"angles" "18.369183 11.335669 90.000000"
}
{
-"classname" "weapon_sniperrifle"
+"classname" "weapon_rifle"
"origin" "0.000000 0.000000 -176.000000"
}
"origin" "-3456.000000 0.000000 72.000000"
}
{
-"classname" "weapon_sniperrifle"
+"classname" "weapon_rifle"
"origin" "-2800.000000 -448.000000 416.000000"
}
{
"origin" "-208.000000 -688.000000 -64.000000"
}
{
-"classname" "weapon_sniperrifle"
+"classname" "weapon_rifle"
"origin" "0.000000 0.000000 704.000000"
"height" "64"
}
noise: sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound
*/
-/*QUAKED weapon_sniperrifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+/*QUAKED weapon_rifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
the Sniper Rifle.
-------- KEYS --------
ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used)
<sound key="noise" name="noise">sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound</sound>
</group>
-<point name="weapon_sniperrifle" color="1 0 .5" box="-30 -30 0 30 30 32">
+<point name="weapon_rifle" color="1 0 .5" box="-30 -30 0 30 30 32">
the Sniper Rifle.
-------- KEYS --------
<real key="ammo_nails" name="ammo_nails">initial bullets of the weapon (if unset, g_pickup_nails is used)</real>