{
round_handler.delay = (the_delay > 0) ? the_delay : 0;
round_handler.count = fabs(floor(the_count));
+ round_handler.cnt = round_handler.count + 1;
round_handler.round_timelimit = max(10, the_round_timelimit);
}
round_handler.roundStart = roundStart_func;
round_handler.wait = FALSE;
round_handler_Init(5, 5, 180);
- round_handler.cnt = round_handler.count + 1;
// if round_handler spawns at time 1 gamestarttime isn't initialized yet
//round_handler.nextthink = max(time, game_starttime + 1);
round_handler.nextthink = time;