seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler or blur when inside the liquid"
seta hud_contents_blur 0 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"
-seta hud_contents_blur_alpha 1 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
+seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
seta hud_contents_factor 1 "factor at which to multiply the current faded value."
seta hud_contents_fadetime 0.1 "factor of time for average alpha level to go to the actual content value"
seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it"