GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? GameLog_ProcessIP(this.netaddress) : "bot"), ":", playername(this.netname, this.team, false)));
CS(this).just_joined = true; // stop spamming the eventlog with additional lines when the client connects
-
- LOG_INFO("Wants join set to false");
CS(this).wants_join = false;
stuffcmd(this, clientstuff, "\n");
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
if(it == this) continue;
if(CS(it).wants_join) {
- LOG_INFOF("Player is waiting to join: %s", it.netname);
+ LOG_DEBUGF("Player is waiting to join: %s", it.netname);
return it;
}
});
// No players waiting to join
- LOG_INFO("No players waiting to join.");
+ LOG_DEBUG("No players waiting to join.");
return NULL;
}