// todo:
// threshold: hud_damage_pain_threshold_lower_health
+ // scoreboard_alpha*
//me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Scoreboard")));
e.isBold = TRUE;
e.alpha = 0.5;
+ //me.TR(me);
+ // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
+ // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
+ me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left"));
+ makeMulti(e, "scoreboard_offset_right");
+
+ me.TR(me);
+ //me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
+
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Waypoints")));
+ e.isBold = TRUE;
+ e.alpha = 0.5;
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Speed:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Width:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
-
- // todo:
- // scoreboard_accuracy
- // scoreboard_alpha*
- // scoreboard_fadeinspeed 10 _fadeoutspeed 5
- // scoreboard_offset_left 0.15 _right 0.15 _vertical 0.05
- // X scoreboard_respawntime_decimals
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
+ makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
+ //me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ #if 0
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Damage:")));
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Damage")));
+ e.isBold = TRUE;
+ e.alpha = 0.5;
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Overlay:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Factor:")));
- setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
+ setDependent(e, "hud_damage", 0.001, 100);
me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
- setDependent(e, "hud_damage", 0.001, 100);
+ setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fade rate:")));
- setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
+ setDependent(e, "hud_damage", 0.001, 100);
me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
- setDependent(e, "hud_damage", 0.001, 100);
+ setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
-
- // todo:
- // g_waypointsprite_crosshairfadealpha
- // g_waypointsprite_fontsize
+ #endif
me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Other")));
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Player Names")));
e.isBold = TRUE;
e.alpha = 0.5;
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Waypoints")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
+
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Scale:")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 1.5, 0.05, "g_waypointsprite_scale"));
- setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
+ setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
- setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
+ setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
- makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
- setDependent(e, "cl_hidewaypoints", 0, 0);
-
- // todo:
- // hud_shownames_fontsize
- // hud_shownames_maxdistance 5000 _mindistance 1000
- // hud_shownames_alpha
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
+ e.addValue(e, ZCTX(_("Never")), "0");
+ e.addValue(e, ZCTX(_("Teamplay")), "1");
+ e.addValue(e, ZCTX(_("Always")), "2");
+ e.configureXonoticTextSliderValues(e);
+ setDependent(e, "hud_shownames", 1, 1);
- me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players"))); // TODO: select fontsize for shownames
me.TR(me);
+ //me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
+ setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
+ setDependent(e, "hud_shownames", 1, 1);
+
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
me.TR(me);
me.TR(me);
me.TDempty(me, 0.5);