlen(setup_myname);
                        if (l < 15)
@@ -1128,7 +1106,7 @@ void M_DrawCheckbox (int x, int y, int on)
 }
 
 
-#define OPTIONS_ITEMS 28
+#define OPTIONS_ITEMS 29
 
 int options_cursor;
 
@@ -1139,6 +1117,7 @@ void M_Menu_Options_f (void)
        m_entersound = true;
 }
 
+extern cvar_t snd_staticvolume;
 extern cvar_t gl_delayfinish;
 extern cvar_t slowmo;
 extern dllhandle_t jpeg_dll;
@@ -1187,19 +1166,22 @@ void M_Menu_Options_AdjustSliders (int dir)
        case 16: // sfx volume
                Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
                break;
-       case 17:
-               Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+       case 17: // static volume
+               Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
                break;
        case 18:
+               Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+               break;
+       case 19:
                Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
                break;
-       case 19: // static crosshair
+       case 20: // static crosshair
                Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
                break;
-       case 20: // show framerate
+       case 21: // show framerate
                Cvar_SetValueQuick (&showfps, !showfps.integer);
                break;
-       case 21: // always run
+       case 22: // always run
                if (cl_forwardspeed.value > 200)
                {
                        Cvar_SetValueQuick (&cl_forwardspeed, 200);
@@ -1211,22 +1193,22 @@ void M_Menu_Options_AdjustSliders (int dir)
                        Cvar_SetValueQuick (&cl_backspeed, 400);
                }
                break;
-       case 22: // lookspring
+       case 23: // lookspring
                Cvar_SetValueQuick (&lookspring, !lookspring.integer);
                break;
-       case 23: // lookstrafe
+       case 24: // lookstrafe
                Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
                break;
-       case 24: // mouse speed
+       case 25: // mouse speed
                Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
                break;
-       case 25: // mouse look
+       case 26: // mouse look
                Cvar_SetValueQuick (&freelook, !freelook.integer);
                break;
-       case 26: // invert mouse
+       case 27: // invert mouse
                Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
                break;
-       case 27: // windowed mouse
+       case 28: // windowed mouse
                Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
                break;
        }
@@ -1254,6 +1236,8 @@ void M_Options_Draw (void)
        M_Print(16, y, "           Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8;
        M_ItemPrint(16, y, "      JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8;
        M_Print(16, y, "                   Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
+       // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
+       // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
        M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8;
        M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
        M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
@@ -1261,6 +1245,12 @@ void M_Options_Draw (void)
        M_ItemPrint(16, y, "        Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8;
        M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8;
        M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8;
+       if (gamemode == GAME_GOODVSBAD2)
+               M_ItemPrint(16, y, "          Music Volume", snd_initialized);
+       else
+               M_ItemPrint(16, y, "  Ambient Sound Volume", snd_initialized);
+       M_DrawSlider(220, y, snd_staticvolume.value, 0, 1);
+       y += 8;
        M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8;
        M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8;
        M_Print(16, y, "      Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
@@ -1794,6 +1784,29 @@ char *transfusionbindnames[][2] =
 {"impulse 20",         "observer mode"}
 };
 
+char *goodvsbad2bindnames[][2] =
+{
+{"impulse 69",         "Power 1"},
+{"impulse 70",         "Power 2"},
+{"impulse 71",         "Power 3"},
+{"+jump",                      "jump / swim up"},
+{"+forward",           "walk forward"},
+{"+back",                      "backpedal"},
+{"+left",                      "turn left"},
+{"+right",                     "turn right"},
+{"+speed",                     "run"},
+{"+moveleft",          "step left"},
+{"+moveright",                 "step right"},
+{"+strafe",            "sidestep"},
+{"+lookup",            "look up"},
+{"+lookdown",          "look down"},
+{"centerview",                 "center view"},
+{"+mlook",                     "mouse look"},
+{"kill",                       "kill yourself"},
+{"+moveup",                    "swim up"},
+{"+movedown",          "swim down"}
+};
+
 int numcommands;
 char *(*bindnames)[2];
 
@@ -2346,6 +2359,70 @@ char *quitMessage [] =
   "                        ",
 };
 
+char *goodvsbad2quitMessage [] =
+{
+/* .........1.........2.... */
+  "  Press Yes To Quit     ",
+  "  ...                   ",
+  "   Yes                  ",
+  "                        ",
+
+  " Do you really want to  ",
+  "   Quit?                ",
+  " Play Good vs bad 3!    ",
+  "                        ",
+
+  " All your quit are      ",
+  "  belong to long duck   ",
+  "        dong            ",
+  "                        ",
+
+  " Press Y to quit        ",
+  "                        ",
+  "  But are you too legit?",
+  "                        ",
+
+  " This game was made by  ",
+  "   e@chip-web.com       ",
+  "  It is by far the best ",
+  "    game ever made.     ",
+
+  "   Even I really dont   ",
+  "  know of a game better ",
+  "  Press Y to quit       ",
+  "   like rougue chedder  ",
+
+  "  After you stop playing",
+  " tell the guys who made ",
+  " counterstrike to just  ",
+  "  kill themselves now   ",
+
+  "  Press Y to exit to DOS",
+  "                        ",
+  "  SSH login as user Y   ",
+  "   to exit to Linux     "
+
+  "                        ",
+  "    Press Y like you    ",
+  "    were waanderers     ",
+  "        from Ys'        ",
+
+  "                        ",
+  "  This game was made in ",
+  "     Nippon like the SS ",
+  " announcer's saying ipon",
+
+  "                        ",
+  "    you                 ",
+  "      want to quit?     ",
+  "                        ",
+
+  "                        ",
+  "   Please stop playing  ",
+  "      this stupid game  ",
+  "                        ",
+};
+
 void M_Menu_Quit_f (void)
 {
        if (m_state == m_quit)
@@ -2670,7 +2747,7 @@ episode_t quakeepisodes[] =
        {"Deathmatch Arena", 32, 6}
 };
 
-//MED 01/06/97 added hipnotic levels
+ //MED 01/06/97 added hipnotic levels
 level_t     hipnoticlevels[] =
 {
    {"start", "Command HQ"},  // 0
@@ -2833,12 +2910,31 @@ episode_t       transfusionepisodes[] =
        {"Conversions", 33, 5}
 };
 
+level_t goodvsbad2levels[] =
+{
+       {"rts", "Many Paths"},  // 0
+       {"chess", "Chess, Scott Hess"},                         // 1
+       {"dot", "Big Wall"},
+       {"city2", "The Big City"},
+       {"bwall", "0 G like Psychic TV"},
+       {"snow", "Wireframed"},
+       {"telep", "Infinite Falling"},
+       {"faces", "Facing Bases"},
+       {"island", "Adventure Islands"},
+};
+
+episode_t goodvsbad2episodes[] =
+{
+       {"Levels? Bevels!", 0, 8},
+};
+
 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
+gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
 
 typedef struct
 {
@@ -2888,8 +2984,8 @@ void M_Menu_GameOptions_f (void)
 }
 
 
-int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 120, 128};
-#define        NUM_GAMEOPTIONS 10
+int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
+#define        NUM_GAMEOPTIONS 11
 int            gameoptions_cursor;
 
 void M_GameOptions_Draw (void)
@@ -2910,104 +3006,105 @@ void M_GameOptions_Draw (void)
        M_Print (0, 56, "      Max players");
        M_Print (160, 56, va("%i", maxplayers) );
 
-       M_Print (0, 64, "        Game Type");
-       if (gamemode == GAME_TRANSFUSION)
-       {
-               if (!deathmatch.integer)
-                       Cvar_SetValue("deathmatch", 1);
-               if (deathmatch.integer == 2)
-                       M_Print (160, 64, "Capture the Flag");
-               else
-                       M_Print (160, 64, "Blood Bath");
-       }
-       else
+       if (gamemode != GAME_GOODVSBAD2)
        {
-               if (!coop.integer && !deathmatch.integer)
-                       Cvar_SetValue("deathmatch", 1);
-               if (coop.integer)
-                       M_Print (160, 64, "Cooperative");
+               M_Print (0, 64, "        Game Type");
+               if (gamemode == GAME_TRANSFUSION)
+               {
+                       if (!deathmatch.integer)
+                               Cvar_SetValue("deathmatch", 1);
+                       if (deathmatch.integer == 2)
+                               M_Print (160, 64, "Capture the Flag");
+                       else
+                               M_Print (160, 64, "Blood Bath");
+               }
                else
-                       M_Print (160, 64, "Deathmatch");
-       }
-
-       M_Print (0, 72, "        Teamplay");
-       if (gamemode == GAME_ROGUE)
-       {
-               char *msg;
-
-               switch((int)teamplay.integer)
                {
-                       case 1: msg = "No Friendly Fire"; break;
-                       case 2: msg = "Friendly Fire"; break;
-                       case 3: msg = "Tag"; break;
-                       case 4: msg = "Capture the Flag"; break;
-                       case 5: msg = "One Flag CTF"; break;
-                       case 6: msg = "Three Team CTF"; break;
-                       default: msg = "Off"; break;
+                       if (!coop.integer && !deathmatch.integer)
+                               Cvar_SetValue("deathmatch", 1);
+                       if (coop.integer)
+                               M_Print (160, 64, "Cooperative");
+                       else
+                               M_Print (160, 64, "Deathmatch");
                }
-               M_Print (160, 72, msg);
-       }
-       else if (gamemode == GAME_TRANSFUSION)
-       {
-               char *msg;
 
-               switch (teamplay.integer)
+               M_Print (0, 72, "        Teamplay");
+               if (gamemode == GAME_ROGUE)
                {
-                       case 0: msg = "Off"; break;
-                       case 2: msg = "Friendly Fire"; break;
-                       default: msg = "No Friendly Fire"; break;
-               }
-               M_Print (160, 72, msg);
-       }
-       else
-       {
-               char *msg;
+                       char *msg;
 
-               switch((int)teamplay.integer)
+                       switch((int)teamplay.integer)
+                       {
+                               case 1: msg = "No Friendly Fire"; break;
+                               case 2: msg = "Friendly Fire"; break;
+                               case 3: msg = "Tag"; break;
+                               case 4: msg = "Capture the Flag"; break;
+                               case 5: msg = "One Flag CTF"; break;
+                               case 6: msg = "Three Team CTF"; break;
+                               default: msg = "Off"; break;
+                       }
+                       M_Print (160, 72, msg);
+               }
+               else
                {
-                       case 1: msg = "No Friendly Fire"; break;
-                       case 2: msg = "Friendly Fire"; break;
-                       default: msg = "Off"; break;
+                       char *msg;
+
+                       switch (teamplay.integer)
+                       {
+                               case 0: msg = "Off"; break;
+                               case 2: msg = "Friendly Fire"; break;
+                               default: msg = "No Friendly Fire"; break;
+                       }
+                       M_Print (160, 72, msg);
                }
-               M_Print (160, 72, msg);
-       }
 
-       M_Print (0, 80, "            Skill");
-       if (skill.integer == 0)
-               M_Print (160, 80, "Easy difficulty");
-       else if (skill.integer == 1)
-               M_Print (160, 80, "Normal difficulty");
-       else if (skill.integer == 2)
-               M_Print (160, 80, "Hard difficulty");
-       else
-               M_Print (160, 80, "Nightmare difficulty");
+               M_Print (0, 80, "            Skill");
+               if (skill.integer == 0)
+                       M_Print (160, 80, "Easy difficulty");
+               else if (skill.integer == 1)
+                       M_Print (160, 80, "Normal difficulty");
+               else if (skill.integer == 2)
+                       M_Print (160, 80, "Hard difficulty");
+               else
+                       M_Print (160, 80, "Nightmare difficulty");
 
-       M_Print (0, 88, "       Frag Limit");
-       if (fraglimit.integer == 0)
-               M_Print (160, 88, "none");
-       else
-               M_Print (160, 88, va("%i frags", fraglimit.integer));
+               M_Print (0, 88, "       Frag Limit");
+               if (fraglimit.integer == 0)
+                       M_Print (160, 88, "none");
+               else
+                       M_Print (160, 88, va("%i frags", fraglimit.integer));
 
-       M_Print (0, 96, "       Time Limit");
-       if (timelimit.integer == 0)
-               M_Print (160, 96, "none");
-       else
-               M_Print (160, 96, va("%i minutes", timelimit.integer));
+               M_Print (0, 96, "       Time Limit");
+               if (timelimit.integer == 0)
+                       M_Print (160, 96, "none");
+               else
+                       M_Print (160, 96, va("%i minutes", timelimit.integer));
+       }
 
        M_Print (0, 104, "    Public server");
        M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
 
+       M_Print (0, 120, "      Server name");
+       M_DrawTextBox (0, 124, 38, 1);
+       M_Print (8, 132, hostname.string);
+
        g = lookupgameinfo();
 
-       M_Print (0, 120, "         Episode");
-       M_Print (160, 120, g->episodes[startepisode].description);
+       if (gamemode != GAME_GOODVSBAD2)
+       {
+               M_Print (0, 152, "         Episode");
+               M_Print (160, 152, g->episodes[startepisode].description);
+       }
 
-       M_Print (0, 128, "           Level");
-       M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
-       M_Print (160, 136, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
+       M_Print (0, 160, "           Level");
+       M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+       M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
 
 // line cursor
-       M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
+       if (gameoptions_cursor == 8)
+               M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
+       else
+               M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
 
        if (m_serverInfoMessage)
        {
@@ -3022,9 +3119,7 @@ void M_GameOptions_Draw (void)
                        M_Print (x, 170, " havoc@telefragged.com  ");
                }
                else
-               {
                        m_serverInfoMessage = false;
-               }
        }
 }
 
@@ -3049,6 +3144,8 @@ void M_NetStart_Change (int dir)
                break;
 
        case 2:
+               if (gamemode == GAME_GOODVSBAD2)
+                       break;
                if (gamemode == GAME_TRANSFUSION)
                {
                        if (deathmatch.integer == 2) // changing from CTF to BloodBath
@@ -3072,6 +3169,8 @@ void M_NetStart_Change (int dir)
                break;
 
        case 3:
+               if (gamemode == GAME_GOODVSBAD2)
+                       break;
                if (gamemode == GAME_ROGUE)
                        count = 6;
                else
@@ -3085,6 +3184,8 @@ void M_NetStart_Change (int dir)
                break;
 
        case 4:
+               if (gamemode == GAME_GOODVSBAD2)
+                       break;
                Cvar_SetValueQuick (&skill, skill.integer + dir);
                if (skill.integer > 3)
                        Cvar_SetValueQuick (&skill, 0);
@@ -3093,6 +3194,8 @@ void M_NetStart_Change (int dir)
                break;
 
        case 5:
+               if (gamemode == GAME_GOODVSBAD2)
+                       break;
                Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
                if (fraglimit.integer > 100)
                        Cvar_SetValueQuick (&fraglimit, 0);
@@ -3101,6 +3204,8 @@ void M_NetStart_Change (int dir)
                break;
 
        case 6:
+               if (gamemode == GAME_GOODVSBAD2)
+                       break;
                Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
                if (timelimit.value > 60)
                        Cvar_SetValueQuick (&timelimit, 0);
@@ -3113,6 +3218,11 @@ void M_NetStart_Change (int dir)
                break;
 
        case 8:
+               break;
+
+       case 9:
+               if (gamemode == GAME_GOODVSBAD2)
+                       break;
                startepisode += dir;
                g = lookupgameinfo();
 
@@ -3125,7 +3235,7 @@ void M_NetStart_Change (int dir)
                startlevel = 0;
                break;
 
-       case 9:
+       case 10:
                startlevel += dir;
                g = lookupgameinfo();
 
@@ -3141,6 +3251,8 @@ void M_NetStart_Change (int dir)
 void M_GameOptions_Key (int key)
 {
        gamelevels_t *g;
+       int l;
+       char hostnamebuf[128];
 
        switch (key)
        {
@@ -3191,6 +3303,35 @@ void M_GameOptions_Key (int key)
 
                M_NetStart_Change (1);
                break;
+
+       case K_BACKSPACE:
+               if (gameoptions_cursor == 8)
+               {
+                       l = strlen(hostname.string);
+                       if (l)
+                       {
+                               l = min(l - 1, 37);
+                               memcpy(hostnamebuf, hostname.string, l);
+                               hostnamebuf[l] = 0;
+                               Cvar_Set("hostname", hostnamebuf);
+                       }
+               }
+               break;
+
+       default:
+               if (key < 32 || key > 127)
+                       break;
+               if (gameoptions_cursor == 8)
+               {
+                       l = strlen(hostname.string);
+                       if (l < 37)
+                       {
+                               memcpy(hostnamebuf, hostname.string, l);
+                               hostnamebuf[l] = key;
+                               hostnamebuf[l+1] = 0;
+                               Cvar_Set("hostname", hostnamebuf);
+                       }
+               }
        }
 }
 
@@ -3308,6 +3449,11 @@ void M_Init (void)
                numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
                bindnames = transfusionbindnames;
        }
+       else if (gamemode == GAME_GOODVSBAD2)
+       {
+               numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
+               bindnames = goodvsbad2bindnames;
+       }
        else
        {
                numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
diff --git a/sbar.c b/sbar.c
index 0f905e838c58586e6e8fac092093896c1117b02d..8e4bbd841fd62c57ef04cf31c1295b412c95dcd2 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -778,14 +778,16 @@ void Sbar_Draw (void)
 
        if (sb_lines > 24)
        {
-               Sbar_DrawInventory ();
+               if (gamemode != GAME_GOODVSBAD2)
+                       Sbar_DrawInventory ();
                if (cl.maxclients != 1)
                        Sbar_DrawFrags ();
        }
 
        if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
        {
-               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+               if (gamemode != GAME_GOODVSBAD2)
+                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
                Sbar_DrawScoreboard ();
        }
        else if (sb_lines)
@@ -802,32 +804,35 @@ void Sbar_Draw (void)
                                Sbar_DrawPic (209, 12, sb_items[1]);
                }
 // armor
-               if (cl.items & IT_INVULNERABILITY)
+               if (gamemode != GAME_GOODVSBAD2)
                {
-                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                       Sbar_DrawPic (0, 0, sb_disc);
-               }
-               else
-               {
-                       if (gamemode == GAME_ROGUE)
+                       if (cl.items & IT_INVULNERABILITY)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & RIT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & RIT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & RIT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                               Sbar_DrawPic (0, 0, sb_disc);
                        }
                        else
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & IT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & IT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & IT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                       if (cl.items & RIT_ARMOR3)
+                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                       else if (cl.items & RIT_ARMOR2)
+                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                       else if (cl.items & RIT_ARMOR1)
+                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                               }
+                               else
+                               {
+                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                       if (cl.items & IT_ARMOR3)
+                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                       else if (cl.items & IT_ARMOR2)
+                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                       else if (cl.items & IT_ARMOR1)
+                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                               }
                        }
                }
 
index 3470723f68c01a3f62a598598cec638fe4ba400d..337f1987c80c1bb3afc7c378e6b90e20b38832f0 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -71,6 +71,7 @@ int sound_started = 0;
 
 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
 
 cvar_t nosound = {0, "nosound", "0"};
 cvar_t snd_precache = {0, "snd_precache", "1"};
@@ -163,12 +164,13 @@ S_Init
 */
 void S_Init (void)
 {
-       Con_Printf("\nSound Initialization\n");
+       Con_DPrintf("\nSound Initialization\n");
 
        S_RawSamples_ClearQueue();
 
        Cvar_RegisterVariable(&volume);
        Cvar_RegisterVariable(&bgmvolume);
+       Cvar_RegisterVariable(&snd_staticvolume);
 
        if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
                return;
@@ -224,7 +226,7 @@ void S_Init (void)
        if (!sound_started)
                return;
 
-       Con_Printf ("Sound sampling rate: %i\n", shm->speed);
+       Con_DPrintf ("Sound sampling rate: %i\n", shm->speed);
 
        // provides a tick sound until washed clean
 
@@ -342,15 +344,15 @@ SND_PickChannel
 */
 channel_t *SND_PickChannel(int entnum, int entchannel)
 {
-    int ch_idx;
-    int first_to_die;
-    int life_left;
+       int ch_idx;
+       int first_to_die;
+       int life_left;
 
 // Check for replacement sound, or find the best one to replace
-    first_to_die = -1;
-    life_left = 0x7fffffff;
-    for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
-    {
+       first_to_die = -1;
+       life_left = 0x7fffffff;
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+       {
                if (entchannel != 0             // channel 0 never overrides
                && channels[ch_idx].entnum == entnum
                && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
@@ -368,7 +370,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
                        life_left = channels[ch_idx].end - paintedtime;
                        first_to_die = ch_idx;
                }
-   }
+       }
 
        if (first_to_die == -1)
                return NULL;
@@ -376,7 +378,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
        if (channels[first_to_die].sfx)
                channels[first_to_die].sfx = NULL;
 
-    return &channels[first_to_die];
+       return &channels[first_to_die];
 }
 
 /*
@@ -384,12 +386,12 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
 SND_Spatialize
 =================
 */
-void SND_Spatialize(channel_t *ch)
+void SND_Spatialize(channel_t *ch, int isstatic)
 {
-    vec_t dot;
-    vec_t dist;
-    vec_t lscale, rscale, scale;
-    vec3_t source_vec;
+       vec_t dot;
+       vec_t dist;
+       vec_t lscale, rscale, scale;
+       vec3_t source_vec;
        sfx_t *snd;
 
 // anything coming from the view entity will always be full volume
@@ -398,39 +400,45 @@ void SND_Spatialize(channel_t *ch)
        {
                ch->leftvol = ch->master_vol;
                ch->rightvol = ch->master_vol;
-               return;
        }
+       else
+       {
+               // calculate stereo seperation and distance attenuation
+               snd = ch->sfx;
+               VectorSubtract(ch->origin, listener_origin, source_vec);
 
-// calculate stereo seperation and distance attenuation
+               dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
 
-       snd = ch->sfx;
-       VectorSubtract(ch->origin, listener_origin, source_vec);
+               dot = DotProduct(listener_right, source_vec);
 
-       dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
+               if (shm->channels == 1)
+               {
+                       rscale = 1.0;
+                       lscale = 1.0;
+               }
+               else
+               {
+                       rscale = 1.0 + dot;
+                       lscale = 1.0 - dot;
+               }
 
-       dot = DotProduct(listener_right, source_vec);
+       // add in distance effect
+               scale = (1.0 - dist) * rscale;
+               ch->rightvol = (int) (ch->master_vol * scale);
+               if (ch->rightvol < 0)
+                       ch->rightvol = 0;
 
-       if (shm->channels == 1)
-       {
-               rscale = 1.0;
-               lscale = 1.0;
+               scale = (1.0 - dist) * lscale;
+               ch->leftvol = (int) (ch->master_vol * scale);
+               if (ch->leftvol < 0)
+                       ch->leftvol = 0;
        }
-       else
+       // LordHavoc: allow adjusting volume of static sounds
+       if (isstatic)
        {
-               rscale = 1.0 + dot;
-               lscale = 1.0 - dot;
+               ch->leftvol *= snd_staticvolume.value;
+               ch->rightvol *= snd_staticvolume.value;
        }
-
-// add in distance effect
-       scale = (1.0 - dist) * rscale;
-       ch->rightvol = (int) (ch->master_vol * scale);
-       if (ch->rightvol < 0)
-               ch->rightvol = 0;
-
-       scale = (1.0 - dist) * lscale;
-       ch->leftvol = (int) (ch->master_vol * scale);
-       if (ch->leftvol < 0)
-               ch->leftvol = 0;
 }
 
 
@@ -484,13 +492,13 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
 
        target_chan->sfx = sfx;
        target_chan->pos = 0.0;
-    target_chan->end = paintedtime + sc->length;
+       target_chan->end = paintedtime + sc->length;
 
 // if an identical sound has also been started this frame, offset the pos
 // a bit to keep it from just making the first one louder
        check = &channels[NUM_AMBIENTS];
-    for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
-    {
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
+       {
                if (check == target_chan)
                        continue;
                if (check->sfx == sfx && !check->pos)
@@ -650,7 +658,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
        VectorCopy (origin, ss->origin);
        ss->master_vol = vol;
        ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
-    ss->end = paintedtime + sc->length;
+       ss->end = paintedtime + sc->length;
 
        SND_Spatialize (ss);
 }
@@ -745,7 +753,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
        {
                if (!ch->sfx)
                        continue;
-               SND_Spatialize(ch);         // respatialize channel
+               SND_Spatialize(ch, i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
                if (!ch->leftvol && !ch->rightvol)
                        continue;
 
index 1f7e7e3574ad2b30c246ae078b332283baba10df..b46f90f183f856dafa795c03c5cee512057db914 100644 (file)
--- a/snd_mem.c
+++ b/snd_mem.c
@@ -232,7 +232,7 @@ sfxcache_t *S_LoadSound (sfx_t *s, int complain)
        {
                s->silentlymissing = !complain;
                if (complain)
-                       Con_Printf ("Couldn't load %s\n", namebuffer);
+                       Con_DPrintf ("Couldn't load %s\n", namebuffer);
                return NULL;
        }
 
index 1ea67984e0c5565c738ce53502f3d9cb6e81feb2..27f89f9299b9e3a7e0eec55a5329aaaa702ee3cd 100644 (file)
--- a/vid_glx.c
+++ b/vid_glx.c
@@ -707,7 +707,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int stencil)
                vidmode_ext = false;
        else
        {
-               Con_Printf("Using XFree86-VidModeExtension Version %d.%d\n", MajorVersion, MinorVersion);
+               Con_DPrintf("Using XFree86-VidModeExtension Version %d.%d\n", MajorVersion, MinorVersion);
                vidmode_ext = true;
        }
 
@@ -873,7 +873,7 @@ static void *prjobj = NULL;
 
 int GL_OpenLibrary(const char *name)
 {
-       Con_Printf("Loading GL driver %s\n", name);
+       Con_Printf("Loading OpenGL driver %s\n", name);
        GL_CloseLibrary();
        if (!(prjobj = dlopen(name, RTLD_LAZY)))
        {
index 044995fc71340e3345fc2aaec9afebbb9c802ea6..8dd32054d6829105834aca5a1e00e1327127a905 100644 (file)
@@ -228,14 +228,14 @@ int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *
        int failed = false;
        const dllfunction_t *func;
 
-       Con_Printf("checking for %s...  ", name);
+       Con_DPrintf("checking for %s...  ", name);
 
        for (func = funcs;func && func->name;func++)
                *func->funcvariable = NULL;
 
        if (disableparm && COM_CheckParm(disableparm))
        {
-               Con_Printf("disabled by commandline\n");
+               Con_DPrintf("disabled by commandline\n");
                return false;
        }
 
@@ -247,19 +247,19 @@ int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *
                        if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
                        {
                                if (!silent)
-                                       Con_Printf("missing function \"%s\" - broken driver!\n", func->name);
+                                       Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
                                failed = true;
                        }
                }
                // delay the return so it prints all missing functions
                if (failed)
                        return false;
-               Con_Printf("enabled\n");
+               Con_DPrintf("enabled\n");
                return true;
        }
        else
        {
-               Con_Printf("not detected\n");
+               Con_DPrintf("not detected\n");
                return false;
        }
 }
@@ -421,13 +421,13 @@ void VID_CheckExtensions(void)
        if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
                Sys_Error("OpenGL 1.1.0 functions not found\n");
 
-       Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
-       Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
-       Con_Printf ("GL_VERSION: %s\n", gl_version);
-       Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
-       Con_Printf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+       Con_DPrintf ("GL_VENDOR: %s\n", gl_vendor);
+       Con_DPrintf ("GL_RENDERER: %s\n", gl_renderer);
+       Con_DPrintf ("GL_VERSION: %s\n", gl_version);
+       Con_DPrintf ("GL_EXTENSIONS: %s\n", gl_extensions);
+       Con_DPrintf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
 
-       Con_Printf("Checking OpenGL extensions...\n");
+       Con_DPrintf("Checking OpenGL extensions...\n");
 
        if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
                GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
@@ -669,6 +669,8 @@ void VID_Shared_Init(void)
        Cvar_RegisterVariable(&m_filter);
        Cmd_AddCommand("force_centerview", Force_CenterView_f);
        Cmd_AddCommand("vid_restart", VID_Restart_f);
+       if (gamemode == GAME_GOODVSBAD2)
+               Cvar_Set("gl_combine", "0");
 }
 
 int current_vid_fullscreen;
@@ -767,7 +769,7 @@ void VID_Open(void)
                Cvar_SetValueQuick(&vid_stencil, 0);
        }
 
-       Con_Printf("Starting video system\n");
+       Con_DPrintf("Starting video system\n");
        if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
        {
                Con_Printf("Desired video mode fail, trying fallbacks...\n");
index 5df7d8deba77aed4123bf1909182ddb657d1cf47..8bc1d781efd5d9204aa937c8362c8859f1297fd7 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -664,7 +664,7 @@ static HINSTANCE gldll;
 
 int GL_OpenLibrary(const char *name)
 {
-       Con_Printf("Loading GL driver %s\n", name);
+       Con_Printf("Loading OpenGL driver %s\n", name);
        GL_CloseLibrary();
        if (!(gldll = LoadLibrary(name)))
        {