#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ HAGAR,
-/* function */ W_Hagar,
-/* ammotype */ ammo_rockets,
-/* impulse */ 8,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '1 1 0.5',
-/* modelname */ "hagar",
-/* model */ MDL_HAGAR_ITEM,
-/* crosshair */ "gfx/crosshairhagar 0.8",
-/* wepimg */ "weaponhagar",
-/* refname */ "hagar",
-/* wepname */ _("Hagar")
-);
+CLASS(Hagar, Weapon)
+/* ammotype */ ATTRIB(Hagar, ammo_field, .int, ammo_rockets)
+/* impulse */ ATTRIB(Hagar, impulse, int, 8)
+/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5');
+/* modelname */ ATTRIB(Hagar, mdl, string, "hagar");
+#ifndef MENUQC
+/* model */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM);
+#endif
+/* crosshair */ ATTRIB(Hagar, w_crosshair, string, "gfx/crosshairhagar");
+/* crosshair */ ATTRIB(Hagar, w_crosshair_size, float, 0.8);
+/* wepimg */ ATTRIB(Hagar, model2, string, "weaponhagar");
+/* refname */ ATTRIB(Hagar, netname, string, "hagar");
+/* wepname */ ATTRIB(Hagar, message, string, _("Hagar"));
+ENDCLASS(Hagar)
+REGISTER_WEAPON(HAGAR, NEW(Hagar));
#define HAGAR_SETTINGS(w_cvar,w_prop) HAGAR_SETTINGS_LIST(w_cvar, w_prop, HAGAR, hagar)
#define HAGAR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
}
}
-bool W_Hagar(entity thiswep, int req)
-{SELFPARAM();
- float ammo_amount;
- switch(req)
- {
- case WR_AIM:
+ METHOD(Hagar, wr_aim, bool(entity thiswep))
{
if(random()>0.15)
self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
return true;
}
- case WR_THINK:
+ METHOD(Hagar, wr_think, bool(entity thiswep))
{
float loadable_secondary;
loadable_secondary = (WEP_CVAR_SEC(hagar, load) && WEP_CVAR(hagar, secondary));
}
return true;
}
- case WR_GONETHINK:
+ METHOD(Hagar, wr_gonethink, bool(entity thiswep))
{
// we lost the weapon and want to prepare switching away
if(self.hagar_load)
return true;
}
- case WR_INIT:
+ METHOD(Hagar, wr_init, bool(entity thiswep))
{
HAGAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Hagar, wr_setup, bool(entity thiswep))
{
self.hagar_loadblock = false;
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Hagar, wr_checkammo1, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo);
+ float ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo);
ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_PRI(hagar, ammo);
return ammo_amount;
}
- case WR_CHECKAMMO2:
+ METHOD(Hagar, wr_checkammo2, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo);
+ float ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo);
ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo);
return ammo_amount;
}
- case WR_CONFIG:
+ METHOD(Hagar, wr_config, bool(entity thiswep))
{
HAGAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Hagar, wr_resetplayer, bool(entity thiswep))
{
self.hagar_load = 0;
return true;
}
- case WR_PLAYERDEATH:
+ METHOD(Hagar, wr_playerdeath, bool(entity thiswep))
{
// if we have any rockets loaded when we die, release them
if(self.hagar_load && WEP_CVAR_SEC(hagar, load_releasedeath))
return true;
}
- case WR_RELOAD:
+ METHOD(Hagar, wr_reload, bool(entity thiswep))
{
if(!self.hagar_load) // require releasing loaded rockets first
W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), SND(RELOAD));
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Hagar, wr_suicidemessage, bool(entity thiswep))
{
return WEAPON_HAGAR_SUICIDE;
}
- case WR_KILLMESSAGE:
+ METHOD(Hagar, wr_killmessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_HAGAR_MURDER_BURST;
else
return WEAPON_HAGAR_MURDER_SPRAY;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Hagar(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Hagar, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 6;
return true;
}
- case WR_INIT:
+ METHOD(Hagar, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Hagar, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif