#endif
CLASS(ExtraLife, Powerup)
-/* spawnfunc */ ATTRIB(ExtraLife, m_canonical_spawnfun, string, "item_extralife");
+/* spawnfunc */ ATTRIB(ExtraLife, m_canonical_spawnfunc, string, "item_extralife");
#ifdef GAMEQC
/* model */ ATTRIB(ExtraLife, m_model, Model, MDL_ExtraLife_ITEM);
/* sound */ ATTRIB(ExtraLife, m_sound, Sound, SND_ExtraLife);
#endif
CLASS(InvisibilityItem, Powerup)
- ATTRIB(InvisibilityItem, m_canonical_spawnfun, string, "item_invisibility");
+ ATTRIB(InvisibilityItem, m_canonical_spawnfunc, string, "item_invisibility");
#ifdef SVQC
ATTRIB(InvisibilityItem, m_iteminit, void(Pickup def, entity item), powerup_invisibility_init);
#endif
CLIENT_COMMAND(minigame, "Start a minigame") { ClientCommand_minigame(caller, request, arguments, command); }
CLIENT_COMMAND(mv_getpicture, "Retrieve mapshot picture from the server") { ClientCommand_mv_getpicture(caller, request, arguments); }
CLIENT_COMMAND(physics, "Change physics set") { ClientCommand_physics(caller, request, arguments); }
-CLIENT_COMMAND(ready, "Qualify as ready to end warmup stage") { ClientCommand_ready(caller, request); }
+CLIENT_COMMAND(ready, "Qualify as ready to end warmup-stage") { ClientCommand_ready(caller, request); }
CLIENT_COMMAND(say, "Send a public chat message to all players") { ClientCommand_say(caller, request, arguments, command); }
CLIENT_COMMAND(say_team, "Send a chat message to all team mates") { ClientCommand_say_team(caller, request, arguments, command); }
CLIENT_COMMAND(selectteam, "Attempt to choose a team to join into") { ClientCommand_selectteam(caller, request, arguments); }