if(plane_normal != '0 0 0')
{
- STAT(LASTWJ, player) = time;
float wj_force = PHYS_WALLJUMP_FORCE(player);
float wj_xy_factor = PHYS_WALLJUMP_VELOCITY_XY_FACTOR(player);
float wj_z_factor = PHYS_WALLJUMP_VELOCITY_Z_FACTOR(player);
if(PHYS_INPUT_BUTTON_CROUCH(player)) player.velocity_z *= -1;
#ifdef SVQC
+ STAT(LASTWJ, player) = time;
player.oldvelocity = player.velocity;
Send_Effect(EFFECT_SMOKE_RING, trace_endpos, plane_normal, 5);
PlayerSound(player, playersound_jump, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);