timeout_status = TIMEOUT_INACTIVE;
timeout_time = 0;
timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", caller.netname, " !\n"));
+ bprint(strcat("^7The timeout was aborted by ", GetCallerName(caller), " !\n"));
return;
}
{
timeout_time = autocvar_sv_timeout_resumetime;
timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
- bprint(strcat("^1Attention: ^7", caller.netname, " resumed the game! Prepare for battle!\n"));
+ bprint(strcat("^1Attention: ^7", GetCallerName(caller), " resumed the game! Prepare for battle!\n"));
return;
}
#define TIMEOUT_ACTIVE 2
// timeout which pauses the game by setting the slowmo value extremely low.
-#define TIMEOUT_SLOWMO_VALUE 0.0001
+#define TIMEOUT_SLOWMO_VALUE 0.000001
// global timeout information declarations
entity timeout_caller; // contains the entity of the player who started the last timeout