+++ /dev/null
-#ifndef CLIENT___H
-#define CLIENT___H
-
-#include "autocvars.qh"
-#include "defs.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
-
-#include "../dpdefs/csprogsdefs.qh"
-
-#endif
--- /dev/null
+#ifndef CLIENT___H
+#define CLIENT___H
+
+#include "autocvars.qh"
+#include "defs.qh"
+#include "main.qh"
+#include "miscfunctions.qh"
+
+#include "../dpdefs/csprogsdefs.qh"
+
+#endif
#include "announcer.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/notifications.qh"
#include "../common/stats.qh"
#include "bgmscript.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/util.qh"
#include "casings.qh"
-#include "_.qh"
+#include "_all.qh"
#include "movetypes.qh"
#include "prandom.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../../common/command/commands.qc"
#include "csqcmodel_hooks.qh"
-#include "_.qh"
+#include "_all.qh"
#include "gibs.qh"
#include "player_skeleton.qh"
#include "damage.qh"
-#include "_.qh"
+#include "_all.qh"
#include "gibs.qh"
#include "movetypes.qh"
#include "effects.qh"
-#include "_.qh"
+#include "_all.qh"
/*
.vector fx_start;
#include "gibs.qh"
-#include "_.qh"
+#include "_all.qh"
#include "movetypes.qh"
#include "prandom.qh"
#include "hook.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "noise.qh"
#include "hud.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud_config.qh"
#include "scoreboard.qh"
#include "hud_config.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "laser.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hook.qh"
#include "main.qh"
-#include "_.qh"
+#include "_all.qh"
#include "casings.qh"
#include "csqcmodel_hooks.qh"
#include "mapvoting.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "scoreboard.qh"
#include "miscfunctions.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "sortlist.qh"
#include "modeleffects.qh"
-#include "_.qh"
+#include "_all.qh"
.float cnt;
.float scale;
#include "movetypes.qh"
-#include "_.qh"
+#include "_all.qh"
#include "t_items.qh"
#include "noise.qh"
-#include "_.qh"
+#include "_all.qh"
entityclass(Noise);
class(Noise) .float noise_baccum;
#include "particles.qh"
-#include "_.qh"
+#include "_all.qh"
#include "bgmscript.qh"
#include "prandom.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../warpzonelib/mathlib.qh"
#include "scoreboard.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "sortlist.qh"
#include "shownames.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
-#include "_.qh"
+#include "_all.qh"
#include "movetypes.qh"
#include "../common/buffs.qh"
#include "target_music.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "teamradar.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "tturrets.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "movelib.qh"
#include "tuba.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "vehicles.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../movetypes.qh"
#include "../movetypes.qh"
-#include "_.qh"
+#include "_all.qh"
#include "announcer.qh"
#include "hook.qh"
#include "wall.qh"
-#include "_.qh"
+#include "_all.qh"
#include "bgmscript.qh"
#include "waypointsprites.qh"
-#include "_.qh"
+#include "_all.qh"
#include "hud.qh"
#include "teamradar.qh"
+++ /dev/null
-#ifndef CLIENT___H
-#define CLIENT___H
-
-#include "../dpdefs/menudefs.qh"
-#include "../dpdefs/keycodes.qh"
-
-#endif
--- /dev/null
+#ifndef CLIENT___H
+#define CLIENT___H
+
+#include "../dpdefs/menudefs.qh"
+#include "../dpdefs/keycodes.qh"
+
+#endif
+++ /dev/null
-#ifndef SERVER___H
-#define SERVER___H
-
-#include "autocvars.qh"
-#include "constants.qh"
-#include "defs.qh"
-#include "miscfunctions.qh"
-
-#include "../dpdefs/progsdefs.qh"
-#include "../dpdefs/dpextensions.qh"
-
-#endif
--- /dev/null
+#ifndef SERVER___H
+#define SERVER___H
+
+#include "autocvars.qh"
+#include "constants.qh"
+#include "defs.qh"
+#include "miscfunctions.qh"
+
+#include "../dpdefs/progsdefs.qh"
+#include "../dpdefs/dpextensions.qh"
+
+#endif
#include "aim.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "bot.qh"
#include "bot.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "aim.qh"
#include "navigation.qh"
#include "havocbot.qh"
-#include "../../_.qh"
+#include "../../_all.qh"
#include "../aim.qh"
#include "../bot.qh"
#include "role_keyhunt.qh"
-#include "../../_.qh"
+#include "../../_all.qh"
#include "havocbot.qh"
-#include "../../_.qh"
+#include "../../_all.qh"
#include "havocbot.qh"
-#include "../../_.qh"
+#include "../../_all.qh"
#include "havocbot.qh"
#include "role_keyhunt.qh"
#include "navigation.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "bot.qh"
#include "waypoints.qh"
#include "scripting.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "bot.qh"
#include "waypoints.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "bot.qh"
#include "navigation.qh"
#include "cheats.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_damage.qh"
#include "race.qh"
-#include "_.qh"
+#include "_all.qh"
#include "round_handler.qh"
#include "bot/waypoints.qh"
-#include "_.qh"
+#include "_all.qh"
#include "bot/bot.qh"
#include "g_damage.qh"
#include "cl_player.qh"
-#include "_.qh"
+#include "_all.qh"
#include "bot/bot.qh"
#include "cheats.qh"
#include "../../common/command/command.qh"
#include "banning.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "common.qh"
#include "../../common/command/command.qh"
#include "cmd.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "common.qh"
#include "vote.qh"
#include "../../common/command/command.qh"
#include "common.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../scores.qh"
#include "../../common/command/command.qh"
#include "getreplies.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../race.qh"
#include "../../common/command/command.qh"
#include "radarmap.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../g_subs.qh"
#include "../g_world.qh"
#include "../../common/command/command.qh"
#include "sv_cmd.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "banning.qh"
#include "cmd.qh"
#include "../../common/command/command.qh"
#include "vote.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "common.qh"
-#include "_.qh"
+#include "_all.qh"
#include "defs.qh"
#include "mutators/mutators_include.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_subs.qh"
#include "waypointsprites.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/util.qh"
#include "g_damage.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_hook.qh"
#include "mutators/mutators_include.qh"
#include "g_hook.qh"
-#include "_.qh"
+#include "_all.qh"
#include "weapons/common.qh"
#include "weapons/weaponsystem.qh"
-#include "_.qh"
+#include "_all.qh"
void train_next();
-#include "_.qh"
+#include "_all.qh"
#include "g_subs.qh"
#include "g_triggers.qh"
#include "g_subs.qh"
-#include "_.qh"
+#include "_all.qh"
#include "antilag.qh"
#include "command/common.qh"
#include "g_triggers.qh"
-#include "_.qh"
+#include "_all.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/deathtypes.qh"
#include "g_violence.qh"
-#include "_.qh"
+#include "_all.qh"
float Violence_GibSplash_SendEntity(entity to, int sf)
{
#include "g_world.qh"
-#include "_.qh"
+#include "_all.qh"
#include "anticheat.qh"
#include "antilag.qh"
#include "ipban.qh"
-#include "_.qh"
+#include "_all.qh"
#include "autocvars.qh"
#include "command/banning.qh"
#include "item_key.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/monsters/monsters.qh"
#include "../common/notifications.qh"
#include "mapvoting.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_world.qh"
#include "command/cmd.qh"
#include "miscfunctions.qh"
-#include "_.qh"
+#include "_all.qh"
#include "antilag.qh"
#include "command/common.qh"
#include "base.qh"
-#include "../_.qh"
+#include "../_all.qh"
.float() cbc_func;
.entity cbc_next;
#include "gamemode_assault.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_ca.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_ctf.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_cts.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_domination.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_freezetag.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_invasion.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_keepaway.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_keyhunt.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_lms.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_nexball.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
#include "gamemode_race.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
#include "mutator_buffs.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
#include "mutator_dodging.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
#include "mutator_nades.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
#include "mutator_overkill.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "mutator.qh"
#include "pathlib.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_subs.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "pathlib.qh"
#include "utility.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "pathlib.qh"
#include "utility.qh"
#include "portals.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_hook.qh"
#include "g_subs.qh"
#include "race.qh"
-#include "_.qh"
+#include "_all.qh"
#include "cl_client.qh"
#include "portals.qh"
#include "round_handler.qh"
-#include "_.qh"
+#include "_all.qh"
#include "command/vote.qh"
#include "../common/util.qh"
#include "scores.qh"
-#include "_.qh"
+#include "_all.qh"
#include "command/common.qh"
#include "mutators/mutators_include.qh"
#include "scores_rules.qh"
-#include "_.qh"
+#include "_all.qh"
#include "cl_client.qh"
#include "scores.qh"
#include "secret.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_triggers.qh"
#include "../common/util.qh"
#include "spawnpoints.qh"
-#include "_.qh"
+#include "_all.qh"
#include "mutators/mutators_include.qh"
#include "g_world.qh"
-#include "_.qh"
+#include "_all.qh"
#include "anticheat.qh"
#include "g_hook.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../warpzonelib/util_server.qh"
#include "vehicles/vehicle.qh"
#include "t_items.qh"
#if defined(SVQC)
- #include "_.qh"
+ #include "_all.qh"
#include "g_subs.qh"
#include "waypointsprites.qh"
#include "t_jumppads.qh"
-#include "_.qh"
+#include "_all.qh"
#include "g_subs.qh"
-#include "_.qh"
+#include "_all.qh"
#include "bot/bot.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/weapons/weapons.qh"
-#include "_.qh"
+#include "_all.qh"
#include "../common/weapons/weapons.qh"
#include "../common/buffs.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "_.qh"
+ #include "_all.qh"
#include "../warpzonelib/util_server.qh"
#include "../common/weapons/weapons.qh"
#include "t_teleporters.qh"
-#include "_.qh"
+#include "_all.qh"
#include "anticheat.qh"
#include "cl_player.qh"
-#include "_.qh"
+#include "_all.qh"
.float volume;
.float lifetime;
-#include "_.qh"
+#include "_all.qh"
.entity pusher;
.float pushltime;
#include "teamplay.qh"
-#include "_.qh"
+#include "_all.qh"
#include "cl_client.qh"
#include "race.qh"
-#include "../../_.qh"
+#include "../../_all.qh"
#include "../../g_damage.qh"
#include "../../bot/bot.qh"
-#include "../../_.qh"
+#include "../../_all.qh"
void spawnfunc_turret_phaser();
void turret_phaser_dinit();
-#include "../../_.qh"
+#include "../../_all.qh"
#include "../../movelib.qh"
#include "../../steerlib.qh"
#include "vehicle.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../cl_player.qh"
#include "../../common/constants.qh"
#include "../waypointsprites.qh"
#ifndef VEHICLE_H
#define VEHICLE_H
-#include "../_.qh"
+#include "../_all.qh"
#include "../antilag.qh"
#include "../cl_player.qh"
#include "accuracy.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../mutators/mutators_include.qh"
#include "../../common/constants.qh"
#include "common.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../t_items.qh"
#include "../../common/constants.qh"
#include "csqcprojectile.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../t_items.qh"
#include "hitplot.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../antilag.qh"
#include "../g_subs.qh"
#include "selection.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "weaponsystem.qh"
#include "../t_items.qh"
#include "spawning.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "weaponsystem.qh"
#include "../mutators/mutators_include.qh"
#include "throwing.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "weaponsystem.qh"
#include "../mutators/mutators_include.qh"
#include "tracing.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "accuracy.qh"
#include "common.qh"
#include "weaponstats.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "../g_world.qh"
#include "weaponsystem.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "selection.qh"