]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
rename rottweiler to cerberus
authorMario <mario.mario@y7mail.com>
Sun, 28 Apr 2013 23:50:09 +0000 (09:50 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 28 Apr 2013 23:50:09 +0000 (09:50 +1000)
12 files changed:
monsters.cfg
qcsrc/client/monsters.qc
qcsrc/common/deathtypes.qh
qcsrc/common/notifications.qh
qcsrc/menu/xonotic/dialog_monstertools.c
qcsrc/server/monsters/lib/monsters.qc
qcsrc/server/monsters/lib/monsters_early.qh
qcsrc/server/monsters/monster/cerberus.qc [new file with mode: 0644]
qcsrc/server/monsters/monster/dog.qc [deleted file]
qcsrc/server/monsters/monsters.qh
qcsrc/server/mutators/gamemode_towerdefense.qc
qcsrc/server/mutators/gamemode_towerdefense.qh

index de00c354489df79efb22bfbe331922921abb7c53..d14a8bb149037a634df6ecd6688e5c39d6253dd3 100644 (file)
@@ -25,7 +25,7 @@ set g_monsters_skill_normal 4 "Monster normal skill level (used for skill based
 set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)"
 set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)"
 set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)"
-set g_monsters_spawn_list "ogre animus shambler bruiser marine wyvern dog slime knight fish mage zombie spider" "monsters not listed here will spawn as bruisers"
+set g_monsters_spawn_list "ogre animus shambler bruiser marine wyvern cerberus slime knight fish mage zombie spider" "monsters not listed here will spawn as bruisers"
 
 // Ogre
 set g_monster_ogre 1 "Enable Ogres"
@@ -122,15 +122,15 @@ set g_monster_wyvern_fireball_force 50 "Wyvern fireball projectile push force"
 set g_monster_wyvern_fireball_radius 70 "Wyvern fireball projectile damage radius"
 set g_monster_wyvern_fireball_speed 400 "Wyvern fireball projectile speed"
 
-// Rottweiler
-set g_monster_dog 1 "Enable Rottweilers"
-set g_monster_dog_health 25 "Rottweiler health"
-set g_monster_dog_bite_damage 15 "Rottweiler bite attack damage"
-set g_monster_dog_attack_jump_damage 30 "Rottweiler jump attack damage"
-set g_monster_dog_drop health "Rottweiler drops this item on death"
-set g_monster_dog_drop_size small "Size of the item Rottweilers drop. Possible values are: small, medium, large"
-set g_monster_dog_speed_walk 60 "Rottweiler walk speed"
-set g_monster_dog_speed_run 120 "Rottweiler run speed"
+// Cerberus
+set g_monster_cerberus 1 "Enable Cerberuss"
+set g_monster_cerberus_health 25 "Cerberus health"
+set g_monster_cerberus_bite_damage 15 "Cerberus bite attack damage"
+set g_monster_cerberus_attack_jump_damage 30 "Cerberus jump attack damage"
+set g_monster_cerberus_drop health "Cerberus drops this item on death"
+set g_monster_cerberus_drop_size small "Size of the item Cerberuss drop. Possible values are: small, medium, large"
+set g_monster_cerberus_speed_walk 60 "Cerberus walk speed"
+set g_monster_cerberus_speed_run 120 "Cerberus run speed"
 
 // Slime
 set g_monster_slime 1 "Enable Slime"
@@ -240,4 +240,4 @@ set g_monster_spider_speed_walk 150 "Spider walk speed"
 set g_monster_spider_speed_run 400 "Spider run speed"
 set g_monster_spider_stopspeed 100 Speed at which spider stops"
 set g_monster_spider_drop health "Spider drops this item on death"
-set g_monster_spider_drop_size large "Size of the item spiders drop. Possible values are: small, medium, large"
\ No newline at end of file
+set g_monster_spider_drop_size large "Size of the item spiders drop. Possible values are: small, medium, large"
index 1a260a00173a6452a7abf13c23c3a43e2ed72c1f..768c65990ac31e476e3a7deeb13bbcf89dc39f50 100644 (file)
@@ -54,9 +54,9 @@ void monster_precache(float _mid)
                        precache_model(WYVERN_MODEL);
                        break;
                }
-               case MONSTER_DOG:
+               case MONSTER_CERBERUS:
                {
-                       precache_model(DOG_MODEL);
+                       precache_model(CERBERUS_MODEL);
                        break;
                }
                case MONSTER_SLIME:
@@ -161,12 +161,12 @@ void monster_mid2info(float _mid)
                        if(self) self.scale = 1.3;
                        break;
                }
-               case MONSTER_DOG:
+               case MONSTER_CERBERUS:
                {
-                       mid2info_model = DOG_MODEL;
+                       mid2info_model = CERBERUS_MODEL;
                        mid2info_name = "Cerberus";
-                       mid2info_min = DOG_MIN;
-                       mid2info_max = DOG_MAX;
+                       mid2info_min = CERBERUS_MIN;
+                       mid2info_max = CERBERUS_MAX;
                        break;
                }
                case MONSTER_SLIME:
index 277910101819e3bf7bf56120d9cd88fa8415204c..89affd1af8926002d3a110c5e63a854d71a2fd06 100644 (file)
@@ -15,8 +15,8 @@
        DEATHTYPE(DEATH_KILL,                   DEATH_SELF_SUICIDE,                 NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_LAVA,                   DEATH_SELF_LAVA,                    DEATH_MURDER_LAVA,             NORMAL_POS) \
        DEATHTYPE(DEATH_MIRRORDAMAGE,           DEATH_SELF_BETRAYAL,                NO_MSG,                        NORMAL_POS) \
-       DEATHTYPE(DEATH_MONSTER_DOG_BITE,               DEATH_SELF_MON_DOG_BITE,                        NO_MSG,                                            DEATH_MONSTER_FIRST) \
-       DEATHTYPE(DEATH_MONSTER_DOG_JUMP,               DEATH_SELF_MON_DOG_JUMP,                        NO_MSG,                                            NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_CERBERUS_BITE,  DEATH_SELF_MON_CERBERUS_BITE,           NO_MSG,                                            DEATH_MONSTER_FIRST) \
+       DEATHTYPE(DEATH_MONSTER_CERBERUS_JUMP,  DEATH_SELF_MON_CERBERUS_JUMP,           NO_MSG,                                            NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_ANIMUS,                 DEATH_SELF_MON_ANIMUS,                          NO_MSG,                                            NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_FISH,                   DEATH_SELF_MON_FISH,                            NO_MSG,                                            NORMAL_POS) \
        DEATHTYPE(DEATH_MONSTER_KNIGHT_CRUSH,   DEATH_SELF_MON_KNIGHT_CRUSH,            NO_MSG,                                            NORMAL_POS) \
index c3995bb05c856ff84ca8a1ca02de03ec7b6da5af..1429242c365f64ff179e1ac73ceee303473a8ccb 100644 (file)
@@ -291,8 +291,8 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
-       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_BITE,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was mauled by a Rottweiler%s%s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_JUMP,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 didn't see the pouncing Rottweiler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_BITE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was mauled by a Cerberus%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_JUMP,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 didn't see the pouncing Cerberus%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ANIMUS,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by an Animus%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_CRUSH,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Knight%s%s\n"), "") \
@@ -647,8 +647,8 @@ void Send_Notification_WOVA(
        MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_BITE,                              NO_MSG,        INFO_DEATH_SELF_MON_DOG_BITE,                      CENTER_DEATH_SELF_MONSTER) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_JUMP,                              NO_MSG,        INFO_DEATH_SELF_MON_DOG_JUMP,                      CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_BITE,                 NO_MSG,        INFO_DEATH_SELF_MON_CERBERUS_BITE,                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_JUMP,                 NO_MSG,        INFO_DEATH_SELF_MON_CERBERUS_JUMP,                 CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ANIMUS,                                NO_MSG,        INFO_DEATH_SELF_MON_ANIMUS,                                CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  NO_MSG,        INFO_DEATH_SELF_MON_FISH,                                  CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_CRUSH,                  CENTER_DEATH_SELF_MONSTER) \
index a65d690245445d3e594f04019d39f1ece6367189..4fa0227ff868b4741fa6dd94a9bafcdb80c2253c 100644 (file)
@@ -27,7 +27,7 @@ void XonoticMonsterToolsDialog_fill(entity me)
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "shambler", _("Shambler")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "soldier", _("Marine")));
        me.TR(me);
-               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "dog", _("Cerberus")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "cerberus", _("Cerberus")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "slime", _("Slime")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "fish", _("Rotfish")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "mage", _("Mage")));
index 8dd36f0aaf8138c122663c3308cbde7f33d7bc01..e09fe7e81007c4162f0bb133ae4a88d92110d9da 100644 (file)
@@ -903,6 +903,7 @@ void monster_hook_death()
        self.enemy                      = world;
        self.movetype           = MOVETYPE_TOSS;
        self.moveto                     = self.origin;
+       self.touch                      = MonsterTouch; // reset incase monster was pouncing
        
        if not(self.flags & FL_FLY)
                self.velocity = '0 0 0';
index 4f0ac30f5f119ad9f8b830d2a49fb7c71a5c8eda..12c9184b11a8b0ed7f3287c3f3c668c2af4cf97d 100644 (file)
@@ -29,7 +29,7 @@ float MONSTER_SHAMBLER                = 5;
 float MONSTER_BRUISER          = 6;
 float MONSTER_MARINE           = 7;
 float MONSTER_WYVERN           = 8;
-float MONSTER_DOG                      = 9;
+float MONSTER_CERBERUS         = 9;
 float MONSTER_SLIME            = 10;
 float MONSTER_KNIGHT           = 11;
 float MONSTER_FISH                     = 12;
diff --git a/qcsrc/server/monsters/monster/cerberus.qc b/qcsrc/server/monsters/monster/cerberus.qc
new file mode 100644 (file)
index 0000000..f1ba833
--- /dev/null
@@ -0,0 +1,122 @@
+// size
+const vector CERBERUS_MIN = '-16 -16 -24';
+const vector CERBERUS_MAX = '16 16 12';
+
+// model
+string CERBERUS_MODEL = "models/monsters/dog.dpm";
+
+#ifdef SVQC
+// cvars
+float autocvar_g_monster_cerberus;
+float autocvar_g_monster_cerberus_health;
+float autocvar_g_monster_cerberus_bite_damage;
+float autocvar_g_monster_cerberus_attack_jump_damage;
+float autocvar_g_monster_cerberus_speed_walk;
+float autocvar_g_monster_cerberus_speed_run;
+
+// animations
+const float cerberus_anim_idle = 0;
+const float cerberus_anim_walk = 1;
+const float cerberus_anim_run  = 2;
+const float cerberus_anim_attack       = 3;
+const float cerberus_anim_die  = 4;
+const float cerberus_anim_pain = 5;
+
+void cerberus_think()
+{
+       self.think = cerberus_think;
+       self.nextthink = time + self.ticrate;
+       
+       monster_move(autocvar_g_monster_cerberus_speed_run, autocvar_g_monster_cerberus_speed_walk, 50, cerberus_anim_run, cerberus_anim_walk, cerberus_anim_idle);
+}
+
+void cerberus_touch_jump()
+{
+       if (other.takedamage)
+       if (vlen(self.velocity) > 300)
+       {
+               Damage(self.enemy, self, self, autocvar_g_monster_cerberus_attack_jump_damage * monster_skill, DEATH_MONSTER_CERBERUS_JUMP, self.enemy.origin, normalize(self.enemy.origin - self.origin));
+               self.touch = MonsterTouch;
+       }
+
+       if(trace_dphitcontents)
+               self.touch = MonsterTouch;
+}
+
+float cerberus_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       monsters_setframe(cerberus_anim_attack);
+                       self.attack_finished_single = time + 0.7;
+                       monster_melee(self.enemy, autocvar_g_monster_cerberus_bite_damage, 0.2, DEATH_MONSTER_CERBERUS_BITE, TRUE);
+                       
+                       return TRUE;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       makevectors(self.angles);
+                       if(monster_leap(cerberus_anim_attack, cerberus_touch_jump, v_forward * 300 + '0 0 200', 0.8))
+                               return TRUE;
+               }
+       }
+       
+       return FALSE;
+}
+
+void cerberus_die()
+{
+       Monster_CheckDropCvars ("cerberus");
+       
+       self.think = monster_dead_think;
+       self.nextthink = time + self.ticrate;
+       self.ltime = time + 5;
+       monsters_setframe(cerberus_anim_die);
+       
+       monster_hook_death(); // for post-death mods
+}
+
+void cerberus_spawn()
+{
+       if not(self.health)
+               self.health = autocvar_g_monster_cerberus_health;
+
+       self.damageforcescale   = 0;
+       self.classname                  = "monster_cerberus";
+       self.monster_attackfunc = cerberus_attack;
+       self.nextthink                  = time + random() * 0.5 + 0.1;
+       self.think                              = cerberus_think;
+       
+       monsters_setframe(cerberus_anim_idle);
+       
+       monster_setupsounds("cerberus");
+       
+       monster_hook_spawn(); // for post-spawn mods
+}
+
+void spawnfunc_monster_cerberus()
+{      
+       if not(autocvar_g_monster_cerberus) { remove(self); return; }
+       
+       self.monster_spawnfunc = spawnfunc_monster_cerberus;
+       
+       if(Monster_CheckAppearFlags(self))
+               return;
+       
+       if not (monster_initialize(
+                        "Cerberus", MONSTER_CERBERUS,
+                        CERBERUS_MIN, CERBERUS_MAX,
+                        FALSE,
+                        cerberus_die, cerberus_spawn))
+       {
+               remove(self);
+               return;
+       }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_dog() { spawnfunc_monster_cerberus(); }
+
+#endif // SVQC
diff --git a/qcsrc/server/monsters/monster/dog.qc b/qcsrc/server/monsters/monster/dog.qc
deleted file mode 100644 (file)
index 0846b7b..0000000
+++ /dev/null
@@ -1,121 +0,0 @@
-// size
-const vector DOG_MIN = '-16 -16 -24';
-const vector DOG_MAX = '16 16 12';
-
-// model
-string DOG_MODEL = "models/monsters/dog.dpm";
-
-#ifdef SVQC
-// cvars
-float autocvar_g_monster_dog;
-float autocvar_g_monster_dog_health;
-float autocvar_g_monster_dog_bite_damage;
-float autocvar_g_monster_dog_attack_jump_damage;
-float autocvar_g_monster_dog_speed_walk;
-float autocvar_g_monster_dog_speed_run;
-
-// animations
-const float dog_anim_idle      = 0;
-const float dog_anim_walk      = 1;
-const float dog_anim_run       = 2;
-const float dog_anim_attack    = 3;
-const float dog_anim_die       = 4;
-const float dog_anim_pain      = 5;
-
-void dog_think ()
-{
-       self.think = dog_think;
-       self.nextthink = time + self.ticrate;
-       
-       monster_move(autocvar_g_monster_dog_speed_run, autocvar_g_monster_dog_speed_walk, 50, dog_anim_run, dog_anim_walk, dog_anim_idle);
-}
-
-void Dog_JumpTouch ()
-{
-       if (self.health <= 0)
-               return;
-
-       if (other.takedamage)
-       {
-               if (vlen(self.velocity) > 300)
-                       Damage(self.enemy, self, self, autocvar_g_monster_dog_attack_jump_damage * monster_skill, DEATH_MONSTER_DOG_JUMP, self.enemy.origin, normalize(self.enemy.origin - self.origin));
-       }
-
-       if(self.flags & FL_ONGROUND)
-               self.touch = MonsterTouch;
-}
-
-float cerberus_attack(float attack_type)
-{
-       switch(attack_type)
-       {
-               case MONSTER_ATTACK_MELEE:
-               {
-                       monsters_setframe(dog_anim_attack);
-                       self.attack_finished_single = time + 0.7;
-                       monster_melee(self.enemy, autocvar_g_monster_dog_bite_damage, 0.2, DEATH_MONSTER_DOG_BITE, TRUE);
-                       
-                       return TRUE;
-               }
-               case MONSTER_ATTACK_RANGED:
-               {
-                       makevectors(self.angles);
-                       if(monster_leap(dog_anim_attack, Dog_JumpTouch, v_forward * 300 + '0 0 200', 0.8))
-                               return TRUE;
-               }
-       }
-       
-       return FALSE;
-}
-
-void dog_die ()
-{
-       Monster_CheckDropCvars ("dog");
-       
-       self.think = monster_dead_think;
-       self.nextthink = time + self.ticrate;
-       self.ltime = time + 5;
-       monsters_setframe(dog_anim_die);
-       
-       monster_hook_death(); // for post-death mods
-}
-
-void dog_spawn ()
-{
-       if not(self.health)
-               self.health = autocvar_g_monster_dog_health;
-
-       self.damageforcescale   = 0;
-       self.classname                  = "monster_dog";
-       self.monster_attackfunc = cerberus_attack;
-       self.nextthink                  = time + random() * 0.5 + 0.1;
-       self.think                              = dog_think;
-       
-       monsters_setframe(dog_anim_idle);
-       
-       monster_setupsounds("dog");
-       
-       monster_hook_spawn(); // for post-spawn mods
-}
-
-void spawnfunc_monster_dog ()
-{      
-       if not(autocvar_g_monster_dog) { remove(self); return; }
-       
-       self.monster_spawnfunc = spawnfunc_monster_dog;
-       
-       if(Monster_CheckAppearFlags(self))
-               return;
-       
-       if not (monster_initialize(
-                        "Cerberus", MONSTER_DOG,
-                        DOG_MIN, DOG_MAX,
-                        FALSE,
-                        dog_die, dog_spawn))
-       {
-               remove(self);
-               return;
-       }
-}
-
-#endif // SVQC
index d6eb119a69db41a9a4a2981539aee500e22dba28..d633c2c9d55344a66232a787aa70f222de5e9bb4 100644 (file)
@@ -12,7 +12,7 @@
 #include "monster/bruiser.qc"
 #include "monster/soldier.qc"
 #include "monster/wyvern.qc"
-#include "monster/dog.qc"
+#include "monster/cerberus.qc"
 #include "monster/slime.qc"
 #include "monster/knight.qc"
 #include "monster/fish.qc"
index e5adb82ac78bab35e3f07a3ad91a960adccd38c5..79f1c7a3f9bc56e35db644b2c23542efc8b29c5c 100644 (file)
@@ -384,7 +384,7 @@ float Monster_GetStrength(float mnster)
                case MONSTER_ZOMBIE:
                case MONSTER_SPIDER:
                case MONSTER_SLIME:
-               case MONSTER_DOG:
+               case MONSTER_CERBERUS:
                case MONSTER_WYVERN:
                case MONSTER_FISH:
                        return SWARM_WEAK;
@@ -409,7 +409,7 @@ string monster_type2string(float mnster)
                case MONSTER_BRUISER: return "bruiser";
                case MONSTER_MARINE: return "marine";
                case MONSTER_WYVERN: return "wyvern";
-               case MONSTER_DOG: return "dog";
+               case MONSTER_CERBERUS: return "cerberus";
                case MONSTER_SLIME: return "slime";
                case MONSTER_KNIGHT: return "knight";
                case MONSTER_FISH: return "fish";
@@ -429,7 +429,7 @@ float Monster_GetType(float mnster)
                case MONSTER_ZOMBIE:
                case MONSTER_SPIDER:
                case MONSTER_SLIME:
-               case MONSTER_DOG:
+               case MONSTER_CERBERUS:
                case MONSTER_OGRE:
                case MONSTER_SHAMBLER:
                case MONSTER_MAGE:
@@ -454,7 +454,7 @@ float RandomMonster()
        if(n_zombies) RandomSelection_Add(world, MONSTER_ZOMBIE, "", 1, 1);
        if(n_spiders) RandomSelection_Add(world, MONSTER_SPIDER, "", 1, 1);
        if(n_ogres) RandomSelection_Add(world, MONSTER_OGRE, "", 1, 1);
-       if(n_dogs) RandomSelection_Add(world, MONSTER_DOG, "", 1, 1);
+       if(n_cerberuses) RandomSelection_Add(world, MONSTER_CERBERUS, "", 1, 1);
        if(n_bruisers) RandomSelection_Add(world, MONSTER_BRUISER, "", 1, 1);
        if(n_shamblers) RandomSelection_Add(world, MONSTER_SHAMBLER, "", 0.2, 0.2);
        if(n_slimes) RandomSelection_Add(world, MONSTER_SLIME, "", 0.2, 0.2);
@@ -502,17 +502,17 @@ void queue_monsters(float maxmonsters)
                mc += 1;
                
        DistributeEvenly_Init(maxmonsters, mc);
-       n_animuses      = DistributeEvenly_Get(1);
-       n_ogres         = DistributeEvenly_Get(1);
-       n_dogs          = DistributeEvenly_Get(1);
-       n_bruisers  = DistributeEvenly_Get(1);
-       n_mages         = DistributeEvenly_Get(1);
-       n_soldiers  = DistributeEvenly_Get(1);
-       n_knights   = DistributeEvenly_Get(1);
-       n_zombies   = DistributeEvenly_Get(1);
-       n_spiders   = DistributeEvenly_Get(1);
-       n_slimes        = DistributeEvenly_Get(0.7);
-       n_shamblers = DistributeEvenly_Get(0.3);
+       n_animuses              = DistributeEvenly_Get(1);
+       n_ogres                 = DistributeEvenly_Get(1);
+       n_cerberuses    = DistributeEvenly_Get(1);
+       n_bruisers      = DistributeEvenly_Get(1);
+       n_mages                 = DistributeEvenly_Get(1);
+       n_soldiers      = DistributeEvenly_Get(1);
+       n_knights       = DistributeEvenly_Get(1);
+       n_zombies       = DistributeEvenly_Get(1);
+       n_spiders       = DistributeEvenly_Get(1);
+       n_slimes                = DistributeEvenly_Get(0.7);
+       n_shamblers     = DistributeEvenly_Get(0.3);
        if(flyspawns_count > 0)
                n_wyverns = DistributeEvenly_Get(1);
        if(waterspawns_count > 0)
@@ -845,7 +845,7 @@ MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
                case MONSTER_BRUISER: n_bruisers -= 1; break;
                case MONSTER_MARINE: n_soldiers -= 1; break;
                case MONSTER_WYVERN: n_wyverns -= 1; break;
-               case MONSTER_DOG: n_dogs -= 1; break;
+               case MONSTER_CERBERUS: n_cerberuses -= 1; break;
                case MONSTER_SLIME: n_slimes -= 1; break;
                case MONSTER_KNIGHT: n_knights -= 1; break;
                case MONSTER_FISH: n_fish -= 1; break;
index 63444be2cbc9c28033f4520ca30600ec4187b359..67049fc4caf96c2db6ec46978056b0bf7e45fad4 100644 (file)
@@ -1,6 +1,6 @@
 // Counters
 float monster_count, totalmonsters;
-float n_bruisers, n_dogs, n_ogres, n_shamblers, n_wyverns, n_mages, n_soldiers, n_knights, n_animuses, n_zombies, n_slimes, n_fish, n_spiders;
+float n_bruisers, n_cerberuses, n_ogres, n_shamblers, n_wyverns, n_mages, n_soldiers, n_knights, n_animuses, n_zombies, n_slimes, n_fish, n_spiders;
 float current_monsters;
 float waterspawns_count, flyspawns_count;
 float wave_count, max_waves;