float row, column, rows = 0, columns = 0;
local noref vector offset = '0 0 0';
vector score_pos, score_size; //for scores other than myteam
- if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
+ if(autocvar_hud_panel_score_rankings)
+ {
+ HUD_Score_Rankings(pos, mySize, me);
+ return;
+ }
+ if(spectatee_status == -1)
{
- if (autocvar_hud_panel_score_rankings)
- {
- HUD_Score_Rankings(pos, mySize, me);
- return;
- }
rows = mySize_y/mySize_x;
rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
// ^^^ ammo item aspect goes here