static texture_t mod_q1bsp_texture_slime;
static texture_t mod_q1bsp_texture_water;
+static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end);
+
void Mod_BrushInit(void)
{
// Cvar_RegisterVariable(&r_subdivide_size);
strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
tx->width = 16;
tx->height = 16;
+ tx->basealpha = 1.0f;
if (cls.state != ca_dedicated)
{
tx->numskinframes = 1;
strlcpy(tx->name, name, sizeof(tx->name));
tx->width = mtwidth;
tx->height = mtheight;
+ tx->basealpha = 1.0f;
if (tx->name[0] == '*')
{
for (j = 0;j < max;j++)
{
tx2 = anims[j];
- tx2->animated = true;
+ tx2->animated = 1; // q1bsp
tx2->anim_total[0] = max;
tx2->anim_total[1] = altmax;
for (k = 0;k < 10;k++)
for (j = 0;j < altmax;j++)
{
tx2 = altanims[j];
- tx2->animated = true;
+ tx2->animated = 1; // q1bsp
// the primary/alternate are reversed here
tx2->anim_total[0] = altmax;
tx2->anim_total[1] = max;
out->vecs[k][j] = MSG_ReadLittleFloat(sb);
miptex = MSG_ReadLittleLong(sb);
- out->flags = MSG_ReadLittleLong(sb);
+ out->q1flags = MSG_ReadLittleLong(sb);
- out->texture = NULL;
- if (loadmodel->data_textures)
- {
- if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
- Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
- else
- out->texture = loadmodel->data_textures + miptex;
- }
- if (out->flags & TEX_SPECIAL)
+ if (out->q1flags & TEX_SPECIAL)
{
// if texture chosen is NULL or the shader needs a lightmap,
// force to notexture water shader
- if (out->texture == NULL)
- out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
+ out->textureindex = loadmodel->num_textures - 1;
}
else
{
// if texture chosen is NULL, force to notexture
- if (out->texture == NULL)
- out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
+ out->textureindex = loadmodel->num_textures - 2;
+ }
+ // see if the specified miptex is valid and try to use it instead
+ if (loadmodel->data_textures)
+ {
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
+ Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
+ else
+ out->textureindex = miptex;
}
}
}
for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
{
surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
+ // the struct on disk is the same in BSP29 (Q1), BSP30 (HL1), and IBSP46 (Q2)
planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
/*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
firstedge = MSG_ReadLittleLong(sb);
Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
- surface->texture = surface->lightmapinfo->texinfo->texture;
+ surface->texture = loadmodel->data_textures + surface->lightmapinfo->texinfo->textureindex;
//surface->flags = surface->texture->flags;
//if (LittleShort(in->side))
surface->lightmapinfo->samples = NULL;
#if 1
// give non-lightmapped water a 1x white lightmap
- if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
+ if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
{
surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
surface->lightmapinfo->styles[0] = 0;
}
#endif
}
- else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
+ else if (loadmodel->brush.ishlbsp || loadmodel->brush.isq2bsp) // LordHavoc: HalfLife map (bsp version 30)
surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
else // LordHavoc: white lighting (bsp version 29)
{
}
// check if we should apply a lightmap to this
- if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
+ if (!(surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
{
if (ssize > 256 || tsize > 256)
Host_Error("Bad surface extents");
mod->brush.isbsp2 = false;
mod->brush.ishlbsp = false;
+ mod->brush.isq2bsp = false;
i = MSG_ReadLittleLong(&sb);
switch(i)
{
// check if the map supports transparent water rendering
loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
+ // we don't need the compressed pvs data anymore
if (mod->brushq1.data_compressedpvs)
Mem_Free(mod->brushq1.data_compressedpvs);
mod->brushq1.data_compressedpvs = NULL;
Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
}
-static void Mod_Q2BSP_LoadEntities(lump_t *l)
+int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
{
+ int supercontents = 0;
+ if (nativecontents & CONTENTSQ2_SOLID)
+ supercontents |= SUPERCONTENTS_SOLID;
+ if (nativecontents & CONTENTSQ2_WATER)
+ supercontents |= SUPERCONTENTS_WATER;
+ if (nativecontents & CONTENTSQ2_SLIME)
+ supercontents |= SUPERCONTENTS_SLIME;
+ if (nativecontents & CONTENTSQ2_LAVA)
+ supercontents |= SUPERCONTENTS_LAVA;
+ if (nativecontents & CONTENTSQ2_MONSTER)
+ supercontents |= SUPERCONTENTS_BODY;
+ if (nativecontents & CONTENTSQ2_DEADMONSTER)
+ supercontents |= SUPERCONTENTS_CORPSE;
+ if (nativecontents & CONTENTSQ2_PLAYERCLIP)
+ supercontents |= SUPERCONTENTS_PLAYERCLIP;
+ if (nativecontents & CONTENTSQ2_MONSTERCLIP)
+ supercontents |= SUPERCONTENTS_MONSTERCLIP;
+ if (!(nativecontents & CONTENTSQ2_TRANSLUCENT))
+ supercontents |= SUPERCONTENTS_OPAQUE;
+ return supercontents;
}
-static void Mod_Q2BSP_LoadPlanes(lump_t *l)
+int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
-
- for (i = 0;i < count;i++, in++, out++)
- {
- }
-*/
+ int nativecontents = 0;
+ if (supercontents & SUPERCONTENTS_SOLID)
+ nativecontents |= CONTENTSQ2_SOLID;
+ if (supercontents & SUPERCONTENTS_WATER)
+ nativecontents |= CONTENTSQ2_WATER;
+ if (supercontents & SUPERCONTENTS_SLIME)
+ nativecontents |= CONTENTSQ2_SLIME;
+ if (supercontents & SUPERCONTENTS_LAVA)
+ nativecontents |= CONTENTSQ2_LAVA;
+ if (supercontents & SUPERCONTENTS_BODY)
+ nativecontents |= CONTENTSQ2_MONSTER;
+ if (supercontents & SUPERCONTENTS_CORPSE)
+ nativecontents |= CONTENTSQ2_DEADMONSTER;
+ if (supercontents & SUPERCONTENTS_PLAYERCLIP)
+ nativecontents |= CONTENTSQ2_PLAYERCLIP;
+ if (supercontents & SUPERCONTENTS_MONSTERCLIP)
+ nativecontents |= CONTENTSQ2_MONSTERCLIP;
+ if (!(supercontents & SUPERCONTENTS_OPAQUE))
+ nativecontents |= CONTENTSQ2_TRANSLUCENT;
+ return nativecontents;
}
-static void Mod_Q2BSP_LoadVertices(lump_t *l)
+static void Mod_Q2BSP_LoadVisibility(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
int i, count;
+ loadmodel->brushq1.num_compressedpvs = 0;
+ loadmodel->brushq1.data_compressedpvs = NULL;
+ loadmodel->brush.num_pvsclusters = 0;
+ loadmodel->brush.num_pvsclusterbytes = 0;
+ loadmodel->brush.data_pvsclusters = NULL;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
+ if (!sb->cursize)
+ return;
- for (i = 0;i < count;i++, in++, out++)
+ count = MSG_ReadLittleLong(sb);
+ loadmodel->brush.num_pvsclusters = count;
+ loadmodel->brush.num_pvsclusterbytes = (count+7)>>3;
+ loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*loadmodel->brush.num_pvsclusterbytes);
+ for (i = 0;i < count;i++)
{
+ int pvsofs = MSG_ReadLittleLong(sb);
+ /*int phsofs = */MSG_ReadLittleLong(sb);
+ // decompress the vis data for this cluster
+ // (note this accesses the underlying data store of sb, which is kind of evil)
+ Mod_Q1BSP_DecompressVis(sb->data + pvsofs, sb->data + sb->cursize, loadmodel->brush.data_pvsclusters + i * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (i+1) * loadmodel->brush.num_pvsclusterbytes);
}
-*/
+ // hush the loading error check later - we had to do random access on this lump, so we didn't read to the end
+ sb->readcount = sb->cursize;
}
-static void Mod_Q2BSP_LoadVisibility(lump_t *l)
+static void Mod_Q2BSP_LoadNodes(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ int i, j, count, p, child[2];
+ mnode_t *out;
+ int structsize = 28;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ if (sb->cursize % structsize)
+ Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = sb->cursize / structsize;
+ if (count == 0)
+ Host_Error("Mod_Q2BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
+ out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel-> = out;
- loadmodel->num = count;
+ loadmodel->brush.data_nodes = out;
+ loadmodel->brush.num_nodes = count;
- for (i = 0;i < count;i++, in++, out++)
+ for ( i=0 ; i<count ; i++, out++)
{
+ p = MSG_ReadLittleLong(sb);
+ out->plane = loadmodel->brush.data_planes + p;
+ child[0] = MSG_ReadLittleLong(sb);
+ child[1] = MSG_ReadLittleLong(sb);
+ out->mins[0] = MSG_ReadLittleShort(sb);
+ out->mins[1] = MSG_ReadLittleShort(sb);
+ out->mins[2] = MSG_ReadLittleShort(sb);
+ out->maxs[0] = MSG_ReadLittleShort(sb);
+ out->maxs[1] = MSG_ReadLittleShort(sb);
+ out->maxs[2] = MSG_ReadLittleShort(sb);
+ out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
+ out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
+ if (out->firstsurface + out->numsurfaces > (unsigned int)loadmodel->num_surfaces)
+ {
+ Con_Printf("Mod_Q2BSP_LoadNodes: invalid surface index range %i+%i (file has only %i surfaces)\n", p, out->firstsurface, out->numsurfaces, loadmodel->num_surfaces);
+ out->firstsurface = 0;
+ out->numsurfaces = 0;
+ }
+ for (j=0 ; j<2 ; j++)
+ {
+ p = child[j];
+ if (p >= 0)
+ {
+ if (p < loadmodel->brush.num_nodes)
+ out->children[j] = loadmodel->brush.data_nodes + p;
+ else
+ {
+ Con_Printf("Mod_Q2BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
+ // map it to the solid leaf
+ out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
+ }
+ }
+ else
+ {
+ // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
+ p = -(p+1);
+ if (p < loadmodel->brush.num_leafs)
+ out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
+ else
+ {
+ Con_Printf("Mod_Q2BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
+ // map it to the solid leaf
+ out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
+ }
+ }
+ }
}
-*/
+
+ Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
}
-static void Mod_Q2BSP_LoadNodes(lump_t *l)
+static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ mtexinfo_t *out;
+ int i, j, k, count;
+ int structsize = 76;
+ int maxtextures = 1024; // hardcoded limit of quake2 engine, so we may as well use it as an upper bound
+ char filename[MAX_QPATH];
- loadmodel-> = out;
- loadmodel->num = count;
+ if (sb->cursize % structsize)
+ Host_Error("Mod_Q2BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
+ count = sb->cursize / structsize;
+ out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ loadmodel->brushq1.texinfo = out;
+ loadmodel->brushq1.numtexinfo = count;
+ loadmodel->num_texturesperskin = 0;
+ loadmodel->data_textures = (texture_t*)Mem_Alloc(loadmodel->mempool, maxtextures * sizeof(texture_t));
- for (i = 0;i < count;i++, in++, out++)
+ for (i = 0;i < count;i++, out++)
{
- }
-*/
-}
+ for (k = 0;k < 2;k++)
+ for (j = 0;j < 4;j++)
+ out->vecs[k][j] = MSG_ReadLittleFloat(sb);
-static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
-{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ out->q2flags = MSG_ReadLittleLong(sb);
+ out->q2value = MSG_ReadLittleLong(sb);
+ MSG_ReadBytes(sb, 32, (unsigned char*)out->q2texture);
+ out->q2texture[31] = 0; // make absolutely sure it is terminated
+ out->q2nexttexinfo = MSG_ReadLittleLong(sb);
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ // find an existing match for the texture if possible
+ dpsnprintf(filename, sizeof(filename), "textures/%s.wal", out->q2texture);
+ for (j = 0;j < loadmodel->num_texturesperskin;j++)
+ if (!strcmp(filename, loadmodel->data_textures[j].name) && out->q2flags == loadmodel->data_textures[j].q2flags)
+ break;
+ // if we don't find the texture, store the new texture
+ if (j == loadmodel->num_texturesperskin)
+ {
+ if (loadmodel->num_texturesperskin < maxtextures)
+ {
+ texture_t *tx = loadmodel->data_textures + j;
+ int q2flags = out->q2flags;
+ Mod_LoadTextureFromQ3Shader(tx, filename, true, true, MATERIALFLAG_WALL);
+ tx->q2flags = q2flags; // override the flags from the wal
+ // also modify the texture to have the correct contents and such based on flags
+ // note that we create multiple texture_t structures if q2flags differs
+ if (q2flags & Q2SURF_LIGHT)
+ {
+ // doesn't mean anything to us
+ }
+ if (q2flags & Q2SURF_SLICK)
+ {
+ // would be nice to support...
+ }
+ if (q2flags & Q2SURF_SKY)
+ {
+ // sky is a rather specific thing
+ tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+ tx->supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE;
+ tx->surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
+ }
+ if (q2flags & Q2SURF_WARP)
+ {
+ // we use a scroll instead of a warp
+ tx->basematerialflags |= MATERIALFLAG_WATERSCROLL;
+ // if it's also transparent, we can enable the WATERSHADER
+ // but we do not set the WATERALPHA flag because we don't
+ // want to honor r_wateralpha in q2bsp
+ // (it would go against the artistic intent)
+ if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66))
+ tx->basematerialflags |= MATERIALFLAG_WATERSHADER;
+ }
+ if (q2flags & Q2SURF_TRANS33)
+ {
+ tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
+ tx->basealpha = 0.3333f;
+ }
+ if (q2flags & Q2SURF_TRANS66)
+ {
+ tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
+ tx->basealpha = 0.6667f;
+ }
+ if (q2flags & Q2SURF_FLOWING)
+ {
+ tx->tcmods[0].tcmod = Q3TCMOD_SCROLL;
+ tx->tcmods[0].parms[0] = -1.6f;
+ tx->tcmods[0].parms[1] = 0.0f;
+ }
+ if (q2flags & Q2SURF_NODRAW)
+ {
+ tx->basematerialflags |= MATERIALFLAG_NODRAW;
+ }
+ loadmodel->num_texturesperskin++;
+ loadmodel->num_textures = loadmodel->num_texturesperskin;
+ }
+ else
+ {
+ Con_Printf("Mod_Q2BSP_LoadTexinfo: max textures reached (%i)\n", maxtextures);
+ j = 0; // use first texture and give up
+ }
+ }
+ // store the index we found for this texture
+ out->textureindex = j;
+ }
- loadmodel-> = out;
- loadmodel->num = count;
+ // realloc the textures array now that we know how many we actually need
+ loadmodel->data_textures = (texture_t*)Mem_Realloc(loadmodel->mempool, loadmodel->data_textures, loadmodel->num_texturesperskin * sizeof(texture_t));
- for (i = 0;i < count;i++, in++, out++)
+ // now assemble the texture chains
+ // if we encounter the textures out of order, the later ones won't mark the earlier ones in a sequence, so the earlier
+ for (i = 0, out = loadmodel->brushq1.texinfo;i < count;i++, out++)
{
- }
-*/
-}
-
-static void Mod_Q2BSP_LoadFaces(lump_t *l)
-{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ int j = i;
+ texture_t *t = loadmodel->data_textures + out->textureindex;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ // if this is not animated, skip it
+ // if this is already processed, skip it (part of an existing sequence)
+ if (out->q2nexttexinfo == 0 || t->animated)
+ continue;
- loadmodel-> = out;
- loadmodel->num = count;
+ // store the array of frames to use
+ t->animated = 2; // q2bsp animation
+ t->anim_total[0] = 0;
+ t->anim_total[1] = 0;
+ // gather up to 10 frames (we don't support more)
+ for (j = i;j >= 0 && t->anim_total[0] < (int)(sizeof(t->anim_frames[0])/sizeof(t->anim_frames[0][0]));j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
+ {
+ // detect looping and stop there
+ if (loadmodel->brushq1.texinfo[j].textureindex == out->textureindex)
+ break;
+ t->anim_frames[0][t->anim_total[0]++] = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
+ }
+ // we could look for the +a sequence here if this is the +0 sequence,
+ // but it seems that quake2 did not implement that (even though the
+ // files exist in the baseq2 content)
- for (i = 0;i < count;i++, in++, out++)
- {
+ // write the frame sequence to all the textures involved (just like
+ // in the q1bsp loader)
+ //
+ // note that this can overwrite the rest of the sequence - so if the
+ // start of a sequence is found later than the other parts of the
+ // sequence, it will go back and rewrite them correctly.
+ for (j = i;j >= 0;j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
+ {
+ texture_t *txj = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
+ txj->animated = t->animated;
+ txj->anim_total[0] = t->anim_total[0];
+ txj->anim_total[1] = t->anim_total[1];
+ for (k = 0;k < t->anim_total[0];k++)
+ txj->anim_frames[0][k] = t->anim_frames[0][k];
+ for (k = 0;k < t->anim_total[1];k++)
+ txj->anim_frames[1][k] = t->anim_frames[1][k];
+ }
}
-*/
}
-static void Mod_Q2BSP_LoadLighting(lump_t *l)
+static void Mod_Q2BSP_LoadLighting(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
-
- for (i = 0;i < count;i++, in++, out++)
- {
- }
-*/
+ // LordHavoc: this fits exactly the same format that we use in .lit files
+ loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
+ MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.lightdata);
}
-static void Mod_Q2BSP_LoadLeafs(lump_t *l)
+static void Mod_Q2BSP_LoadLeafs(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ mleaf_t *out;
+ int i, j, count, firstmarksurface, nummarksurfaces;
+ int structsize = 28;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ count = sb->cursize / structsize;
+ out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel-> = out;
- loadmodel->num = count;
+ loadmodel->brush.data_leafs = out;
+ loadmodel->brush.num_leafs = count;
- for (i = 0;i < count;i++, in++, out++)
+ // FIXME: this function could really benefit from some error checking
+ for ( i=0 ; i<count ; i++, out++)
{
- }
-*/
-}
-
-static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
-{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ out->contents = MSG_ReadLittleLong(sb);
+ out->clusterindex = MSG_ReadLittleShort(sb);
+ out->areaindex = MSG_ReadLittleShort(sb);
+ out->mins[0] = MSG_ReadLittleShort(sb);
+ out->mins[1] = MSG_ReadLittleShort(sb);
+ out->mins[2] = MSG_ReadLittleShort(sb);
+ out->maxs[0] = MSG_ReadLittleShort(sb);
+ out->maxs[1] = MSG_ReadLittleShort(sb);
+ out->maxs[2] = MSG_ReadLittleShort(sb);
+
+ firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
+ nummarksurfaces = (unsigned short)MSG_ReadLittleShort(sb);
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ for (j = 0;j < 4;j++)
+ out->ambient_sound_level[j] = 0;
- loadmodel-> = out;
- loadmodel->num = count;
+ if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
+ {
+ Con_Print("Mod_Q2BSP_LoadLeafs: invalid clusterindex\n");
+ out->clusterindex = -1;
+ }
- for (i = 0;i < count;i++, in++, out++)
- {
+ if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
+ {
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
+ out->numleafsurfaces = nummarksurfaces;
+ }
+ else
+ {
+ Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
+ out->firstleafsurface = NULL;
+ out->numleafsurfaces = 0;
+ }
}
-*/
}
-static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
+static void Mod_Q2BSP_LoadLeafBrushes(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ int i, j;
+ int structsize = 2;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
+ loadmodel->brush.num_leafbrushes = sb->cursize / structsize;
+ loadmodel->brush.data_leafbrushes = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafbrushes * sizeof(int));
- for (i = 0;i < count;i++, in++, out++)
+ for (i = 0;i < loadmodel->brush.num_leafbrushes;i++)
{
+ j = (unsigned short) MSG_ReadLittleShort(sb);
+ if (j >= loadmodel->brush.num_brushes)
+ Host_Error("Mod_Q1BSP_LoadLeafBrushes: bad brush number");
+ loadmodel->brush.data_leafbrushes[i] = j;
}
-*/
}
-static void Mod_Q2BSP_LoadEdges(lump_t *l)
+static void Mod_Q2BSP_LoadBrushSides(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ q3mbrushside_t *out;
+ int i, n, count;
+ int structsize = 4;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ if (sb->cursize % structsize)
+ Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = sb->cursize / structsize;
+ out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_brushsides * sizeof(*out));
- loadmodel-> = out;
- loadmodel->num = count;
+ loadmodel->brush.data_brushsides = out;
+ loadmodel->brush.num_brushsides = count;
- for (i = 0;i < count;i++, in++, out++)
+ for (i = 0;i < count;i++, out++)
{
+ n = (unsigned short)MSG_ReadLittleShort(sb);
+ if (n < 0 || n >= loadmodel->brush.num_planes)
+ Host_Error("Mod_Q2BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
+ out->plane = loadmodel->brush.data_planes + n;
+ n = MSG_ReadLittleShort(sb);
+ if (n < 0 || n >= loadmodel->num_textures)
+ Host_Error("Mod_Q2BSP_LoadBrushSides: invalid texinfo index %i (%i texinfos)", n, loadmodel->brushq1.numtexinfo);
+ out->texture = loadmodel->data_textures + loadmodel->brushq1.texinfo[n].textureindex;
}
-*/
}
-static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
+static void Mod_Q2BSP_LoadBrushes(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ q3mbrush_t *out;
+ int i, j, firstside, numsides, contents, count, maxplanes, q3surfaceflags, supercontents;
+ colplanef_t *planes;
+ int structsize = 12;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ if (sb->cursize % structsize)
+ Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = sb->cursize / structsize;
+ out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_brushes * sizeof(*out));
- loadmodel-> = out;
- loadmodel->num = count;
+ loadmodel->brush.data_brushes = out;
+ loadmodel->brush.num_brushes = count;
- for (i = 0;i < count;i++, in++, out++)
- {
- }
-*/
-}
+ maxplanes = 0;
+ planes = NULL;
-static void Mod_Q2BSP_LoadBrushes(lump_t *l)
-{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ for (i = 0;i < count;i++, out++)
+ {
+ firstside = MSG_ReadLittleLong(sb);
+ numsides = MSG_ReadLittleLong(sb);
+ contents = MSG_ReadLittleLong(sb);
+ if (firstside < 0 || firstside + numsides > loadmodel->brush.num_brushsides)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", firstside, firstside + numsides, loadmodel->brush.num_brushsides);
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ out->firstbrushside = loadmodel->brush.data_brushsides + firstside;
+ out->numbrushsides = numsides;
+ // not really the same... we should store the q2 contents
+ out->texture = out->firstbrushside->texture;
+ // convert the contents to our values
+ supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, contents);
- loadmodel-> = out;
- loadmodel->num = count;
+ // make a list of mplane_t structs to construct a colbrush from
+ if (maxplanes < out->numbrushsides)
+ {
+ maxplanes = out->numbrushsides;
+ if (planes)
+ Mem_Free(planes);
+ planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
+ }
+ q3surfaceflags = 0;
+ for (j = 0;j < out->numbrushsides;j++)
+ {
+ VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
+ planes[j].dist = out->firstbrushside[j].plane->dist;
+ planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
+ planes[j].texture = out->firstbrushside[j].texture;
+ q3surfaceflags |= planes[j].q3surfaceflags;
+ }
+ // make the colbrush from the planes
+ out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
- for (i = 0;i < count;i++, in++, out++)
- {
+ // this whole loop can take a while (e.g. on redstarrepublic4)
+ CL_KeepaliveMessage(false);
}
-*/
+ if (planes)
+ Mem_Free(planes);
}
-static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
-{
-/*
- d_t *in;
- m_t *out;
- int i, count;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
- for (i = 0;i < count;i++, in++, out++)
- {
- }
-*/
+static void Mod_Q2BSP_LoadAreas(sizebuf_t *sb)
+{
+ // we currently don't use areas, they represent closable doors as vis blockers
}
-static void Mod_Q2BSP_LoadAreas(lump_t *l)
+static void Mod_Q2BSP_LoadAreaPortals(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
-
- for (i = 0;i < count;i++, in++, out++)
- {
- }
-*/
+ // we currently don't use areas, they represent closable doors as vis blockers
}
-static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
+static void Mod_Q2BSP_LoadSubmodels(sizebuf_t *sb)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
+ mmodel_t *out;
+ int i, count;
+ int structsize = 56;
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ if (sb->cursize % structsize)
+ Host_Error ("Mod_Q2BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
- loadmodel-> = out;
- loadmodel->num = count;
+ count = sb->cursize / structsize;
+ out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
- for (i = 0;i < count;i++, in++, out++)
+ loadmodel->brushq1.submodels = out;
+ loadmodel->brush.numsubmodels = count;
+
+ // this is identical to the q1 submodel structure except for having 1 hull
+ for (i = 0; i < count; i++, out++)
{
+ // spread out the mins / maxs by a pixel
+ out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
+ out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
+ out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
+ out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
+ out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
+ out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
+ out->origin[0] = MSG_ReadLittleFloat(sb);
+ out->origin[1] = MSG_ReadLittleFloat(sb);
+ out->origin[2] = MSG_ReadLittleFloat(sb);
+ out->headnode[0] = MSG_ReadLittleLong(sb);
+ out->visleafs = MSG_ReadLittleLong(sb);
+ out->firstface = MSG_ReadLittleLong(sb);
+ out->numfaces = MSG_ReadLittleLong(sb);
}
-*/
}
-static void Mod_Q2BSP_LoadModels(lump_t *l)
+static void Mod_Q2BSP_FindSubmodelBrushRange_r(dp_model_t *mod, mnode_t *node, int *first, int *last)
{
-/*
- d_t *in;
- m_t *out;
- int i, count;
-
- in = (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
- loadmodel-> = out;
- loadmodel->num = count;
-
- for (i = 0;i < count;i++, in++, out++)
+ int i;
+ mleaf_t *leaf;
+ while (node->plane)
{
+ Mod_Q2BSP_FindSubmodelBrushRange_r(mod, node->children[0], first, last);
+ node = node->children[1];
+ }
+ leaf = (mleaf_t*)node;
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ {
+ int brushnum = leaf->firstleafbrush[i];
+ if (*first > brushnum)
+ *first = brushnum;
+ if (*last < brushnum)
+ *last = brushnum;
}
-*/
}
static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
- int i;
- q2dheader_t *header;
-
- Host_Error("Mod_Q2BSP_Load: not yet implemented");
+ int i, j, k;
+ sizebuf_t lumpsb[Q2HEADER_LUMPS];
+ mmodel_t *bm;
+ float dist, modelyawradius, modelradius;
+ msurface_t *surface;
+ int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
+ model_brush_lightstyleinfo_t styleinfo[256];
+ unsigned char *datapointer;
+ sizebuf_t sb;
- mod->modeldatatypestring = "Q2BSP";
+ MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
mod->type = mod_brushq2;
- header = (q2dheader_t *)buffer;
+ mod->brush.isbsp2 = false;
+ mod->brush.ishlbsp = false;
+ mod->brush.isq2bsp = true; // q1bsp loaders mostly work but we need a few tweaks
+ mod->modeldatatypestring = "Q2BSP";
- i = LittleLong(header->version);
+ i = MSG_ReadLittleLong(&sb);
+ if (i != Q2BSPMAGIC)
+ Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+
+ i = MSG_ReadLittleLong(&sb);
if (i != Q2BSPVERSION)
Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
- mod_base = (unsigned char *)header;
+// read lumps
+ for (i = 0; i < Q2HEADER_LUMPS; i++)
+ {
+ int offset = MSG_ReadLittleLong(&sb);
+ int size = MSG_ReadLittleLong(&sb);
+ if (offset < 0 || offset + size > sb.cursize)
+ Host_Error("Mod_Q2BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
+ MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
+ }
- // swap all the lumps
- for (i = 0;i < (int) sizeof(*header) / 4;i++)
- ((int *)header)[i] = LittleLong(((int *)header)[i]);
+ mod->soundfromcenter = true;
+ mod->TracePoint = Mod_CollisionBIH_TracePoint;
+ mod->TraceLine = Mod_CollisionBIH_TraceLine;
+ mod->TraceBox = Mod_CollisionBIH_TraceBox;
+ mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
+ mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
+ mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
+ mod->brush.SuperContentsFromNativeContents = Mod_Q2BSP_SuperContentsFromNativeContents;
+ mod->brush.NativeContentsFromSuperContents = Mod_Q2BSP_NativeContentsFromSuperContents;
+ mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
+ mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+ mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
+ mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
+ mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
+ mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
+ mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
+ mod->brush.RoundUpToHullSize = NULL;
+ mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+ mod->Draw = R_Q1BSP_Draw;
+ mod->DrawDepth = R_Q1BSP_DrawDepth;
+ mod->DrawDebug = R_Q1BSP_DrawDebug;
+ mod->DrawPrepass = R_Q1BSP_DrawPrepass;
+ mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ mod->DrawLight = R_Q1BSP_DrawLight;
+
+// load into heap
mod->brush.qw_md4sum = 0;
mod->brush.qw_md4sum2 = 0;
for (i = 0;i < Q2HEADER_LUMPS;i++)
{
+ int temp;
if (i == Q2LUMP_ENTITIES)
continue;
- mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+ temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
+ mod->brush.qw_md4sum ^= LittleLong(temp);
if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
continue;
- mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+ mod->brush.qw_md4sum2 ^= LittleLong(temp);
}
- Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
- Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
- Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
- Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
- Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
- Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
- Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
- Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
- Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
- Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
- Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
- Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
- Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
- Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
- Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
- Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
- Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
- // LordHavoc: must go last because this makes the submodels
- Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
+ // many of these functions are identical to Q1 loaders, so we use those where possible
+ Mod_Q1BSP_LoadEntities(&lumpsb[Q2LUMP_ENTITIES]);
+ Mod_Q1BSP_LoadVertexes(&lumpsb[Q2LUMP_VERTEXES]);
+ Mod_Q1BSP_LoadEdges(&lumpsb[Q2LUMP_EDGES]);
+ Mod_Q1BSP_LoadSurfedges(&lumpsb[Q2LUMP_SURFEDGES]);
+ Mod_Q2BSP_LoadLighting(&lumpsb[Q2LUMP_LIGHTING]);
+ Mod_Q1BSP_LoadPlanes(&lumpsb[Q2LUMP_PLANES]);
+ Mod_Q2BSP_LoadTexinfo(&lumpsb[Q2LUMP_TEXINFO]);
+ Mod_Q2BSP_LoadBrushes(&lumpsb[Q2LUMP_BRUSHES]);
+ Mod_Q2BSP_LoadBrushSides(&lumpsb[Q2LUMP_BRUSHSIDES]);
+ Mod_Q1BSP_LoadFaces(&lumpsb[Q2LUMP_FACES]);
+ Mod_Q1BSP_LoadLeaffaces(&lumpsb[Q2LUMP_LEAFFACES]);
+ Mod_Q2BSP_LoadLeafBrushes(&lumpsb[Q2LUMP_LEAFBRUSHES]);
+ Mod_Q2BSP_LoadVisibility(&lumpsb[Q2LUMP_VISIBILITY]);
+ Mod_Q2BSP_LoadAreas(&lumpsb[Q2LUMP_AREAS]);
+ Mod_Q2BSP_LoadAreaPortals(&lumpsb[Q2LUMP_AREAPORTALS]);
+ Mod_Q2BSP_LoadLeafs(&lumpsb[Q2LUMP_LEAFS]);
+ Mod_Q2BSP_LoadNodes(&lumpsb[Q2LUMP_NODES]);
+ Mod_Q2BSP_LoadSubmodels(&lumpsb[Q2LUMP_MODELS]);
+
+ for (i = 0; i < Q2HEADER_LUMPS; i++)
+ if (lumpsb[i].readcount != lumpsb[i].cursize)
+ Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
+
+ // we don't actually set MATERIALFLAG_WATERALPHA on anything, so this
+ // doesn't enable the cvar, just indicates that transparent water is OK
+ loadmodel->brush.supportwateralpha = true;
+
+ // we don't need the compressed pvs data anymore
+ if (mod->brushq1.data_compressedpvs)
+ Mem_Free(mod->brushq1.data_compressedpvs);
+ mod->brushq1.data_compressedpvs = NULL;
+ mod->brushq1.num_compressedpvs = 0;
+
+ // the MakePortals code works fine on the q2bsp data as well
+ if (mod_bsp_portalize.integer)
+ Mod_Q1BSP_MakePortals();
+
+ mod->numframes = 0; // q2bsp animations are kind of special, frame is unbounded...
+ mod->numskins = 1;
+
+ // make a single combined shadow mesh to allow optimized shadow volume creation
+ Mod_Q1BSP_CreateShadowMesh(loadmodel);
+
+ if (loadmodel->brush.numsubmodels)
+ loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
+
+ totalstylesurfaces = 0;
+ totalstyles = 0;
+ for (i = 0;i < mod->brush.numsubmodels;i++)
+ {
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
+ {
+ surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surface->lightmapinfo->styles[j]]++;
+ }
+ for (k = 0;k < 255;k++)
+ {
+ totalstyles++;
+ if (stylecounts[k])
+ totalstylesurfaces += stylecounts[k];
+ }
+ }
+ datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
+ // set up the world model, then on each submodel copy from the world model
+ // and set up the submodel with the respective model info.
+ mod = loadmodel;
+ for (i = 0;i < loadmodel->brush.numsubmodels;i++)
+ {
+ int firstbrush = loadmodel->brush.num_brushes, lastbrush = 0;
+ if (i > 0)
+ {
+ char name[10];
+ // duplicate the basic information
+ dpsnprintf(name, sizeof(name), "*%i", i);
+ mod = Mod_FindName(name, loadmodel->name);
+ // copy the base model to this one
+ *mod = *loadmodel;
+ // rename the clone back to its proper name
+ strlcpy(mod->name, name, sizeof(mod->name));
+ mod->brush.parentmodel = loadmodel;
+ // textures and memory belong to the main model
+ mod->texturepool = NULL;
+ mod->mempool = NULL;
+ mod->brush.GetPVS = NULL;
+ mod->brush.FatPVS = NULL;
+ mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.BoxTouchingLeafPVS = NULL;
+ mod->brush.BoxTouchingVisibleLeafs = NULL;
+ mod->brush.FindBoxClusters = NULL;
+ mod->brush.LightPoint = NULL;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
+ }
+ mod->brush.submodel = i;
+ if (loadmodel->brush.submodels)
+ loadmodel->brush.submodels[i] = mod;
+
+ bm = &mod->brushq1.submodels[i];
+
+ // we store the headnode (there's only one in Q2BSP) as if it were the first hull
+ mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
+
+ mod->firstmodelsurface = bm->firstface;
+ mod->nummodelsurfaces = bm->numfaces;
+
+ // set node/leaf parents for this submodel
+ Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + bm->headnode[0], NULL);
+
+ // make the model surface list (used by shadowing/lighting)
+ mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
+ Mod_Q2BSP_FindSubmodelBrushRange_r(mod, mod->brush.data_nodes + bm->headnode[0], &firstbrush, &lastbrush);
+ if (firstbrush <= lastbrush)
+ {
+ mod->firstmodelbrush = firstbrush;
+ mod->nummodelbrushes = lastbrush + 1 - firstbrush;
+ }
+ else
+ {
+ mod->firstmodelbrush = 0;
+ mod->nummodelbrushes = 0;
+ }
+ Mod_MakeSortedSurfaces(mod);
+
+ VectorCopy(bm->mins, mod->normalmins);
+ VectorCopy(bm->maxs, mod->normalmaxs);
+ dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
+ modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
+ modelyawradius = dist*dist+modelyawradius*modelyawradius;
+ modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
+ modelradius = modelyawradius + modelradius * modelradius;
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
+
+ // this gets altered below if sky or water is used
+ mod->DrawSky = NULL;
+ mod->DrawAddWaterPlanes = NULL;
+
+ // scan surfaces for sky and water and flag the submodel as possessing these features or not
+ // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
+ if (mod->nummodelsurfaces)
+ {
+ for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+ if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
+ break;
+ if (j < mod->nummodelsurfaces)
+ mod->DrawSky = R_Q1BSP_DrawSky;
+
+ for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
+ if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
+ break;
+ if (j < mod->nummodelsurfaces)
+ mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+
+ // build lightstyle update chains
+ // (used to rapidly mark lightmapupdateflags on many surfaces
+ // when d_lightstylevalue changes)
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (k = 0;k < mod->nummodelsurfaces;k++)
+ {
+ surface = mod->data_surfaces + mod->firstmodelsurface + k;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surface->lightmapinfo->styles[j]]++;
+ }
+ mod->brushq1.num_lightstyles = 0;
+ for (k = 0;k < 255;k++)
+ {
+ if (stylecounts[k])
+ {
+ styleinfo[mod->brushq1.num_lightstyles].style = k;
+ styleinfo[mod->brushq1.num_lightstyles].value = 0;
+ styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
+ styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
+ remapstyles[k] = mod->brushq1.num_lightstyles;
+ mod->brushq1.num_lightstyles++;
+ }
+ }
+ for (k = 0;k < mod->nummodelsurfaces;k++)
+ {
+ surface = mod->data_surfaces + mod->firstmodelsurface + k;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ {
+ if (surface->lightmapinfo->styles[j] != 255)
+ {
+ int r = remapstyles[surface->lightmapinfo->styles[j]];
+ styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
+ }
+ }
+ }
+ mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
+ memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
+ }
+ else
+ {
+ Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
+ }
+ //mod->brushq1.num_visleafs = bm->visleafs;
+
+ // build a Bounding Interval Hierarchy for culling triangles in light rendering
+ Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
+
+ // build a Bounding Interval Hierarchy for culling brushes in collision detection
+ Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
+
+ // generate VBOs and other shared data before cloning submodels
+ if (i == 0)
+ Mod_BuildVBOs();
+ }
+ mod = loadmodel;
+
+ Con_DPrintf("Stats for q2bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
}
static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
}
-static int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
{
trace_t trace;
Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
return trace.startsupercontents;
}
+qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
+{
+ trace_t trace;
+ Mod_CollisionBIH_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
+ return trace.fraction == 1;
+}
+
void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
{
#if 0