{\r
precache_model(modelname);\r
setmodel(self, modelname); // players have high precision\r
-\r
- // don't attempt to animate the stomach model\r
- if not(substring(modelname, strlen(modelname) - 8 - 4, 8) == "_stomach") // - 4 is the extension\r
- player_setupanimsformodel();\r
+ player_setupanimsformodel();\r
}\r
\r
string setmodel_state()\r
}\r
else\r
dprint("File ", animfilename, " not found, assuming legacy .zym model animation timings\n");\r
+\r
+ // the line below is disabled due to issues with the stomach model, which cannot be animated.\r
+ // customizeentityforclient cannot let this part of the code know whether it's the stomach model or normal\r
+ // player model we're using. Attempting to animate the stomach model causes BIG issues, and must not be allowed.\r
+\r
// reset animstate now\r
- setanim(self, self.anim_idle, TRUE, FALSE, TRUE);\r
+ //setanim(self, self.anim_idle, TRUE, FALSE, TRUE);\r
};\r
\r
void player_anim (void)\r