LABEL(skipforcemodels)
+ if((this.csqcmodel_effects & CSQCMODEL_EF_RESPAWNGHOST) && !autocvar_cl_respawn_ghosts_keepcolors)
+ {
+ this.glowmod = '0 0 0';
+ this.colormap = 0;
+ return;
+ }
+
// GLOWMOD AND DEATH FADING
if(this.colormap > 0)
- this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : entcs_GetClientColors(this.colormap - 1)) & 0x0F, true) * 2;
+ this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : entcs_GetClientColors(this.colormap - 1)) & 0x0F, true);
else
this.glowmod = '1 1 1';