git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6325
d7cf8633-e32d-0410-b094-
e92efae38249
Con_Print("\n");
#endif
- /*
- if (trace.startsolid)
+ if (trace.bmodelstartsolid)
{
- // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+ // LordHavoc: note: this code is what makes entities stick in place
+ // if embedded in world only (you can walk through other objects if
+ // stuck)
// entity is trapped in another solid
VectorClear(ent->fields.server->velocity);
return 3;
}
- */
// break if it moved the entire distance
if (trace.fraction == 1)