// teamcolor / hit beam effect
vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WarpZone_TrailParticles(NULL, particleeffectnum(EFFECT_VAPORIZER(it.team)), it.tur_shotorg, v);
+ Send_Effect(EFFECT_VAPORIZER(it.team), it.tur_shotorg, v, 1);
}
else
{
// teamcolor / hit beam effect
vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WarpZone_TrailParticles(NULL, particleeffectnum(EFFECT_VAPORIZER(it.team)), it.tur_shotorg, v);
+ Send_Effect(EFFECT_VAPORIZER(it.team), it.tur_shotorg, v, 1);
} else {
SUPER(PlasmaTurret).tr_attack(thistur, it);
}