vector a;
if(this.enemy)
{
- if(this.spawnflags & 2)
+ if(this.spawnflags & LASER_FINITE)
{
if(this.enemy.origin != this.mangle)
{
this.mangle = this.enemy.origin;
- this.SendFlags |= 2;
+ this.SendFlags |= SF_LASER_UPDATE_TARGET;
}
}
else
if(a != this.mangle)
{
this.mangle = a;
- this.SendFlags |= 2;
+ this.SendFlags |= SF_LASER_UPDATE_TARGET;
}
}
}
if(this.angles != this.mangle)
{
this.mangle = this.angles;
- this.SendFlags |= 2;
+ this.SendFlags |= SF_LASER_UPDATE_TARGET;
}
}
if(this.origin != this.oldorigin)
{
- this.SendFlags |= 1;
+ this.SendFlags |= SF_LASER_UPDATE_ORIGIN;
this.oldorigin = this.origin;
}
}
this.nextthink = time;
- if(!this.state)
+ if(this.active == ACTIVE_NOT)
return;
misc_laser_aim(this);
if(this.enemy)
{
o = this.enemy.origin;
- if (!(this.spawnflags & 2))
- o = this.origin + normalize(o - this.origin) * 32768;
+ if (!(this.spawnflags & LASER_FINITE))
+ o = this.origin + normalize(o - this.origin) * LASER_BEAM_MAXLENGTH;
}
else
{
makevectors(this.mangle);
- o = this.origin + v_forward * 32768;
+ o = this.origin + v_forward * LASER_BEAM_MAXLENGTH;
}
if(this.dmg || this.enemy.target != "")
if(this.dmg)
{
if(this.team)
- if(((this.spawnflags & 8) == 0) == (this.team != hitent.team))
+ if(((this.spawnflags & LASER_INVERT_TEAM) == 0) == (this.team != hitent.team))
return;
if(hitent.takedamage)
Damage(hitent, this, this, ((this.dmg < 0) ? 100000 : (this.dmg * frametime)), DEATH_HURTTRIGGER.m_id, DMG_NOWEP, hitloc, '0 0 0');
}
}
-bool laser_SendEntity(entity this, entity to, float fl)
+bool laser_SendEntity(entity this, entity to, float sendflags)
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_LASER);
- fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
- if(this.spawnflags & 2)
- fl |= 0x80;
+ sendflags = sendflags & 0x0F; // use that bit to indicate finite length laser
+ if(this.spawnflags & LASER_FINITE)
+ sendflags |= SF_LASER_FINITE;
if(this.alpha)
- fl |= 0x40;
+ sendflags |= SF_LASER_ALPHA;
if(this.scale != 1 || this.modelscale != 1)
- fl |= 0x20;
- if(this.spawnflags & 4)
- fl |= 0x10;
- WriteByte(MSG_ENTITY, fl);
- if(fl & 1)
+ sendflags |= SF_LASER_SCALE;
+ if(this.spawnflags & LASER_NOTRACE)
+ sendflags |= SF_LASER_NOTRACE;
+ WriteByte(MSG_ENTITY, sendflags);
+ if(sendflags & SF_LASER_UPDATE_ORIGIN)
{
WriteVector(MSG_ENTITY, this.origin);
}
- if(fl & 8)
+ if(sendflags & SF_LASER_UPDATE_EFFECT)
{
- WriteByte(MSG_ENTITY, this.colormod_x * 255.0);
- WriteByte(MSG_ENTITY, this.colormod_y * 255.0);
- WriteByte(MSG_ENTITY, this.colormod_z * 255.0);
- if(fl & 0x40)
+ WriteByte(MSG_ENTITY, this.beam_color.x * 255.0);
+ WriteByte(MSG_ENTITY, this.beam_color.y * 255.0);
+ WriteByte(MSG_ENTITY, this.beam_color.z * 255.0);
+ if(sendflags & SF_LASER_ALPHA)
WriteByte(MSG_ENTITY, this.alpha * 255.0);
- if(fl & 0x20)
+ if(sendflags & SF_LASER_SCALE)
{
WriteByte(MSG_ENTITY, bound(0, this.scale * 16.0, 255));
WriteByte(MSG_ENTITY, bound(0, this.modelscale * 16.0, 255));
}
- if((fl & 0x80) || !(fl & 0x10)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
- WriteShort(MSG_ENTITY, this.cnt + 1);
+ if((sendflags & SF_LASER_FINITE) || !(sendflags & SF_LASER_NOTRACE)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
+ WriteShort(MSG_ENTITY, this.cnt);
}
- if(fl & 2)
+ if(sendflags & SF_LASER_UPDATE_TARGET)
{
- if(fl & 0x80)
+ if(sendflags & SF_LASER_FINITE)
{
WriteVector(MSG_ENTITY, this.enemy.origin);
}
WriteAngle(MSG_ENTITY, this.mangle_y);
}
}
- if(fl & 4)
- WriteByte(MSG_ENTITY, this.state);
- return 1;
+ if(sendflags & SF_LASER_UPDATE_ACTIVE)
+ WriteByte(MSG_ENTITY, this.active);
+ return true;
}
/*QUAKED spawnfunc_misc_laser (.5 .5 .5) ? START_ON DEST_IS_FIXED
spawnfunc_target_position where the laser ends
"mdl"
name of beam end effect to use
-"colormod"
+"beam_color"
color of the beam (default: red)
"dmg"
damage per second (-1 for a laser that kills immediately)
*/
-void laser_use(entity this, entity actor, entity trigger)
+
+void laser_setactive(entity this, int act)
{
- this.state = !this.state;
- this.SendFlags |= 4;
- misc_laser_aim(this);
+ int old_status = this.active;
+ if(act == ACTIVE_TOGGLE)
+ {
+ if(this.active == ACTIVE_ACTIVE)
+ {
+ this.active = ACTIVE_NOT;
+ }
+ else
+ {
+ this.active = ACTIVE_ACTIVE;
+ }
+ }
+ else
+ {
+ this.active = act;
+ }
+
+ if (this.active != old_status)
+ {
+ this.SendFlags |= SF_LASER_UPDATE_ACTIVE;
+ misc_laser_aim(this);
+ }
}
-void laser_reset(entity this)
+void laser_use(entity this, entity actor, entity trigger)
{
- if(this.spawnflags & 1)
- this.state = 1;
- else
- this.state = 0;
+ this.setactive(this, ACTIVE_TOGGLE);
}
spawnfunc(misc_laser)
if(this.cnt < 0)
this.cnt = -1;
- if(this.colormod == '0 0 0')
+ if(!this.beam_color && this.colormod)
+ {
+ LOG_WARN("misc_laser uses legacy field 'colormod', please use 'beam_color' instead");
+ this.beam_color = this.colormod;
+ }
+
+ if(this.beam_color == '0 0 0')
+ {
if(!this.alpha)
- this.colormod = '1 0 0';
- if(this.message == "") this.message = "saw the light";
- if (this.message2 == "") this.message2 = "was pushed into a laser by";
- if(!this.scale) this.scale = 1;
- if(!this.modelscale) this.modelscale = 1;
- else if(this.modelscale < 0) this.modelscale = 0;
+ this.beam_color = '1 0 0';
+ }
+
+ if(this.message == "")
+ {
+ this.message = "saw the light";
+ }
+ if (this.message2 == "")
+ {
+ this.message2 = "was pushed into a laser by";
+ }
+ if(!this.scale)
+ {
+ this.scale = 1;
+ }
+ if(!this.modelscale)
+ {
+ this.modelscale = 1;
+ }
+ else if(this.modelscale < 0)
+ {
+ this.modelscale = 0;
+ }
setthink(this, misc_laser_think);
this.nextthink = time;
InitializeEntity(this, misc_laser_init, INITPRIO_FINDTARGET);
Net_LinkEntity(this, false, 0, laser_SendEntity);
+ this.setactive = laser_setactive;
+
IFTARGETED
{
- this.reset = laser_reset;
- this.reset(this);
+ // backwards compatibility
this.use = laser_use;
}
- else
- this.state = 1;
+
+ this.reset = generic_netlinked_reset;
+ this.reset(this);
}
#elif defined(CSQC)
// a laser goes from origin in direction angles
-// it has color 'colormod'
+// it has color 'beam_color'
// and stops when something is in the way
entityclass(Laser);
class(Laser) .int cnt; // end effect
-class(Laser) .vector colormod;
-class(Laser) .int state; // on-off
+class(Laser) .vector beam_color;
+class(Laser) .int active; // on-off
class(Laser) .int count; // flags for the laser
-class(Laser) .vector velocity;
+class(Laser) .vector velocity; // laser endpoint if it is FINITE
class(Laser) .float alpha;
class(Laser) .float scale; // scaling factor of the thickness
class(Laser) .float modelscale; // scaling factor of the dlight
void Draw_Laser(entity this)
{
- if(!this.state)
+ if(this.active == ACTIVE_NOT)
return;
InterpolateOrigin_Do(this);
- if(this.count & 0x80)
+ if(this.count & SF_LASER_FINITE)
{
- if(this.count & 0x10)
+ if(this.count & SF_LASER_NOTRACE)
{
trace_endpos = this.velocity;
trace_dphitq3surfaceflags = 0;
}
else
{
- if(this.count & 0x10)
+ if(this.count & SF_LASER_NOTRACE)
{
makevectors(this.angles);
- trace_endpos = this.origin + v_forward * 1048576;
+ trace_endpos = this.origin + v_forward * LASER_BEAM_MAXWORLDSIZE;
trace_dphitq3surfaceflags = Q3SURFACEFLAG_SKY;
}
else
{
makevectors(this.angles);
- traceline(this.origin, this.origin + v_forward * 32768, 0, this);
+ traceline(this.origin, this.origin + v_forward * LASER_BEAM_MAXLENGTH, 0, this);
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
- trace_endpos = this.origin + v_forward * 1048576;
+ trace_endpos = this.origin + v_forward * LASER_BEAM_MAXWORLDSIZE;
}
}
if(this.scale != 0)
{
if(this.alpha)
{
- Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.colormod, this.alpha, DRAWFLAG_NORMAL, view_origin);
+ Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.beam_color, this.alpha, DRAWFLAG_NORMAL, view_origin);
}
else
{
- Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.colormod, 0.5, DRAWFLAG_ADDITIVE, view_origin);
+ Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.beam_color, 0.5, DRAWFLAG_ADDITIVE, view_origin);
}
}
if (!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
{
if(this.cnt >= 0)
__pointparticles(this.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
- if(this.colormod != '0 0 0' && this.modelscale != 0)
- adddynamiclight(trace_endpos + trace_plane_normal * 1, this.modelscale, this.colormod * 5);
+ if(this.beam_color != '0 0 0' && this.modelscale != 0)
+ adddynamiclight(trace_endpos + trace_plane_normal * 1, this.modelscale, this.beam_color * 5);
}
}
InterpolateOrigin_Undo(this);
// 30 bytes, or 13 bytes for just moving
- int f = ReadByte();
- this.count = (f & 0xF0);
+ int sendflags = ReadByte();
+ this.count = (sendflags & 0xF0);
- if(this.count & 0x80)
+ if(this.count & SF_LASER_FINITE)
this.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
else
this.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
- if(f & 1)
+ if(sendflags & SF_LASER_UPDATE_ORIGIN)
{
this.origin = ReadVector();
setorigin(this, this.origin);
}
- if(f & 8)
+ if(sendflags & SF_LASER_UPDATE_EFFECT)
{
- this.colormod_x = ReadByte() / 255.0;
- this.colormod_y = ReadByte() / 255.0;
- this.colormod_z = ReadByte() / 255.0;
- if(f & 0x40)
+ this.beam_color.x = ReadByte() / 255.0;
+ this.beam_color.y = ReadByte() / 255.0;
+ this.beam_color.z = ReadByte() / 255.0;
+ if(sendflags & SF_LASER_ALPHA)
this.alpha = ReadByte() / 255.0;
else
this.alpha = 0;
- this.scale = 2;
- this.modelscale = 50;
- if(f & 0x20)
+ this.scale = 2; // NOTE: why 2?
+ this.modelscale = 50; // NOTE: why 50?
+ if(sendflags & SF_LASER_SCALE)
{
this.scale *= ReadByte() / 16.0; // beam radius
this.modelscale *= ReadByte() / 16.0; // dlight radius
}
- if((f & 0x80) || !(f & 0x10))
- this.cnt = ReadShort() - 1; // effect number
+ if((sendflags & SF_LASER_FINITE) || !(sendflags & SF_LASER_NOTRACE))
+ this.cnt = ReadShort(); // effect number
else
this.cnt = 0;
}
- if(f & 2)
+ if(sendflags & SF_LASER_UPDATE_TARGET)
{
- if(f & 0x80)
+ if(sendflags & SF_LASER_FINITE)
{
this.velocity = ReadVector();
}
this.angles_y = ReadAngle();
}
}
- if(f & 4)
- this.state = ReadByte();
+ if(sendflags & SF_LASER_UPDATE_ACTIVE)
+ this.active = ReadByte();
return = true;