trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 0.7 0.4 0.2
// grenadelauncher damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 0.7 0.4 0.2
// electro damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 50
lightradiusfade 220
-lightcolor 0.2 0.8 1.0
+lightcolor 0.2 0.6 0.8
// crylink damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 50
lightradiusfade 240
-lightcolor 0.8 0.2 1.0
+lightcolor 0.6 0.2 0.8
// hlac damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.8 1.0 1.0
+lightcolor 0.6 0.8 0.8
// minstanex damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 60
lightradiusfade 240
-lightcolor 0.8 1.0 1.0
+lightcolor 0.6 0.8 0.8
// sniperrifle damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.9 0.7 0.2
+lightcolor 0.7 0.5 0.1
// hagar damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.9 0.7 0.2
+lightcolor 0.7 0.5 0.1
// fireball damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 1.0 0.8 0.4
// rocketlauncher damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 0.8 0.6 0.2
// metal impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);