op = OP_SET;
}
- POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, "misc/itempickup.wav", string_null);
- POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, "misc/powerup.wav", "misc/poweroff.wav");
- POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, "misc/powerup.wav", "misc/poweroff.wav");
- POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, "misc/itempickup.wav", string_null);
+ POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND(ITEMPICKUP), string_null);
+ POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND(POWERUP), SND(POWEROFF));
+ POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND(POWERUP), SND(POWEROFF));
+ POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND(ITEMPICKUP), string_null);
FOREACH(Weapons, it != WEP_Null, LAMBDA(
- POSTGIVE_WEAPON(e, it, strcat(W_Sound("weaponpickup"), ".wav"), string_null);
+ POSTGIVE_WEAPON(e, it, SND(WEAPONPICKUP), string_null);
if(!(save_weapons & (it.m_wepset)))
if(e.weapons & (it.m_wepset))
it.wr_init(it);
));
- POSTGIVE_VALUE(e, strength_finished, 1, "misc/powerup.wav", "misc/poweroff.wav");
- POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", "misc/poweroff.wav");
- POSTGIVE_VALUE(e, ammo_nails, 0, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE(e, ammo_cells, 0, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE(e, ammo_plasma, 0, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE(e, ammo_shells, 0, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE(e, ammo_rockets, 0, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/armor25.wav", string_null);
- POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null);
+ POSTGIVE_VALUE(e, strength_finished, 1, SND(POWERUP), SND(POWEROFF));
+ POSTGIVE_VALUE(e, invincible_finished, 1, "misc/powerup_shield.wav", SND(POWEROFF));
+ POSTGIVE_VALUE(e, ammo_nails, 0, SND(ITEMPICKUP), string_null);
+ POSTGIVE_VALUE(e, ammo_cells, 0, SND(ITEMPICKUP), string_null);
+ POSTGIVE_VALUE(e, ammo_plasma, 0, SND(ITEMPICKUP), string_null);
+ POSTGIVE_VALUE(e, ammo_shells, 0, SND(ITEMPICKUP), string_null);
+ POSTGIVE_VALUE(e, ammo_rockets, 0, SND(ITEMPICKUP), string_null);
+ POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND(ITEMPICKUP), string_null);
+ POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(ARMOR25), string_null);
+ POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND(MEGAHEALTH), string_null);
if(e.superweapons_finished <= 0)
if(self.weapons & WEPSET_SUPERWEAPONS)