#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ ELECTRO,
-/* function */ W_Electro,
-/* ammotype */ ammo_cells,
-/* impulse */ 5,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '0 0.5 1',
-/* modelname */ "electro",
-/* model */ MDL_ELECTRO_ITEM,
-/* crosshair */ "gfx/crosshairelectro 0.6",
-/* wepimg */ "weaponelectro",
-/* refname */ "electro",
-/* wepname */ _("Electro")
-);
+CLASS(Electro, Weapon)
+/* ammotype */ ATTRIB(Electro, ammo_field, .int, ammo_cells)
+/* impulse */ ATTRIB(Electro, impulse, int, 5)
+/* flags */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Electro, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1');
+/* modelname */ ATTRIB(Electro, mdl, string, "electro");
+#ifndef MENUQC
+/* model */ ATTRIB(Electro, m_model, Model, MDL_ELECTRO_ITEM);
+#endif
+/* crosshair */ ATTRIB(Electro, w_crosshair, string, "gfx/crosshairelectro");
+/* crosshair */ ATTRIB(Electro, w_crosshair_size, float, 0.6);
+/* wepimg */ ATTRIB(Electro, model2, string, "weaponelectro");
+/* refname */ ATTRIB(Electro, netname, string, "electro");
+/* wepname */ ATTRIB(Electro, message, string, _("Electro"));
+ENDCLASS(Electro)
+REGISTER_WEAPON(ELECTRO, NEW(Electro));
#define ELECTRO_SETTINGS(w_cvar,w_prop) ELECTRO_SETTINGS_LIST(w_cvar, w_prop, ELECTRO, electro)
#define ELECTRO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
}
.float bot_secondary_electromooth;
-bool W_Electro(entity thiswep, int req)
-{SELFPARAM();
- float ammo_amount;
- switch(req)
- {
- case WR_AIM:
+
+ METHOD(Electro, wr_aim, bool(entity thiswep))
{
self.BUTTON_ATCK = self.BUTTON_ATCK2 = false;
if(vlen(self.origin-self.enemy.origin) > 1000) { self.bot_secondary_electromooth = 0; }
return true;
}
- case WR_THINK:
+ METHOD(Electro, wr_think, bool(entity thiswep))
{
if(autocvar_g_balance_electro_reload_ammo) // forced reload // WEAPONTODO
{
- ammo_amount = 0;
+ float ammo_amount = 0;
if(self.clip_load >= WEP_CVAR_PRI(electro, ammo))
ammo_amount = 1;
if(self.clip_load >= WEP_CVAR_SEC(electro, ammo))
return true;
}
- case WR_INIT:
+ METHOD(Electro, wr_init, bool(entity thiswep))
{
ELECTRO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Electro, wr_checkammo1, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_PRI(electro, ammo);
+ float ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_PRI(electro, ammo);
ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_PRI(electro, ammo);
return ammo_amount;
}
- case WR_CHECKAMMO2:
+ METHOD(Electro, wr_checkammo2, bool(entity thiswep))
{
+ float ammo_amount;
if(WEP_CVAR(electro, combo_safeammocheck)) // true if you can fire at least one secondary blob AND one primary shot after it, otherwise false.
{
ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
}
return ammo_amount;
}
- case WR_CONFIG:
+ METHOD(Electro, wr_config, bool(entity thiswep))
{
ELECTRO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Electro, wr_resetplayer, bool(entity thiswep))
{
self.electro_secondarytime = time;
return true;
}
- case WR_RELOAD:
+ METHOD(Electro, wr_reload, bool(entity thiswep))
{
W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND(RELOAD));
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Electro, wr_suicidemessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_ELECTRO_SUICIDE_ORBS;
else
return WEAPON_ELECTRO_SUICIDE_BOLT;
}
- case WR_KILLMESSAGE:
+ METHOD(Electro, wr_killmessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
{
return WEAPON_ELECTRO_MURDER_BOLT;
}
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Electro(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Electro, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
return true;
}
- case WR_INIT:
+ METHOD(Electro, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Electro, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif