]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
misc_laser: .active instead of .state, replace magic numbers
authorFreddy <schro.sb@gmail.com>
Sat, 10 Mar 2018 20:28:29 +0000 (21:28 +0100)
committerFreddy <schro.sb@gmail.com>
Sat, 10 Mar 2018 20:28:29 +0000 (21:28 +0100)
qcsrc/common/triggers/misc/laser.qc
qcsrc/common/triggers/misc/laser.qh
qcsrc/common/triggers/spawnflags.qh
qcsrc/lib/spawnfunc.qh

index 3d5ef42d848bd7c745a7316690cb5271436baced..12b67c3715368b7df38a7897736f1cd3e52d944d 100644 (file)
@@ -16,12 +16,12 @@ void misc_laser_aim(entity this)
        vector a;
        if(this.enemy)
        {
-               if(this.spawnflags & 2)
+               if(this.spawnflags & LASER_FINITE)
                {
                        if(this.enemy.origin != this.mangle)
                        {
                                this.mangle = this.enemy.origin;
-                               this.SendFlags |= 2;
+                               this.SendFlags |= SF_LASER_UPDATE_TARGET;
                        }
                }
                else
@@ -31,7 +31,7 @@ void misc_laser_aim(entity this)
                        if(a != this.mangle)
                        {
                                this.mangle = a;
-                               this.SendFlags |= 2;
+                               this.SendFlags |= SF_LASER_UPDATE_TARGET;
                        }
                }
        }
@@ -40,12 +40,12 @@ void misc_laser_aim(entity this)
                if(this.angles != this.mangle)
                {
                        this.mangle = this.angles;
-                       this.SendFlags |= 2;
+                       this.SendFlags |= SF_LASER_UPDATE_TARGET;
                }
        }
        if(this.origin != this.oldorigin)
        {
-               this.SendFlags |= 1;
+               this.SendFlags |= SF_LASER_UPDATE_ORIGIN;
                this.oldorigin = this.origin;
        }
 }
@@ -65,7 +65,7 @@ void misc_laser_think(entity this)
 
        this.nextthink = time;
 
-       if(!this.state)
+       if(this.active == ACTIVE_NOT)
                return;
 
        misc_laser_aim(this);
@@ -73,13 +73,13 @@ void misc_laser_think(entity this)
        if(this.enemy)
        {
                o = this.enemy.origin;
-               if (!(this.spawnflags & 2))
-                       o = this.origin + normalize(o - this.origin) * 32768;
+               if (!(this.spawnflags & LASER_FINITE))
+                       o = this.origin + normalize(o - this.origin) * LASER_BEAM_MAXLENGTH;
        }
        else
        {
                makevectors(this.mangle);
-               o = this.origin + v_forward * 32768;
+               o = this.origin + v_forward * LASER_BEAM_MAXLENGTH;
        }
 
        if(this.dmg || this.enemy.target != "")
@@ -115,48 +115,48 @@ void misc_laser_think(entity this)
        if(this.dmg)
        {
                if(this.team)
-                       if(((this.spawnflags & 8) == 0) == (this.team != hitent.team))
+                       if(((this.spawnflags & LASER_INVERT_TEAM) == 0) == (this.team != hitent.team))
                                return;
                if(hitent.takedamage)
                        Damage(hitent, this, this, ((this.dmg < 0) ? 100000 : (this.dmg * frametime)), DEATH_HURTTRIGGER.m_id, DMG_NOWEP, hitloc, '0 0 0');
        }
 }
 
-bool laser_SendEntity(entity this, entity to, float fl)
+bool laser_SendEntity(entity this, entity to, float sendflags)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_LASER);
-       fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
-       if(this.spawnflags & 2)
-               fl |= 0x80;
+       sendflags = sendflags & 0x0F; // use that bit to indicate finite length laser
+       if(this.spawnflags & LASER_FINITE)
+               sendflags |= SF_LASER_FINITE;
        if(this.alpha)
-               fl |= 0x40;
+               sendflags |= SF_LASER_ALPHA;
        if(this.scale != 1 || this.modelscale != 1)
-               fl |= 0x20;
-       if(this.spawnflags & 4)
-               fl |= 0x10;
-       WriteByte(MSG_ENTITY, fl);
-       if(fl & 1)
+               sendflags |= SF_LASER_SCALE;
+       if(this.spawnflags & LASER_NOTRACE)
+               sendflags |= SF_LASER_NOTRACE;
+       WriteByte(MSG_ENTITY, sendflags);
+       if(sendflags & SF_LASER_UPDATE_ORIGIN)
        {
                WriteVector(MSG_ENTITY, this.origin);
        }
-       if(fl & 8)
+       if(sendflags & SF_LASER_UPDATE_EFFECT)
        {
-               WriteByte(MSG_ENTITY, this.colormod_x * 255.0);
-               WriteByte(MSG_ENTITY, this.colormod_y * 255.0);
-               WriteByte(MSG_ENTITY, this.colormod_z * 255.0);
-               if(fl & 0x40)
+               WriteByte(MSG_ENTITY, this.beam_color.x * 255.0);
+               WriteByte(MSG_ENTITY, this.beam_color.y * 255.0);
+               WriteByte(MSG_ENTITY, this.beam_color.z * 255.0);
+               if(sendflags & SF_LASER_ALPHA)
                        WriteByte(MSG_ENTITY, this.alpha * 255.0);
-               if(fl & 0x20)
+               if(sendflags & SF_LASER_SCALE)
                {
                        WriteByte(MSG_ENTITY, bound(0, this.scale * 16.0, 255));
                        WriteByte(MSG_ENTITY, bound(0, this.modelscale * 16.0, 255));
                }
-               if((fl & 0x80) || !(fl & 0x10)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
-                       WriteShort(MSG_ENTITY, this.cnt + 1);
+               if((sendflags & SF_LASER_FINITE) || !(sendflags & SF_LASER_NOTRACE)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
+                       WriteShort(MSG_ENTITY, this.cnt);
        }
-       if(fl & 2)
+       if(sendflags & SF_LASER_UPDATE_TARGET)
        {
-               if(fl & 0x80)
+               if(sendflags & SF_LASER_FINITE)
                {
                        WriteVector(MSG_ENTITY, this.enemy.origin);
                }
@@ -166,9 +166,9 @@ bool laser_SendEntity(entity this, entity to, float fl)
                        WriteAngle(MSG_ENTITY, this.mangle_y);
                }
        }
-       if(fl & 4)
-               WriteByte(MSG_ENTITY, this.state);
-       return 1;
+       if(sendflags & SF_LASER_UPDATE_ACTIVE)
+               WriteByte(MSG_ENTITY, this.active);
+       return true;
 }
 
 /*QUAKED spawnfunc_misc_laser (.5 .5 .5) ? START_ON DEST_IS_FIXED
@@ -178,24 +178,41 @@ Keys:
  spawnfunc_target_position where the laser ends
 "mdl"
  name of beam end effect to use
-"colormod"
+"beam_color"
  color of the beam (default: red)
 "dmg"
  damage per second (-1 for a laser that kills immediately)
 */
-void laser_use(entity this, entity actor, entity trigger)
+
+void laser_setactive(entity this, int act)
 {
-       this.state = !this.state;
-       this.SendFlags |= 4;
-       misc_laser_aim(this);
+       int old_status = this.active;
+       if(act == ACTIVE_TOGGLE)
+       {
+               if(this.active == ACTIVE_ACTIVE)
+               {
+                       this.active = ACTIVE_NOT;
+               }
+               else
+               {
+                       this.active = ACTIVE_ACTIVE;
+               }
+       }
+       else
+       {
+               this.active = act;
+       }
+
+       if (this.active != old_status)
+       {
+               this.SendFlags |= SF_LASER_UPDATE_ACTIVE;
+               misc_laser_aim(this);
+       }
 }
 
-void laser_reset(entity this)
+void laser_use(entity this, entity actor, entity trigger)
 {
-       if(this.spawnflags & 1)
-               this.state = 1;
-       else
-               this.state = 0;
+       this.setactive(this, ACTIVE_TOGGLE);
 }
 
 spawnfunc(misc_laser)
@@ -221,14 +238,38 @@ spawnfunc(misc_laser)
        if(this.cnt < 0)
                this.cnt = -1;
 
-       if(this.colormod == '0 0 0')
+       if(!this.beam_color && this.colormod)
+       {
+               LOG_WARN("misc_laser uses legacy field 'colormod', please use 'beam_color' instead");
+               this.beam_color = this.colormod;
+       }
+
+       if(this.beam_color == '0 0 0')
+       {
                if(!this.alpha)
-                       this.colormod = '1 0 0';
-       if(this.message == "") this.message = "saw the light";
-       if (this.message2 == "") this.message2 = "was pushed into a laser by";
-       if(!this.scale) this.scale = 1;
-       if(!this.modelscale) this.modelscale = 1;
-       else if(this.modelscale < 0) this.modelscale = 0;
+                       this.beam_color = '1 0 0';
+       }
+
+       if(this.message == "")
+       {
+               this.message = "saw the light";
+       }
+       if (this.message2 == "")
+       {
+               this.message2 = "was pushed into a laser by";
+       }
+       if(!this.scale)
+       {
+               this.scale = 1;
+       }
+       if(!this.modelscale)
+       {
+               this.modelscale = 1;
+       }
+       else if(this.modelscale < 0)
+       {
+               this.modelscale = 0;
+       }
        setthink(this, misc_laser_think);
        this.nextthink = time;
        InitializeEntity(this, misc_laser_init, INITPRIO_FINDTARGET);
@@ -237,38 +278,40 @@ spawnfunc(misc_laser)
 
        Net_LinkEntity(this, false, 0, laser_SendEntity);
 
+       this.setactive = laser_setactive;
+
        IFTARGETED
        {
-               this.reset = laser_reset;
-               this.reset(this);
+               // backwards compatibility
                this.use = laser_use;
        }
-       else
-               this.state = 1;
+
+       this.reset = generic_netlinked_reset;
+       this.reset(this);
 }
 #elif defined(CSQC)
 
 // a laser goes from origin in direction angles
-// it has color 'colormod'
+// it has color 'beam_color'
 // and stops when something is in the way
 entityclass(Laser);
 class(Laser) .int cnt; // end effect
-class(Laser) .vector colormod;
-class(Laser) .int state; // on-off
+class(Laser) .vector beam_color;
+class(Laser) .int active; // on-off
 class(Laser) .int count; // flags for the laser
-class(Laser) .vector velocity;
+class(Laser) .vector velocity; // laser endpoint if it is FINITE
 class(Laser) .float alpha;
 class(Laser) .float scale; // scaling factor of the thickness
 class(Laser) .float modelscale; // scaling factor of the dlight
 
 void Draw_Laser(entity this)
 {
-       if(!this.state)
+       if(this.active == ACTIVE_NOT)
                return;
        InterpolateOrigin_Do(this);
-       if(this.count & 0x80)
+       if(this.count & SF_LASER_FINITE)
        {
-               if(this.count & 0x10)
+               if(this.count & SF_LASER_NOTRACE)
                {
                        trace_endpos = this.velocity;
                        trace_dphitq3surfaceflags = 0;
@@ -278,37 +321,37 @@ void Draw_Laser(entity this)
        }
        else
        {
-               if(this.count & 0x10)
+               if(this.count & SF_LASER_NOTRACE)
                {
                        makevectors(this.angles);
-                       trace_endpos = this.origin + v_forward * 1048576;
+                       trace_endpos = this.origin + v_forward * LASER_BEAM_MAXWORLDSIZE;
                        trace_dphitq3surfaceflags = Q3SURFACEFLAG_SKY;
                }
                else
                {
                        makevectors(this.angles);
-                       traceline(this.origin, this.origin + v_forward * 32768, 0, this);
+                       traceline(this.origin, this.origin + v_forward * LASER_BEAM_MAXLENGTH, 0, this);
                        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
-                               trace_endpos = this.origin + v_forward * 1048576;
+                               trace_endpos = this.origin + v_forward * LASER_BEAM_MAXWORLDSIZE;
                }
        }
        if(this.scale != 0)
        {
                if(this.alpha)
                {
-                       Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.colormod, this.alpha, DRAWFLAG_NORMAL, view_origin);
+                       Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.beam_color, this.alpha, DRAWFLAG_NORMAL, view_origin);
                }
                else
                {
-                       Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.colormod, 0.5, DRAWFLAG_ADDITIVE, view_origin);
+                       Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.beam_color, 0.5, DRAWFLAG_ADDITIVE, view_origin);
                }
        }
        if (!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
        {
                if(this.cnt >= 0)
                        __pointparticles(this.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
-               if(this.colormod != '0 0 0' && this.modelscale != 0)
-                       adddynamiclight(trace_endpos + trace_plane_normal * 1, this.modelscale, this.colormod * 5);
+               if(this.beam_color != '0 0 0' && this.modelscale != 0)
+                       adddynamiclight(trace_endpos + trace_plane_normal * 1, this.modelscale, this.beam_color * 5);
        }
 }
 
@@ -317,43 +360,43 @@ NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
        InterpolateOrigin_Undo(this);
 
        // 30 bytes, or 13 bytes for just moving
-       int f = ReadByte();
-       this.count = (f & 0xF0);
+       int sendflags = ReadByte();
+       this.count = (sendflags & 0xF0);
 
-       if(this.count & 0x80)
+       if(this.count & SF_LASER_FINITE)
                this.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
        else
                this.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
 
-       if(f & 1)
+       if(sendflags & SF_LASER_UPDATE_ORIGIN)
        {
                this.origin = ReadVector();
                setorigin(this, this.origin);
        }
-       if(f & 8)
+       if(sendflags & SF_LASER_UPDATE_EFFECT)
        {
-               this.colormod_x = ReadByte() / 255.0;
-               this.colormod_y = ReadByte() / 255.0;
-               this.colormod_z = ReadByte() / 255.0;
-               if(f & 0x40)
+               this.beam_color.x = ReadByte() / 255.0;
+               this.beam_color.y = ReadByte() / 255.0;
+               this.beam_color.z = ReadByte() / 255.0;
+               if(sendflags & SF_LASER_ALPHA)
                        this.alpha = ReadByte() / 255.0;
                else
                        this.alpha = 0;
-               this.scale = 2;
-               this.modelscale = 50;
-               if(f & 0x20)
+               this.scale = 2; // NOTE: why 2?
+               this.modelscale = 50; // NOTE: why 50?
+               if(sendflags & SF_LASER_SCALE)
                {
                        this.scale *= ReadByte() / 16.0; // beam radius
                        this.modelscale *= ReadByte() / 16.0; // dlight radius
                }
-               if((f & 0x80) || !(f & 0x10))
-                       this.cnt = ReadShort() - 1; // effect number
+               if((sendflags & SF_LASER_FINITE) || !(sendflags & SF_LASER_NOTRACE))
+                       this.cnt = ReadShort(); // effect number
                else
                        this.cnt = 0;
        }
-       if(f & 2)
+       if(sendflags & SF_LASER_UPDATE_TARGET)
        {
-               if(f & 0x80)
+               if(sendflags & SF_LASER_FINITE)
                {
                        this.velocity = ReadVector();
                }
@@ -363,8 +406,8 @@ NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
                        this.angles_y = ReadAngle();
                }
        }
-       if(f & 4)
-               this.state = ReadByte();
+       if(sendflags & SF_LASER_UPDATE_ACTIVE)
+               this.active = ReadByte();
 
        return = true;
 
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..36a25faa0a312ced48f2d100190328796dc2e460 100644 (file)
@@ -1 +1,9 @@
 #pragma once
+#include "../spawnflags.qh"
+
+
+.vector beam_color;
+
+const float LASER_BEAM_MAXLENGTH = 32768; // maximum length of a beam trace
+// TODO: find a better way to do this
+const float LASER_BEAM_MAXWORLDSIZE = 1048576; // to make sure the endpoint of the beam is not visible inside
index 8c32ef9c9d08a528f8171a8c4345086d5cc048b0..50008e182501ec8200e744bf7bccd3ae9b6009dc 100644 (file)
@@ -71,6 +71,11 @@ const int PROJECT_ON_TARGET4NORMAL = BIT(3);
 const int FOLLOW_ATTACH = BIT(0);
 const int FOLLOW_LOCAL = BIT(1);
 
+// laser
+const int LASER_FINITE = BIT(1);
+const int LASER_NOTRACE = BIT(2);
+const int LASER_INVERT_TEAM = BIT(3);
+
 // platforms
 const int PLAT_LOW_TRIGGER = BIT(0);
 const int PLAT_CRUSH = BIT(2);
@@ -97,3 +102,14 @@ const int SF_POINTPARTICLES_IMPULSE = BIT(4);
 const int SF_POINTPARTICLES_MOVING = BIT(5); // Send velocity and movedir
 const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6); // Send waterlevel (=jitter) and count
 const int SF_POINTPARTICLES_BOUNDS = BIT(7); // Send min and max of the brush
+
+// laser
+const int SF_LASER_UPDATE_ORIGIN = BIT(0);
+const int SF_LASER_UPDATE_TARGET = BIT(1);
+const int SF_LASER_UPDATE_ACTIVE = BIT(2);
+const int SF_LASER_UPDATE_EFFECT = BIT(3);
+
+const int SF_LASER_NOTRACE = BIT(4);
+const int SF_LASER_SCALE = BIT(5);
+const int SF_LASER_ALPHA = BIT(6);
+const int SF_LASER_FINITE = BIT(7);
index 877a9800e11d797181449d451645c33586543349..ec8c84563672e4b39c8df629f38831ee3ccf0c35 100644 (file)
@@ -258,6 +258,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_VEC(fld, absmin) \
                FIELD_VEC(fld, angles) \
                FIELD_VEC(fld, avelocity) \
+               FIELD_VEC(fld, beam_color)\
                FIELD_VEC(fld, debrisavelocityjitter) \
                FIELD_VEC(fld, debrisvelocity) \
                FIELD_VEC(fld, debrisvelocityjitter) \