Physics_UpdateStats(this, maxspeed_mod);
if (this.PlayerPhysplug)
- if (this.PlayerPhysplug())
+ if (this.PlayerPhysplug(this))
return;
#elif defined(CSQC)
if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
.vector v_angle_old;
.string lastclassname;
-.float() PlayerPhysplug;
+.float(entity) PlayerPhysplug;
float AdjustAirAccelQW(float accelqw, float factor);
bool IsFlying(entity a);
remove (self);
}
-entity vehicles_projectile(string _mzlfx, Sound _mzlsound,
+entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
vector _org, vector _vel,
float _dmg, float _radi, float _force, float _size,
int _deahtype, float _projtype, float _health,
bool _cull, bool _clianim, entity _owner)
-{SELFPARAM();
+{
TC(Sound, _mzlsound);
entity proj;
proj.velocity = _vel;
proj.touch = vehicles_projectile_explode;
proj.use = vehicles_projectile_explode;
- proj.owner = self;
+ proj.owner = this;
proj.realowner = _owner;
proj.think = SUB_Remove_self;
proj.nextthink = time + 30;
proj.flags = FL_PROJECTILE | FL_NOTARGET;
if(_mzlsound != SND_Null)
- sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
+ sound (this, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
if(_mzlfx)
Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1);
entity _slot,
int _hud,
string _hud_model,
- bool() _framefunc,
+ bool(entity) _framefunc,
void(bool) _exitfunc, float() _enterfunc)
{
if(!(_owner.vehicle_flags & VHF_MULTISLOT))
}
}
-void vehicles_regen(float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
-{SELFPARAM();
- if(self.(regen_field) < field_max)
+void vehicles_regen(entity this, float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
+{
+ if(this.(regen_field) < field_max)
if(timer + rpause < time)
{
if(_healthscale)
- regen = regen * (self.vehicle_health / self.max_health);
+ regen = regen * (this.vehicle_health / this.max_health);
- self.(regen_field) = min(self.(regen_field) + regen * delta_time, field_max);
+ this.(regen_field) = min(this.(regen_field) + regen * delta_time, field_max);
- if(self.owner)
- self.owner.(regen_field) = (self.(regen_field) / field_max) * 100;
+ if(this.owner)
+ this.owner.(regen_field) = (this.(regen_field) / field_max) * 100;
}
}
float vehicles_exit_running;
// macros
-#define VEHICLE_UPDATE_PLAYER(ply,fld,vhname) \
- ply.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
+#define VEHICLE_UPDATE_PLAYER(ply,vehi,fld,vhname) \
+ ply.vehicle_##fld = (vehi.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly
/** cockpit model tag */
ATTRIB(Vehicle, tag_view, string, string_null)
/** player physics mod */
- ATTRIB(Vehicle, PlayerPhysplug, int(), func_null)
+ ATTRIB(Vehicle, PlayerPhysplug, bool(entity), func_null)
/** */
ATTRIB(Vehicle, spawnflags, int, 0)
/** vehicle hitbox size */
bool autocvar_g_vehicle_bumblebee = true;
-float bumblebee_gunner_frame()
-{SELFPARAM();
- entity vehic = self.vehicle.owner;
- entity gun = self.vehicle;
- entity gunner = self;
- setself(vehic);
+bool bumblebee_gunner_frame(entity this)
+{
+ entity vehic = this.vehicle.owner;
+ entity gun = this.vehicle;
+ return = true;
// this isn't technically a vehicle (yet), let's not do frame functions on it (yet)
//vehicles_frame(gun, player);
vehic.solid = SOLID_NOT;
- //setorigin(gunner, vehic.origin);
- gunner.velocity = vehic.velocity;
+ //setorigin(this, vehic.origin);
+ this.velocity = vehic.velocity;
float _in, _out;
vehic.angles_x *= -1;
{
_in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
_out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
- setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+ setorigin(this, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
}
else
{
_in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
_out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
- setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+ setorigin(this, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
}
- crosshair_trace(gunner);
+ crosshair_trace(this);
vector _ct = trace_endpos;
vector ad;
if(trace_ent.takedamage)
if(!IS_DEAD(trace_ent) && !STAT(FROZEN, trace_ent))
{
- if(DIFF_TEAM(trace_ent, gunner))
+ if(DIFF_TEAM(trace_ent, this))
{
gun.enemy = trace_ent;
gun.lock_time = time + 5;
ad = vf;
- distance = vlen(ad - gunner.origin);
+ distance = vlen(ad - this.origin);
impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
ad = vf + _vel * impact_time;
trace_endpos = ad;
- UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
+ UpdateAuxiliaryXhair(this, ad, '1 0 1', 1);
vehicle_aimturret(vehic, trace_endpos, gun, "fire",
autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
_out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
_out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
- if(!forbidWeaponUse(gunner))
- if(PHYS_INPUT_BUTTON_ATCK(gunner))
+ if(!forbidWeaponUse(this))
+ if(PHYS_INPUT_BUTTON_ATCK(this))
if(time > gun.attack_finished_single[0])
if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
{
gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
- bumblebee_fire_cannon(gun, "fire", gunner);
+ bumblebee_fire_cannon(vehic, gun, "fire", this);
gun.delay = time;
gun.attack_finished_single[0] = time + autocvar_g_vehicle_bumblebee_cannon_refire;
}
- VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, bumblebee);
if(vehic.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, bumblebee);
ad = gettaginfo(gun, gettagindex(gun, "fire"));
traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
- UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' *(1 - this.vehicle_reload1)), 0);
if(vehic.owner)
- UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
+ UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' *(1 - this.vehicle_reload1)), ((this == vehic.gunner1) ? 1 : 2));
vehic.solid = SOLID_BBOX;
- PHYS_INPUT_BUTTON_ATCK(gunner) = PHYS_INPUT_BUTTON_ATCK2(gunner) = PHYS_INPUT_BUTTON_CROUCH(gunner) = false;
- gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
-
- setself(gunner);
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
+ this.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
}
vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
vehicles_touch();
}
-void bumblebee_regen()
-{SELFPARAM();
- if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
- self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
- self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+void bumblebee_regen(entity this)
+{
+ if(this.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ this.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ this.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
- if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
- self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
- self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+ if(this.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
+ this.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
+ this.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
+ if(this.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(this, this.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
+ if(this.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(this, this.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
- if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
+ if(this.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(this, this.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
}
-float bumblebee_pilot_frame()
-{SELFPARAM();
- entity pilot, vehic;
- vector newvel;
+bool bumblebee_pilot_frame(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
if(intermission_running)
{
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
+ vehic.velocity = '0 0 0';
+ vehic.avelocity = '0 0 0';
+ return;
}
- pilot = self;
- vehic = self.vehicle;
- setself(vehic);
-
- vehicles_frame(vehic, pilot);
+ vehicles_frame(vehic, this);
if(IS_DEAD(vehic))
{
- setself(pilot);
- PHYS_INPUT_BUTTON_ATCK(pilot) = PHYS_INPUT_BUTTON_ATCK2(pilot) = false;
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
+ return;
}
- bumblebee_regen();
-
- crosshair_trace(pilot);
+ bumblebee_regen(vehic);
- vector vang;
- float ftmp;
+ crosshair_trace(this);
- vang = vehic.angles;
- newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vector vang = vehic.angles;
+ vector newvel = vectoangles(normalize(trace_endpos - vehic.origin + '0 0 32'));
vang.x *= -1;
newvel.x *= -1;
if(newvel.x > 180) newvel.x -= 360;
if(newvel.y > 180) newvel.y -= 360;
if(newvel.y < -180) newvel.y += 360;
- ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
+ float ftmp = shortangle_f(this.v_angle.y - vang.y, vang.y);
if(ftmp > 180) ftmp -= 360;
if(ftmp < -180) ftmp += 360;
vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
// Pitch
ftmp = 0;
- if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
+ if(this.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
ftmp = 4;
- else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+ else if(this.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
ftmp = -8;
newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
makevectors('0 1 0' * vehic.angles.y);
newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
- if(pilot.movement.x != 0)
+ if(this.movement.x != 0)
{
- if(pilot.movement.x > 0)
+ if(this.movement.x > 0)
newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
- else if(pilot.movement.x < 0)
+ else if(this.movement.x < 0)
newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
}
- if(pilot.movement.y != 0)
+ if(this.movement.y != 0)
{
- if(pilot.movement.y < 0)
+ if(this.movement.y < 0)
newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
- else if(pilot.movement.y > 0)
+ else if(this.movement.y > 0)
newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
ftmp = newvel * v_right;
ftmp *= frametime * 0.1;
vehic.angles_z = 0;
}
- if(PHYS_INPUT_BUTTON_CROUCH(pilot))
+ if(PHYS_INPUT_BUTTON_CROUCH(this))
newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
- else if(PHYS_INPUT_BUTTON_JUMP(pilot))
+ else if(PHYS_INPUT_BUTTON_JUMP(this))
newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
vehic.velocity += newvel * frametime;
- pilot.velocity = pilot.movement = vehic.velocity;
+ this.velocity = this.movement = vehic.velocity;
if(autocvar_g_vehicle_bumblebee_healgun_locktime)
{
if(teamplay)
{
- if(trace_ent.team == pilot.team)
+ if(trace_ent.team == this.team)
{
vehic.tur_head.enemy = trace_ent;
vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
if(vehic.tur_head.enemy)
{
trace_endpos = real_origin(vehic.tur_head.enemy);
- UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
+ UpdateAuxiliaryXhair(this, trace_endpos, '0 0.75 0', 0);
}
}
- vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
+ vang = vehicle_aimturret(vehic, trace_endpos, vehic.gun3, "fire",
autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
- if(!forbidWeaponUse(pilot))
- if((PHYS_INPUT_BUTTON_ATCK(pilot) || PHYS_INPUT_BUTTON_ATCK2(pilot)) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
+ if(!forbidWeaponUse(this))
+ if((PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
{
- vehic.gun3.enemy.realowner = pilot;
+ vehic.gun3.enemy.realowner = this;
vehic.gun3.enemy.effects &= ~EF_NODRAW;
vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
{
if(autocvar_g_vehicle_bumblebee_raygun)
{
- Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC.m_id, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
+ Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC.m_id, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
}
else
{
if(!IS_DEAD(trace_ent))
- if((teamplay && trace_ent.team == pilot.team) || !teamplay)
+ if((teamplay && trace_ent.team == this.team) || !teamplay)
{
if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
}
*/
- VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
- VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, bumblebee);
+ VEHICLE_UPDATE_PLAYER(this, vehic, energy, bumblebee);
- pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
- pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+ this.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+ this.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
if(vehic.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, bumblebee);
vehic.angles_x *= -1;
makevectors(vehic.angles);
vehic.angles_x *= -1;
- setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
-
- PHYS_INPUT_BUTTON_ATCK(pilot) = PHYS_INPUT_BUTTON_ATCK2(pilot) = PHYS_INPUT_BUTTON_CROUCH(pilot) = false;
- setself(pilot);
+ setorigin(this, vehic.origin + v_up * 48 + v_forward * 160);
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
}
void bumblebee_land()
bool bumble_raygun_send(entity this, entity to, int sf);
-void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)
{
vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
- vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND_VEH_BUMBLEBEE_FIRE,
+ vehicles_projectile(this, EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND_VEH_BUMBLEBEE_FIRE,
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
DEATH_VH_BUMB_GUN.m_id, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
racer_fire_rocket(player, v, v_forward, trg);
}
-float racer_frame()
-{SELFPARAM();
- entity player, racer;
- vector df;
- float ftmp;
+bool racer_frame(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
if(intermission_running)
{
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
+ vehic.velocity = '0 0 0';
+ vehic.avelocity = '0 0 0';
+ return;
}
- player = self;
- racer = self.vehicle;
- setself(racer);
-
- vehicles_frame(racer, player);
+ vehicles_frame(vehic, this);
- if(pointcontents(racer.origin) != CONTENT_WATER)
- racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+ if(pointcontents(vehic.origin) != CONTENT_WATER)
+ vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
- if(IS_DEAD(racer))
+ if(IS_DEAD(vehic))
{
- setself(player);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
+ return;
}
- racer_align4point(self, PHYS_INPUT_TIMELENGTH);
+ racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
- PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
+ PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
- crosshair_trace(player);
+ crosshair_trace(this);
- racer.angles_x *= -1;
+ vehic.angles_x *= -1;
// Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- racer.angles_y = anglemods(racer.angles_y + ftmp);
+ float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
+ vehic.angles_y = anglemods(vehic.angles_y + ftmp);
// Roll
- racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+ vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
// Pitch
ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
+ ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
+ vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
- makevectors(racer.angles);
- racer.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
- //ftmp = racer.velocity_z;
- df = racer.velocity * -autocvar_g_vehicle_racer_friction;
- //racer.velocity_z = ftmp;
+ //ftmp = vehic.velocity_z;
+ vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
+ //vehic.velocity_z = ftmp;
- int cont = pointcontents(racer.origin);
- if(player.movement)
+ int cont = pointcontents(vehic.origin);
+ if(this.movement)
{
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
- if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
- if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
}
else
{
- if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
- if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
}
#ifdef SVQC
- if(self.sound_nexttime < time || self.sounds != 1)
+ if(vehic.sound_nexttime < time || vehic.sounds != 1)
{
- self.sounds = 1;
- self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sounds = 1;
+ vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
#ifdef SVQC
else
{
- if(self.sound_nexttime < time || self.sounds != 0)
+ if(vehic.sound_nexttime < time || vehic.sounds != 0)
{
- self.sounds = 0;
- self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sounds = 0;
+ vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
#endif
// Afterburn
- if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+ if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
{
#ifdef SVQC
- if(time - racer.wait > 0.2)
- pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+ if(time - vehic.wait > 0.2)
+ pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward * vlen(vehic.velocity), 1);
#endif
- racer.wait = time;
+ vehic.wait = time;
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+ vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
}
else
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+ vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
}
#ifdef SVQC
- if(racer.invincible_finished < time)
+ if(vehic.invincible_finished < time)
{
- traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+ traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
if(trace_fraction != 1.0)
pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
- racer.invincible_finished = time + 0.1 + (random() * 0.1);
+ vehic.invincible_finished = time + 0.1 + (random() * 0.1);
}
- if(racer.strength_finished < time)
+ if(vehic.strength_finished < time)
{
- racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
else
{
- racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.strength_finished = 0;
+ sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
}
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- racer.racer_watertime = time;
+ vehic.racer_watertime = time;
float dforce = autocvar_g_vehicle_racer_downforce;
- if(time - racer.racer_watertime <= 3)
+ if(time - vehic.racer_watertime <= 3)
dforce = autocvar_g_vehicle_racer_water_downforce;
- df -= v_up * (vlen(racer.velocity) * dforce);
- player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
+ df -= v_up * (vlen(vehic.velocity) * dforce);
+ this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
#ifdef SVQC
Weapon wep1 = WEP_RACER;
- if (!forbidWeaponUse(player))
- if (PHYS_INPUT_BUTTON_ATCK(player))
+ if (!forbidWeaponUse(this))
+ if (PHYS_INPUT_BUTTON_ATCK(this))
if (wep1.wr_checkammo1(wep1))
{
- string tagname = (racer.cnt)
- ? (racer.cnt = 0, "tag_fire1")
- : (racer.cnt = 1, "tag_fire2");
- vector org = gettaginfo(self, gettagindex(self, tagname));
+ string tagname = (vehic.cnt)
+ ? (vehic.cnt = 0, "tag_fire1")
+ : (vehic.cnt = 1, "tag_fire2");
+ vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
w_shotorg = org;
w_shotdir = v_forward;
// Fix z-aim (for chase mode)
- crosshair_trace(player);
+ crosshair_trace(this);
w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
.entity weaponentity = weaponentities[0];
- wep1.wr_think(wep1, self, weaponentity, 1);
+ wep1.wr_think(wep1, vehic, weaponentity, 1);
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
(1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
autocvar_g_vehicle_racer_rocket_locked_time);
- if(self.lock_target)
+ if(vehic.lock_target)
{
- if(racer.lock_strength == 1)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
- else if(self.lock_strength > 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
- else if(self.lock_strength < 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ if(vehic.lock_strength == 1)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
+ else if(vehic.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
+ else if(vehic.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
}
}
- if(!forbidWeaponUse(player))
- if(time > racer.delay)
- if(PHYS_INPUT_BUTTON_ATCK2(player))
+ if(!forbidWeaponUse(this))
+ if(time > vehic.delay)
+ if(PHYS_INPUT_BUTTON_ATCK2(this))
{
- racer.misc_bulletcounter += 1;
- racer.delay = time + 0.3;
+ vehic.misc_bulletcounter += 1;
+ vehic.delay = time + 0.3;
- if(racer.misc_bulletcounter == 1)
+ if(vehic.misc_bulletcounter == 1)
{
- racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- player.vehicle_ammo2 = 50;
+ racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+ this.vehicle_ammo2 = 50;
}
- else if(racer.misc_bulletcounter == 2)
+ else if(vehic.misc_bulletcounter == 2)
{
- racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- racer.lock_strength = 0;
- racer.lock_target = world;
- racer.misc_bulletcounter = 0;
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
- player.vehicle_ammo2 = 0;
+ racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+ vehic.lock_strength = 0;
+ vehic.lock_target = world;
+ vehic.misc_bulletcounter = 0;
+ vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ vehic.lip = time;
+ this.vehicle_ammo2 = 0;
}
}
- else if(racer.misc_bulletcounter == 0)
- player.vehicle_ammo2 = 100;
-
- player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+ else if(vehic.misc_bulletcounter == 0)
+ this.vehicle_ammo2 = 100;
- if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+ this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
- if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
- if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
- VEHICLE_UPDATE_PLAYER(player, health, racer);
- VEHICLE_UPDATE_PLAYER(player, energy, racer);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
+ VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
- if(racer.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, racer);
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
#endif
- setorigin(player,racer.origin + '0 0 32');
- player.velocity = racer.velocity;
-
- setself(player);
- return 1;
+ setorigin(this, vehic.origin + '0 0 32');
+ this.velocity = vehic.velocity;
}
void racer_think()
if (isPlayer) W_SetupShot_Dir(player, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0);
vector org = w_shotorg;
vector dir = w_shotdir;
- entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE,
+ entity bolt = vehicles_projectile(veh, EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE,
org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
DEATH_VH_WAKI_GUN.m_id, PROJECTILE_WAKICANNON, 0, true, true, player);
void racer_fire_rocket(entity player, vector org, vector dir, entity trg)
{
- entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ entity rocket = vehicles_projectile(player.vehicle, EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
org, dir * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, player);
self.owner = world;
}
-float raptor_frame()
-{SELFPARAM();
- entity player, raptor;
- float ftmp = 0;
- vector df;
+bool raptor_frame(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
if(intermission_running)
{
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
+ vehic.velocity = '0 0 0';
+ vehic.avelocity = '0 0 0';
+ return;
}
- player = self;
- raptor = self.vehicle;
- setself(raptor);
-
- vehicles_frame(raptor, player);
+ vehicles_frame(vehic, this);
+ float ftmp = 0;
/*
- ftmp = vlen(self.velocity);
+ ftmp = vlen(vehic.velocity);
if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
ftmp = 1;
else
ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
*/
- if(self.sound_nexttime < time)
+ if(vehic.sound_nexttime < time)
{
- self.sound_nexttime = time + 7.955812;
- //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp, ATTEN_NORM );
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
- self.wait = ftmp;
+ vehic.sound_nexttime = time + 7.955812;
+ //sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp, ATTEN_NORM );
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
+ vehic.wait = ftmp;
}
/*
- else if(fabs(ftmp - self.wait) > 0.2)
+ else if(fabs(ftmp - vehic.wait) > 0.2)
{
- sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp, ATTEN_NORM );
- sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
- self.wait = ftmp;
+ sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp, ATTEN_NORM );
+ sound (vehic, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
+ vehic.wait = ftmp;
}
*/
- if(IS_DEAD(raptor))
+ if(IS_DEAD(vehic))
{
- setself(player);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
return 1;
}
- crosshair_trace(player);
+ crosshair_trace(this);
- //if(time - self.lastteleporttime < 1)
+ //if(time - vehic.lastteleporttime < 1)
//{
- if(raptor.angles_z > 50 || raptor.angles_z < -50)
+ if(vehic.angles_z > 50 || vehic.angles_z < -50)
{
- if(PHYS_INPUT_BUTTON_JUMP(player))
+ if(PHYS_INPUT_BUTTON_JUMP(this))
{
- PHYS_INPUT_BUTTON_CROUCH(player) = true;
- PHYS_INPUT_BUTTON_JUMP(player) = false;
+ PHYS_INPUT_BUTTON_CROUCH(this) = true;
+ PHYS_INPUT_BUTTON_JUMP(this) = false;
}
}
//}
vector vang;
- vang = raptor.angles;
- df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang = vehic.angles;
+ vector df = vectoangles(normalize(trace_endpos - vehic.origin + '0 0 32'));
vang_x *= -1;
df_x *= -1;
if(df_x > 180) df_x -= 360;
if(df_y > 180) df_y -= 360;
if(df_y < -180) df_y += 360;
- ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+ ftmp = shortangle_f(this.v_angle_y - vang_y, vang_y);
if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
- raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+ vehic.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
// Pitch
ftmp = 0;
- if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
- else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+ if(this.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+ else if(this.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
- raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+ vehic.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
- raptor.angles_x = anglemods(raptor.angles_x);
- raptor.angles_y = anglemods(raptor.angles_y);
- raptor.angles_z = anglemods(raptor.angles_z);
+ vehic.angles_x = anglemods(vehic.angles_x);
+ vehic.angles_y = anglemods(vehic.angles_y);
+ vehic.angles_z = anglemods(vehic.angles_z);
if(autocvar_g_vehicle_raptor_movestyle == 1)
- makevectors('0 1 0' * raptor.angles_y);
+ makevectors('0 1 0' * vehic.angles_y);
else
- makevectors(player.v_angle);
+ makevectors(this.v_angle);
- df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
+ df = vehic.velocity * -autocvar_g_vehicle_raptor_friction;
- if(player.movement_x != 0)
+ if(this.movement_x != 0)
{
- if(player.movement_x > 0)
+ if(this.movement_x > 0)
df += v_forward * autocvar_g_vehicle_raptor_speed_forward;
- else if(player.movement_x < 0)
+ else if(this.movement_x < 0)
df -= v_forward * autocvar_g_vehicle_raptor_speed_forward;
}
- if(player.movement_y != 0)
+ if(this.movement_y != 0)
{
- if(player.movement_y < 0)
+ if(this.movement_y < 0)
df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
- else if(player.movement_y > 0)
+ else if(this.movement_y > 0)
df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
- raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
+ vehic.angles_z = bound(-30,vehic.angles_z + (this.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
}
else
{
- raptor.angles_z *= 0.95;
- if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
- raptor.angles_z = 0;
+ vehic.angles_z *= 0.95;
+ if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
+ vehic.angles_z = 0;
}
- if(PHYS_INPUT_BUTTON_CROUCH(player))
+ if(PHYS_INPUT_BUTTON_CROUCH(this))
df -= v_up * autocvar_g_vehicle_raptor_speed_down;
- else if (PHYS_INPUT_BUTTON_JUMP(player))
+ else if (PHYS_INPUT_BUTTON_JUMP(this))
df += v_up * autocvar_g_vehicle_raptor_speed_up;
- raptor.velocity += df * frametime;
- player.velocity = player.movement = raptor.velocity;
- setorigin(player, raptor.origin + '0 0 32');
+ vehic.velocity += df * frametime;
+ this.velocity = this.movement = vehic.velocity;
+ setorigin(this, vehic.origin + '0 0 32');
- player.vehicle_weapon2mode = raptor.vehicle_weapon2mode;
+ this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
vector vf, ad;
// Target lock & predict
if(autocvar_g_vehicle_raptor_cannon_locktarget == 2)
{
- if(raptor.gun1.lock_time < time || IS_DEAD(raptor.gun1.enemy) || STAT(FROZEN, raptor.gun1.enemy))
- raptor.gun1.enemy = world;
+ if(vehic.gun1.lock_time < time || IS_DEAD(vehic.gun1.enemy) || STAT(FROZEN, vehic.gun1.enemy))
+ vehic.gun1.enemy = world;
if(trace_ent)
if(trace_ent.movetype)
{
if(teamplay)
{
- if(trace_ent.team != player.team)
+ if(trace_ent.team != this.team)
{
- raptor.gun1.enemy = trace_ent;
- raptor.gun1.lock_time = time + 5;
+ vehic.gun1.enemy = trace_ent;
+ vehic.gun1.lock_time = time + 5;
}
}
else
{
- raptor.gun1.enemy = trace_ent;
- raptor.gun1.lock_time = time + 0.5;
+ vehic.gun1.enemy = trace_ent;
+ vehic.gun1.lock_time = time + 0.5;
}
}
- if(raptor.gun1.enemy)
+ if(vehic.gun1.enemy)
{
float distance, impact_time;
- vf = real_origin(raptor.gun1.enemy);
- UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
- vector _vel = raptor.gun1.enemy.velocity;
- if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
+ vf = real_origin(vehic.gun1.enemy);
+ UpdateAuxiliaryXhair(this, vf, '1 0 0', 1);
+ vector _vel = vehic.gun1.enemy.velocity;
+ if(vehic.gun1.enemy.movetype == MOVETYPE_WALK)
_vel_z *= 0.1;
if(autocvar_g_vehicle_raptor_cannon_predicttarget)
{
ad = vf;
- distance = vlen(ad - player.origin);
+ distance = vlen(ad - this.origin);
impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
ad = vf + _vel * impact_time;
trace_endpos = ad;
else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
{
- vehicles_locktarget(self, (1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+ vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
(1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
autocvar_g_vehicle_raptor_cannon_locked_time);
- if(self.lock_target != world)
+ if(vehic.lock_target != world)
if(autocvar_g_vehicle_raptor_cannon_predicttarget)
- if(self.lock_strength == 1)
+ if(vehic.lock_strength == 1)
{
float i, distance, impact_time;
- vf = real_origin(raptor.lock_target);
+ vf = real_origin(vehic.lock_target);
ad = vf;
for(i = 0; i < 4; ++i)
{
- distance = vlen(ad - raptor.origin);
+ distance = vlen(ad - vehic.origin);
impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
- ad = vf + raptor.lock_target.velocity * impact_time;
+ ad = vf + vehic.lock_target.velocity * impact_time;
}
trace_endpos = ad;
}
- if(self.lock_target)
+ if(vehic.lock_target)
{
- if(raptor.lock_strength == 1)
- UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
- else if(self.lock_strength > 0.5)
- UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
- else if(self.lock_strength < 0.5)
- UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
+ if(vehic.lock_strength == 1)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 1);
+ else if(vehic.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 1);
+ else if(vehic.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 1);
}
}
- vehicle_aimturret(raptor, trace_endpos, raptor.gun1, "fire1",
+ vehicle_aimturret(vehic, trace_endpos, vehic.gun1, "fire1",
autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
- vehicle_aimturret(raptor, trace_endpos, raptor.gun2, "fire1",
+ vehicle_aimturret(vehic, trace_endpos, vehic.gun2, "fire1",
autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
/*
ad = ad * 0.5;
v_forward = vf * 0.5;
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
- UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, '0 1 0', 0);
*/
Weapon wep1 = WEP_RAPTOR;
- if(!forbidWeaponUse(player))
- if(PHYS_INPUT_BUTTON_ATCK(player))
+ if(!forbidWeaponUse(this))
+ if(PHYS_INPUT_BUTTON_ATCK(this))
if (wep1.wr_checkammo1(wep1))
{
.entity weaponentity = weaponentities[0];
- wep1.wr_think(wep1, self, weaponentity, 1);
+ wep1.wr_think(wep1, vehic, weaponentity, 1);
}
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
- if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(vehic, vehic.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
Weapon wep2a = WEP_RAPTOR_BOMB;
- if(!forbidWeaponUse(player))
- if(raptor.vehicle_weapon2mode == RSM_BOMB)
+ if(!forbidWeaponUse(this))
+ if(vehic.vehicle_weapon2mode == RSM_BOMB)
{
- if(time > raptor.lip + autocvar_g_vehicle_raptor_bombs_refire)
- if(PHYS_INPUT_BUTTON_ATCK2(player))
+ if(time > vehic.lip + autocvar_g_vehicle_raptor_bombs_refire)
+ if(PHYS_INPUT_BUTTON_ATCK2(this))
{
.entity weaponentity = weaponentities[1];
- wep2a.wr_think(wep2a, self, weaponentity, 2);
- raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
- raptor.lip = time;
+ wep2a.wr_think(wep2a, vehic, weaponentity, 2);
+ vehic.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ vehic.lip = time;
}
}
else
{
Weapon wep2b = WEP_RAPTOR_FLARE;
- if(time > raptor.lip + autocvar_g_vehicle_raptor_flare_refire)
- if(PHYS_INPUT_BUTTON_ATCK2(player))
+ if(time > vehic.lip + autocvar_g_vehicle_raptor_flare_refire)
+ if(PHYS_INPUT_BUTTON_ATCK2(this))
{
.entity weaponentity = weaponentities[1];
- wep2b.wr_think(wep2b, self, weaponentity, 2);
- raptor.delay = time + autocvar_g_vehicle_raptor_flare_refire;
- raptor.lip = time;
+ wep2b.wr_think(wep2b, vehic, weaponentity, 2);
+ vehic.delay = time + autocvar_g_vehicle_raptor_flare_refire;
+ vehic.lip = time;
}
}
- raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
- player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
- player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+ vehic.bomb1.alpha = vehic.bomb2.alpha = (time - vehic.lip) / (vehic.delay - vehic.lip);
+ this.vehicle_reload2 = bound(0, vehic.bomb1.alpha * 100, 100);
+ this.vehicle_ammo2 = (this.vehicle_reload2 == 100) ? 100 : 0;
- if(self.bomb1.cnt < time)
+ if(vehic.bomb1.cnt < time)
{
- entity _missile = findchainentity(enemy, raptor);
+ entity _missile = findchainentity(enemy, vehic);
float _incomming = 0;
while(_missile)
{
if(_missile.flags & FL_PROJECTILE)
if(MISSILE_IS_TRACKING(_missile))
- if(vdist(self.origin - _missile.origin, <, 2 * autocvar_g_vehicle_raptor_flare_range))
+ if(vdist(vehic.origin - _missile.origin, <, 2 * autocvar_g_vehicle_raptor_flare_range))
++_incomming;
_missile = _missile.chain;
}
if(_incomming)
- sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
+ sound(vehic, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
- self.bomb1.cnt = time + 1;
+ vehic.bomb1.cnt = time + 1;
}
- VEHICLE_UPDATE_PLAYER(player, health, raptor);
- VEHICLE_UPDATE_PLAYER(player, energy, raptor);
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, raptor);
+ VEHICLE_UPDATE_PLAYER(this, vehic, energy, raptor);
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, raptor);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
-
- setself(player);
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
}
-float raptor_takeoff()
-{SELFPARAM();
- entity player, raptor;
-
- player = self;
- raptor = self.vehicle;
- setself(raptor);
+bool raptor_takeoff(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
- self.nextthink = time;
- CSQCMODEL_AUTOUPDATE(self);
- self.nextthink = 0; // will this work?
+ vehic.nextthink = time;
+ CSQCMODEL_AUTOUPDATE(vehic);
+ vehic.nextthink = 0; // will this work?
- if(self.sound_nexttime < time)
+ if(vehic.sound_nexttime < time)
{
- self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
}
// Takeoff sequense
- if(raptor.frame < 25)
+ if(vehic.frame < 25)
{
- raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
- raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
- self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
- self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
+ vehic.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
+ vehic.velocity_z = min(vehic.velocity_z * 1.5, 256);
+ vehic.bomb1.gun1.avelocity_y = 90 + ((vehic.frame / 25) * 25000);
+ vehic.bomb1.gun2.avelocity_y = -vehic.bomb1.gun1.avelocity_y;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
- setorigin(player, raptor.origin + '0 0 32');
+ setorigin(this, vehic.origin + '0 0 32');
}
else
- player.PlayerPhysplug = raptor_frame;
+ this.PlayerPhysplug = raptor_frame;
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
- if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(vehic, vehic.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
- raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
- player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
- player.vehicle_ammo2 = (player.vehicle_reload2 == 100) ? 100 : 0;
+ vehic.bomb1.alpha = vehic.bomb2.alpha = (time - vehic.lip) / (vehic.delay - vehic.lip);
+ this.vehicle_reload2 = bound(0, vehic.bomb1.alpha * 100, 100);
+ this.vehicle_ammo2 = (this.vehicle_reload2 == 100) ? 100 : 0;
- VEHICLE_UPDATE_PLAYER(player, health, raptor);
- VEHICLE_UPDATE_PLAYER(player, energy, raptor);
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, raptor);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, raptor);
+ VEHICLE_UPDATE_PLAYER(this, vehic, energy, raptor);
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, raptor);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
- setself(player);
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
}
void raptor_blowup()
veh.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
actor.cnt = time;
}
- vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE,
+ vehicles_projectile(veh, EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE,
org, normalize(dir + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
DEATH_VH_RAPT_CANNON.m_id, PROJECTILE_RAPTORCANNON, 0, true, true, player);
vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0';
.float jump_delay;
-float spiderbot_frame()
-{SELFPARAM();
- vector ad, vf;
- entity player, spider;
- float ftmp;
+bool spiderbot_frame(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
if(intermission_running)
{
self.vehicle.velocity = '0 0 0';
self.vehicle.avelocity = '0 0 0';
- return 1;
+ return;
}
- player = self;
- spider = self.vehicle;
-
- vehicles_frame(spider, player);
-
- setself(spider);
+ vehicles_frame(vehic, this);
- PHYS_INPUT_BUTTON_ZOOM(player) = false;
- PHYS_INPUT_BUTTON_CROUCH(player) = false;
- PS(player).m_switchweapon = WEP_Null;
- player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
+ PHYS_INPUT_BUTTON_ZOOM(this) = false;
+ PHYS_INPUT_BUTTON_CROUCH(this) = false;
+ PS(this).m_switchweapon = WEP_Null;
+ this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
#if 1 // 0 to enable per-gun impact aux crosshairs
// Avarage gun impact point's -> aux cross
- ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
- vf = v_forward;
- ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
+ vector ad = gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint01"));
+ vector vf = v_forward;
+ ad += gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint02"));
vf += v_forward;
ad = ad * 0.5;
v_forward = vf * 0.5;
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0);
#else
- ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
- vf = ad;
- ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
- traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
- UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+ vector ad = gettaginfo(vehic.gun1, gettagindex(vehic.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0);
+ vector vf = ad;
+ ad = gettaginfo(vehic.gun2, gettagindex(vehic.gun2, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+ UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 1);
ad = 0.5 * (ad + vf);
#endif
- crosshair_trace(player);
+ crosshair_trace(this);
ad = vectoangles(normalize(trace_endpos - ad));
- ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(vehic.angles), AnglesTransform_FromAngles(ad))) - vehic.tur_head.angles;
ad = AnglesTransform_Normalize(ad, true);
- //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
+ //UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload2) + ('0 1 0' * (1 - this.vehicle_reload2)), 2);
// Rotate head
- ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
ad_y = bound(-ftmp, ad_y, ftmp);
- spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+ vehic.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, vehic.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
// Pitch head
ad_x = bound(ftmp * -1, ad_x, ftmp);
- spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+ vehic.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, vehic.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
- //fixedmakevectors(spider.angles);
- makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+ //fixedmakevectors(vehic.angles);
+ makevectors(vehic.angles + '-2 0 0' * vehic.angles_x);
- movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
+ WITH(entity, self, vehic, movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit));
- if(IS_ONGROUND(spider))
- spider.jump_delay = time; // reset now so movement can begin
+ if(IS_ONGROUND(vehic))
+ vehic.jump_delay = time; // reset now so movement can begin
- //if(IS_ONGROUND(spider))
+ //if(IS_ONGROUND(vehic))
{
- if(IS_ONGROUND(spider))
- if(spider.frame == 4 && self.tur_head.wait != 0)
+ if(IS_ONGROUND(vehic))
+ if(vehic.frame == 4 && vehic.tur_head.wait != 0)
{
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
- spider.frame = 5;
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.frame = 5;
}
- if (!PHYS_INPUT_BUTTON_JUMP(player))
- PHYS_INPUT_BUTTON_JUMP(spider) = false;
+ if (!PHYS_INPUT_BUTTON_JUMP(this))
+ PHYS_INPUT_BUTTON_JUMP(vehic) = false;
- if((IS_ONGROUND(spider)) && PHYS_INPUT_BUTTON_JUMP(player) && !PHYS_INPUT_BUTTON_JUMP(spider) && self.tur_head.wait < time)
+ if((IS_ONGROUND(vehic)) && PHYS_INPUT_BUTTON_JUMP(this) && !PHYS_INPUT_BUTTON_JUMP(vehic) && vehic.tur_head.wait < time)
{
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
- self.delay = 0;
+ vehic.delay = 0;
- self.tur_head.wait = time + 2;
- spider.jump_delay = time + 2;
- PHYS_INPUT_BUTTON_JUMP(spider) = true; // set spider's jump
- //PHYS_INPUT_BUTTON_JUMP(player) = false;
+ vehic.tur_head.wait = time + 2;
+ vehic.jump_delay = time + 2;
+ PHYS_INPUT_BUTTON_JUMP(vehic) = true; // set spider's jump
+ //PHYS_INPUT_BUTTON_JUMP(this) = false;
vector movefix = '0 0 0';
- if(player.movement_x > 0) movefix_x = 1;
- if(player.movement_x < 0) movefix_x = -1;
- if(player.movement_y > 0) movefix_y = 1;
- if(player.movement_y < 0) movefix_y = -1;
+ if(this.movement_x > 0) movefix_x = 1;
+ if(this.movement_x < 0) movefix_x = -1;
+ if(this.movement_y > 0) movefix_y = 1;
+ if(this.movement_y < 0) movefix_y = -1;
vector rt = movefix_y * v_right;
vector sd = movefix_x * v_forward;
if(movefix_y == 0 && movefix_x == 0)
sd = v_forward; // always do forward
- UNSET_ONGROUND(spider);
+ UNSET_ONGROUND(vehic);
- spider.velocity = sd * 700 + rt * 600 + v_up * 600;
- spider.frame = 4;
+ vehic.velocity = sd * 700 + rt * 600 + v_up * 600;
+ vehic.frame = 4;
}
- else if(time >= spider.jump_delay)
+ else if(time >= vehic.jump_delay)
{
- if(!player.movement)
+ if(!this.movement)
{
- if(IS_ONGROUND(spider))
+ if(IS_ONGROUND(vehic))
{
- if(self.sound_nexttime < time || self.delay != 3)
+ if(vehic.sound_nexttime < time || vehic.delay != 3)
{
- self.delay = 3;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ vehic.delay = 3;
+ vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
//dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
- movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
- spider.frame = 5;
+ movelib_brake_simple(vehic, autocvar_g_vehicle_spiderbot_speed_stop);
+ vehic.frame = 5;
}
}
else
{
// Turn Body
- if(player.movement_x == 0 && player.movement_y != 0)
+ if(this.movement_x == 0 && this.movement_y != 0)
ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
else
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
- ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
- spider.angles_y = anglemods(spider.angles_y + ftmp);
- spider.tur_head.angles_y -= ftmp;
+ ftmp = bound(-ftmp, vehic.tur_head.angles_y, ftmp);
+ vehic.angles_y = anglemods(vehic.angles_y + ftmp);
+ vehic.tur_head.angles_y -= ftmp;
- if(player.movement_x != 0)
+ if(this.movement_x != 0)
{
- if(player.movement_x > 0)
+ if(this.movement_x > 0)
{
- player.movement_x = 1;
- if(IS_ONGROUND(spider))
- spider.frame = 0;
+ this.movement_x = 1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 0;
}
- else if(player.movement_x < 0)
+ else if(this.movement_x < 0)
{
- player.movement_x = -1;
- if(IS_ONGROUND(spider))
- spider.frame = 1;
+ this.movement_x = -1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 1;
}
- player.movement_y = 0;
- float oldvelz = spider.velocity_z;
- movelib_move_simple(self, normalize(v_forward * player.movement_x),((PHYS_INPUT_BUTTON_JUMP(player)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
- spider.velocity_z = oldvelz;
+ this.movement_y = 0;
+ float oldvelz = vehic.velocity_z;
+ movelib_move_simple(vehic, normalize(v_forward * this.movement_x),((PHYS_INPUT_BUTTON_JUMP(this)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
+ vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
- if(spider.velocity_z <= 20) // not while jumping
- spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(IS_ONGROUND(spider))
- if(self.sound_nexttime < time || self.delay != 1)
+ if(vehic.velocity_z <= 20) // not while jumping
+ vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(IS_ONGROUND(vehic))
+ if(vehic.sound_nexttime < time || vehic.delay != 1)
{
- self.delay = 1;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.delay = 1;
+ vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
}
}
- else if(player.movement_y != 0)
+ else if(this.movement_y != 0)
{
- if(player.movement_y < 0)
+ if(this.movement_y < 0)
{
- player.movement_y = -1;
- if(IS_ONGROUND(spider))
- spider.frame = 2;
+ this.movement_y = -1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 2;
}
- else if(player.movement_y > 0)
+ else if(this.movement_y > 0)
{
- player.movement_y = 1;
- if(IS_ONGROUND(spider))
- spider.frame = 3;
+ this.movement_y = 1;
+ if(IS_ONGROUND(vehic))
+ vehic.frame = 3;
}
- float oldvelz = spider.velocity_z;
- movelib_move_simple(self, normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
- spider.velocity_z = oldvelz;
+ float oldvelz = vehic.velocity_z;
+ movelib_move_simple(vehic, normalize(v_right * this.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
- if(spider.velocity_z <= 20) // not while jumping
- spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
- if(IS_ONGROUND(spider))
- if(self.sound_nexttime < time || self.delay != 2)
+ if(vehic.velocity_z <= 20) // not while jumping
+ vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ if(IS_ONGROUND(vehic))
+ if(vehic.sound_nexttime < time || vehic.delay != 2)
{
- self.delay = 2;
- self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.delay = 2;
+ vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM);
//dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
}
}
}
}
- self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
- self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+ vehic.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
+ vehic.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
- if(!forbidWeaponUse(player))
- if(PHYS_INPUT_BUTTON_ATCK(player))
+ if(!forbidWeaponUse(this))
+ if(PHYS_INPUT_BUTTON_ATCK(this))
{
- spider.cnt = time;
- if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single[0] <= time)
+ vehic.cnt = time;
+ if(vehic.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && vehic.tur_head.attack_finished_single[0] <= time)
{
entity gun;
vector v;
- spider.misc_bulletcounter += 1;
+ vehic.misc_bulletcounter += 1;
- setself(player);
-
- gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
+ gun = (vehic.misc_bulletcounter % 2) ? vehic.gun1 : vehic.gun2;
v = gettaginfo(gun, gettagindex(gun, "barrels"));
v_forward = normalize(v_forward);
v += v_forward * 50;
- fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
- autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
+ WITH(entity, self, this, fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0));
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
//trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
-
- setself(spider);
-
- spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
- spider.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire;
- player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
- spider.gun1.angles_z += 45;
- spider.gun2.angles_z -= 45;
- if(spider.gun1.angles_z >= 360)
+ Send_Effect(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
+
+ vehic.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ vehic.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ this.vehicle_ammo1 = (vehic.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ vehic.gun1.angles_z += 45;
+ vehic.gun2.angles_z -= 45;
+ if(vehic.gun1.angles_z >= 360)
{
- spider.gun1.angles_z = 0;
- spider.gun2.angles_z = 0;
+ vehic.gun1.angles_z = 0;
+ vehic.gun2.angles_z = 0;
}
}
}
else
- vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ vehicles_regen(vehic, vehic.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
- spiderbot_rocket_do();
+ WITH(entity, self, vehic, spiderbot_rocket_do());
- if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
- //player.vehicle_ammo2 = spider.tur_head.frame;
- player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
+ //this.vehicle_ammo2 = vehic.tur_head.frame;
+ this.vehicle_ammo2 = (9 - vehic.tur_head.frame) / 8 * 100; // Percentage, like ammo1
- if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 100;
+ if(vehic.gun2.cnt <= time)
+ this.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single[0]) * 100;
-
- setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
- player.velocity = spider.velocity;
+ this.vehicle_reload2 = 100 - ((vehic.gun2.cnt - time) / vehic.attack_finished_single[0]) * 100;
- VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
+ setorigin(this, vehic.origin + '0 0 1' * vehic.maxs_z);
+ this.velocity = vehic.velocity;
- if(self.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, spiderbot);
- setself(player);
- return 1;
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, spiderbot);
}
void spiderbot_exit(float eject)
switch(self.vehicle_weapon2mode)
{
case SBRM_VOLLY:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ rocket = vehicles_projectile(self, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
self.wait = -10;
break;
case SBRM_GUIDE:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ rocket = vehicles_projectile(self, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
break;
case SBRM_ARTILLERY:
- rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ rocket = vehicles_projectile(self, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);