36 20 25.000000 0 // dietwo
56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
-91 21 30.000000 1 // duckwalk
-112 16 15.000000 0 // duckjump
-128 15 5.000000 1 // duckidle
+91 20 32.000000 1 // duckwalk (oldfps: 30)
+112 16 15.000000 0 // duckjump (oldstart: 112, fames:16)
+128 15 15.000000 1 // duckidle (oldfps: 5)
143 41 5.000000 1 // idle
184 160 25.000000 0 // jump
344 15 24.000000 0 // painone
530 20 29.000000 1 // backright
551 20 29.000000 1 // backleft
572 21 20.000000 0 // melee
+593 20 32.000000 1 // duckwalkbackwards
+614 20 32.000000 1 // duckwalkstrafeleft
+635 20 32.000000 1 // duckwalkstraferight
+656 20 32.000000 1 // duckwalkforwardright
+677 20 32.000000 1 // duckwalkforwardleft
+698 20 32.000000 1 // duckwalkbackright
+719 20 32.000000 1 // duckwalkbackleft
36 20 25.000000 0 // dietwo
56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
-91 21 30.000000 1 // duckwalk
-112 16 15.000000 0 // duckjump
-128 15 5.000000 1 // duckidle
+91 20 32.000000 1 // duckwalk (oldfps: 30)
+112 16 15.000000 0 // duckjump (oldstart: 112, fames:16)
+128 15 15.000000 1 // duckidle (oldfps: 5)
143 41 5.000000 1 // idle
184 160 25.000000 0 // jump
344 15 24.000000 0 // painone
530 20 29.000000 1 // backright
551 20 29.000000 1 // backleft
572 21 20.000000 0 // melee
+593 20 32.000000 1 // duckwalkbackwards
+614 20 32.000000 1 // duckwalkstrafeleft
+635 20 32.000000 1 // duckwalkstraferight
+656 20 32.000000 1 // duckwalkforwardright
+677 20 32.000000 1 // duckwalkforwardleft
+698 20 32.000000 1 // duckwalkbackright
+719 20 32.000000 1 // duckwalkbackleft
36 20 25.000000 0 // dietwo
56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
-91 21 30.000000 1 // duckwalk
-112 16 15.000000 0 // duckjump
-128 15 5.000000 1 // duckidle
+91 20 32.000000 1 // duckwalk (oldfps: 30)
+112 16 15.000000 0 // duckjump (oldstart: 112, fames:16)
+128 15 15.000000 1 // duckidle (oldfps: 5)
143 41 5.000000 1 // idle
184 160 25.000000 0 // jump
344 15 24.000000 0 // painone
530 20 29.000000 1 // backright
551 20 29.000000 1 // backleft
572 21 20.000000 0 // melee
+593 20 32.000000 1 // duckwalkbackwards
+614 20 32.000000 1 // duckwalkstrafeleft
+635 20 32.000000 1 // duckwalkstraferight
+656 20 32.000000 1 // duckwalkforwardright
+677 20 32.000000 1 // duckwalkforwardleft
+698 20 32.000000 1 // duckwalkbackright
+719 20 32.000000 1 // duckwalkbackleft