void GameCommand_adminmsg(float request, float argc)
{
- entity client;
- float entno = stof(argv(1));
- float n, i;
- string s;
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2adminmsg^7: Send an admin message to a client directly\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
+ string s;
+
if(argc >= 3 && argc <= 4) {
if((entno < 0) | (entno > maxclients)) {
print("Player ", argv(1), " doesn't exist\n");
}
if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
return;
- }
-
+ }
+ }
+
default:
print("Incorrect parameters for ^2adminmsg^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
print(" If infobartime is provided, the message will be sent to infobar.\n");
print(" Otherwise, it will just be sent as a centerprint message.\n");
print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
print(" adminmsg 2 \"this message will be a centerprint\"\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2allready^7: Restart the server and reset the players\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
ReadyRestart();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd allready\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_allspec(float request, float argc)
-{
- entity client;
- float i;
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2allspec^7: Force all players to spectate\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string reason = argv(1);
+ float i;
+
FOR_EACH_PLAYER(client)
{
self = client;
PutObserverInServer();
++i;
}
- if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); }
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
else { print("No players found to spectate.\n"); }
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd allspec [reason]\n");
print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
print("See also: ^2moveplayer^7\n");
return;
+ }
}
}
void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found
{
- entity client;
- float entno = stof(argv(1));
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2anticheat^7: Create an anticheat report for a client\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
if((entno < 1) | (entno > maxclients)) {
print("Player ", argv(1), " doesn't exist\n");
return;
self = client;
anticheat_report();
return;
+ }
default:
print("Incorrect parameters for ^2anticheat^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
print(" where 'clientnumber' is player entity number.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2bbox^7: Print detailed information about world size\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
print("\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd bbox\n");
print(" No arguments required.\n");
print("See also: ^2gettaginfo^7\n");
return;
+ }
}
}
void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
{
- entity bot;
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2bot_cmd^7: Control and send commands to bots\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity bot;
+
if(argv(1) == "reset")
{
bot_resetqueues();
else
print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
}
+ }
default:
print("Incorrect parameters for ^2bot_cmd^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
print(" 'client' can be either the name or entity id of the bot\n");
print(" For full list of commands, see bot_cmd help [command].\n");
print("Examples: bot_cmd <id> cc \"say something\"\n");
print(" bot_cmd <id> presskey jump\n");
return;
+ }
}
}
void GameCommand_cointoss(float request, float argc)
{
- entity client;
- string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
- string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
- string choice = ((random() > 0.5) ? result1 : result2);
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2cointoss^7: Flip a virtual coin and give random result\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
FOR_EACH_CLIENT(client)
centerprint(client, strcat("^3Throwing coin... Result: ", choice));
bprint(strcat("^3Throwing coin... Result: ", choice));
return;
-
+ }
+
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
print(" Where 'result1' and 'result2' are user created options.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
print(cvar_changes);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cvar_changes\n");
print(" No arguments required.\n");
print("See also: ^2cvar_purechanges^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
print(cvar_purechanges);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd cvar_purechanges\n");
print(" No arguments required.\n");
print("See also: ^2cvar_changes^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2database^7: Extra controls of the serverprogs database\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(argc == 3)
{
if(argv(1) == "save")
return;
}
}
+ }
default:
print("Incorrect parameters for ^2database^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd database action filename\n");
print(" Where 'action' is the command to complete,\n");
print(" and 'filename' is what it acts upon.\n");
print(" Full list of commands here: \"save, dump, load.\"\n");
return;
+ }
}
}
void GameCommand_defer_clear(float request, float argc)
-{
- entity client;
- float entno = stof(argv(1));
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2defer_clear^7: Clear all queued defer commands for client\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno = stof(argv(1));
+
if(argc == 2)
{
// player_id is out of range
print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
return;
}
+ }
default:
print("Incorrect parameters for ^2defer_clear^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
print(" where 'clientnumber' is player entity number.\n");
print("See also: ^2defer_clear_all^7\n");
return;
+ }
}
}
void GameCommand_defer_clear_all(float request)
-{
- entity client;
- float i;
- float argc;
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i;
+ float argc;
+
FOR_EACH_CLIENT(client)
{
argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
}
if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd defer_clear_all\n");
print(" No arguments required.\n");
print("See also: ^2defer_clear^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2delrec^7: Delete race time record for a map\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(argv(1))
{
if(argv(2))
race_deleteTime(GetMapname(), stof(argv(1)));
return;
}
-
+ }
+
default:
print("Incorrect parameters for ^2delrec^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
print(" 'ranking' is which ranking level to clear up to, \n");
print(" it will clear all records up to nth place.\n");
print(" if 'map' is not provided it will use current map.\n");
return;
+ }
}
}
void GameCommand_effectindexdump(float request)
{
- float fh, d;
- string s;
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ float fh, d;
+ string s;
+
d = db_create();
print("begin of effects list\n");
db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
db_close(d);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd effectindexdump\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd extendmatchtime\n");
print(" No arguments required.\n");
print("See also: ^2reducematchtime^7\n");
return;
+ }
}
}
void GameCommand_find(float request, float argc)
-{
- entity client;
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2find^7: Search through entities for matching classname\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
for(client = world; (client = find(client, classname, argv(1))); )
print(etos(client), "\n");
+
return;
+ }
default:
print("Incorrect parameters for ^2find^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd find classname\n");
print(" Where 'classname' is the classname to search for.\n");
return;
+ }
}
}
void GameCommand_gametype(float request, float argc)
-{
- string s = argv(1);
- float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2gametype^7: Simple command to change the active gametype\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
if(t)
{
MapInfo_SwitchGameType(t);
else
bprint("Game type switch to ", s, " failed: this type does not exist!\n");
return;
+ }
default:
print("Incorrect parameters for ^2gametype^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gametype mode\n");
print(" Where 'mode' is the gametype mode to switch to.\n");
print("See also: ^2gotomap^7\n");
return;
+ }
}
}
void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
-{
- entity tmp_entity;
- float i;
- vector v;
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2gettaginfo^7: Get specific information about a weapon model\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
+ float i;
+ vector v;
+
if(argc >= 4)
{
tmp_entity = spawn();
remove(tmp_entity);
return;
}
+ }
default:
print("Incorrect parameters for ^2gettaginfo^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gettaginfo\n");
print(" FIXME: Arguments currently unknown\n");
print("See also: ^2bbox^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2gotomap^7: Simple command to switch to another map\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(argc == 2)
{
print(GotoMap(argv(1)), "\n");
return;
}
+ }
default:
print("Incorrect parameters for ^2gotomap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd gotomap map\n");
print(" Where 'map' is the *.bsp file to change to.\n");
print("See also: ^2gametype^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2ladder^7: Get information about top players if supported\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
print(ladder_reply);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd ladder\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(teamplay)
{
lockteams = 1;
else
bprint("That command can only be used in a team-based gamemode.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd lockteams\n");
print(" No arguments required.\n");
print("See also: ^2unlockteams^7\n");
return;
+ }
}
}
void GameCommand_make_mapinfo(float request) // UNTESTED
{
- entity tmp_entity;
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
return;
+ }
+
+ case GC_REQUEST_COMMAND:
+ {
+ entity tmp_entity;
- case GC_REQUEST_COMMAND:
tmp_entity = spawn();
tmp_entity.classname = "make_mapinfo";
tmp_entity.think = make_mapinfo_Think;
tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
MapInfo_Enumerate();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd make_mapinfo\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2modelbug^7: foobar\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
modelbug();
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd modelbug\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_moveplayer(float request, float argc)
{
- entity client;
-
- string targets = strreplace(",", " ", argv(1));
- string original_targets = strreplace(" ", ", ", targets);
- string destination = argv(2);
- string notify = argv(3);
-
- string successful, t;
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2moveplayer^7: Change the team/status of a player\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+
+ string targets = strreplace(",", " ", argv(1));
+ string original_targets = strreplace(" ", ", ", targets);
+ string destination = argv(2);
+ string notify = argv(3);
+
+ string successful, t;
+
// lets see if the target(s) even actually exist.
if((targets) && (destination))
{
return; // still correct parameters so return to avoid usage print
}
+ }
default:
print("Incorrect parameters for ^2moveplayer^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
print(" 'destination' is what to send the player to, be it team or spectating\n");
print(" moveplayer 2 spec \n");
print("See also: ^2allspec^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2nospectators^7: Automatically remove spectators from a match\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
blockSpectators = 1;
entity plr;
FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
}
bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd nospectators\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
onslaught_updatelinks();
print("ONS links updated\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
-{
- entity client;
- float i, n, entno;
- string s;
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2playerdemo^7: Control the ability to save demos of players\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float i, n, entno;
+ string s;
+
if(argv(1) == "read")
{
// TODO: Create a general command for looking this up, save a lot of space everywhere in this file
return;
}
return;
+ }
default:
print("Incorrect parameters for ^2radarmap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd \n");
print(" FIXME: Arguments currently unknown\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2printstats^7: foobar\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
DumpStats(FALSE);
print("stats dumped.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd printstats\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2radarmap^7: Generate a radar image of the map\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(RadarMap_Make(argc))
return;
+ }
default:
print("Incorrect parameters for ^2radarmap^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
print(" The quality factor Q is roughly proportional to the time taken.\n");
print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2rankings^7: Print information about rankings\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
strunzone(rankings_reply);
rankings_reply = strzone(getrankings());
print(rankings_reply);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd rankings\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_records(float request)
{
- float i;
-
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2records^7: List top 10 records for the current map\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ float i;
+
for (i = 0; i < 10; ++i)
print(records_reply[i]);
+
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd records\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd reducematchtime\n");
print(" No arguments required.\n");
print("See also: ^2extendmatchtime^7\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2setbots^7: Change the values of bot_number and minplayers immediately to change the bot count\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(argc >= 3 && argv(1) == "setbots")
{
cvar_settemp("minplayers", "0");
bot_fixcount();
return;
}
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd setbots botnumber\n");
print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
print("See also: ^2bot_cmd^7\n");
return;
+ }
}
}
// Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
// we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
- entity client;
- float entno;
-
#ifdef STUFFTO_ENABLED
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2stuffto^7: Send a command to be executed on a client\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ entity client;
+ float entno;
+
if(argc == 3)
{
entno = stof(argv(1));
return;
}
+ }
default:
print("Incorrect parameters for ^2stuffto^7\n");
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
print(" FIXME: Arguments currently unknown\n");
return;
+ }
}
#else // give the response for missing command to fake them out ;3
if(request == GC_REQUEST_COMMAND)
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2teamstatus^7: Show information about player and team scores\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
Score_NicePrint(world);
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd teamstatus\n");
print(" No arguments required.\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2time^7: Print different formats/readouts of time\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
print("time = ", ftos(time), "\n");
print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd time\n");
print(" No arguments required.\n");
return;
+ }
}
}
void GameCommand_trace(float request, float argc)
-{
- entity e;
- vector org, delta, start, end, p, q, q0, pos, vv, dv;
- float i, f, safe, unsafe, dq, dqf;
-
- // TODO: Clean up all of these variables and merge the code below to use only a few
-
+{
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2trace^7: Various debugging tools with tracing\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
switch(argv(1))
{
case "debug":
trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
return;
}
-
// no default case, just go straight to "invalid arguments"
}
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd trace command [arguments]\n");
print(" FIXME: Arguments currently unknown\n");
return;
+ }
}
}
switch(request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(teamplay)
{
lockteams = 0;
else
bprint("That command can only be used in a team-based gamemode.\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd unlockteams\n");
print(" No arguments required.\n");
print("See also: ^2lockteams^7\n");
return;
+ }
}
}
switch (request)
{
case GC_REQUEST_HELP:
+ {
print(" ^2warp^7: Choose different level in campaign\n");
return;
+ }
case GC_REQUEST_COMMAND:
+ {
if(autocvar_g_campaign)
{
else
print("Not in campaign, can't level warp\n");
return;
+ }
default:
case GC_REQUEST_USAGE:
+ {
print("\nUsage:^3 sv_cmd level\n");
print(" 'level' is the level to change campaign mode to.\n");
return;
+ }
}
}