set g_monster_golem_attack_lightning_speed 1000
set g_monster_golem_attack_lightning_speed_up 150
set g_monster_golem_attack_smash_damage 50
+set g_monster_golem_attack_smash_force 100
set g_monster_golem_attack_smash_range 200
set g_monster_golem_damageforcescale 0.100000001
set g_monster_golem_health 650
set g_monsters_target_range 2000
set g_monsters_target_infront 0
set g_monsters_target_infront_range 0.3
+set g_monsters_target_infront_2d 1
set g_monsters_attack_range 120
set g_monsters_respawn 1
set g_monsters_respawn_delay 20
float autocvar_g_monster_golem_health;
float autocvar_g_monster_golem_damageforcescale = 0.1;
float autocvar_g_monster_golem_attack_smash_damage;
-float autocvar_g_monster_golem_attack_smash_range;
+float autocvar_g_monster_golem_attack_smash_force = 100;
+float autocvar_g_monster_golem_attack_smash_range = 200;
float autocvar_g_monster_golem_attack_claw_damage;
float autocvar_g_monster_golem_attack_lightning_damage;
float autocvar_g_monster_golem_attack_lightning_damage_zap = 15;
Send_Effect(EFFECT_EXPLOSION_MEDIUM, (this.origin + (v_forward * 150)) - ('0 0 1' * this.maxs.z), '0 0 0', 1);
sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- // RadiusDamage does NOT support custom starting location, which means we must use this hack...
+ vector loc = this.origin + v_forward * 50;
- tracebox(this.origin + v_forward * 50, this.mins * 0.5, this.maxs * 0.5, this.origin + v_forward * autocvar_g_monster_golem_attack_smash_range, MOVE_NORMAL, this);
-
- if(trace_ent.takedamage)
- Damage(trace_ent, this, this, (autocvar_g_monster_golem_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_GOLEM_SMASH.m_id, DMG_NOWEP, trace_ent.origin, normalize(trace_ent.origin - this.origin));
+ entity dmgent = spawn();
+ dmgent.owner = dmgent.realowner = this;
+ setorigin(dmgent, loc);
+ RadiusDamage (dmgent, this, (autocvar_g_monster_golem_attack_smash_damage) * MONSTER_SKILLMOD(this), (autocvar_g_monster_golem_attack_smash_damage * 0.5) * MONSTER_SKILLMOD(this),
+ autocvar_g_monster_golem_attack_smash_range, this, NULL, autocvar_g_monster_golem_attack_smash_force, DEATH_MONSTER_GOLEM_SMASH.m_id, DMG_NOWEP, NULL);
+ delete(dmgent);
}
void M_Golem_Attack_Swing(entity this)
if(IS_ONGROUND(actor))
if(randomness <= 0.5 && vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_golem_attack_smash_range))
{
- setanim(actor, actor.anim_melee1, true, true, false);
+ setanim(actor, actor.anim_melee1, false, true, true);
Monster_Delay(actor, 1, 1.1, M_Golem_Attack_Smash);
if(actor.animstate_endtime > time)
actor.anim_finished = actor.animstate_endtime;
{
TC(Golem, this);
actor.pain_finished = time + 0.5;
- setanim(actor, actor.anim_pain1, true, true, false);
+ setanim(actor, ((random() >= 0.5) ? actor.anim_pain2 : actor.anim_pain1), true, true, false);
return damage_take;
}