switch(w_deathtype)
{
- case DEATH_VHCRUSH:
+ case DEATH_VH_CRUSH:
break;
// spiderbot
- case DEATH_SBMINIGUN:
+ case DEATH_VH_SPID_MINIGUN:
string _snd;
_snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_SBROCKET:
+ case DEATH_VH_SPID_ROCKET:
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_SBBLOWUP:
+ case DEATH_VH_SPID_DEATH:
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_WAKIGUN:
+ case DEATH_VH_WAKI_GUN:
sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_WAKIROCKET:
+ case DEATH_VH_WAKI_ROCKET:
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_WAKIBLOWUP:
+ case DEATH_VH_WAKI_DEATH:
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_RAPTOR_CANNON:
+ case DEATH_VH_RAPT_CANNON:
sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_RAPTOR_BOMB_SPLIT:
+ case DEATH_VH_RAPT_FRAGMENT:
float i;
vector ang, vel;
for(i = 1; i < 4; ++i)
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_RAPTOR_BOMB:
+ case DEATH_VH_RAPT_BOMB:
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_RAPTOR_DEATH:
+ case DEATH_VH_RAPT_DEATH:
sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_BUMB_GUN:
+ case DEATH_VH_BUMB_GUN:
sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("bigplasma_impact"), self.origin, w_backoff * 1000, 1);
break;