return bytesRead;
}
-static int ReadChunkAndLength( FILE *fp, short *chunk, long *len ){
+static int ReadChunkAndLength( FILE *fp, unsigned short *chunk, long *len ){
if ( fread( chunk, sizeof( short ), 1, fp ) != 1 ) {
return 0;
}
}
static void LoadMapName( FILE *fp, char *buffer, int thisChunkLen ){
- short chunkID;
+ unsigned short chunkID;
long chunkLen;
long bytesRead = 0;
static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat ){
long chunkLen;
- short chunkID;
+ unsigned short chunkID;
long bytesRead = 0;
_3DSMaterial_t mat;
char curdir[1024];
static void LoadNamedTriObject( FILE *fp, long thisChunkLen, _3DSTriObject_t *pTO ){
long chunkLen;
- short chunkID;
+ unsigned short chunkID;
int i = 0;
long bytesRead = 0;
_3DSTriObject_t triObj;
static void LoadNamedObject( FILE *fp, long thisChunkLen, _3DSNamedObject_t *pNO ){
long chunkLen;
- short chunkID;
+ unsigned short chunkID;
int i = 0;
long bytesRead = 0;
char name[100];
}
static void LoadEditChunk( FILE *fp, long thisChunkLen, _3DSEditChunk_t *pEC ){
- short chunkID;
+ unsigned short chunkID;
long chunkLen;
long bytesRead = 0;
_3DSEditChunk_t editChunk;
static void Load3DS( const char *filename, _3DS_t *p3DS, qboolean verbose ){
FILE *fp;
- short chunkID;
+ unsigned short chunkID;
long chunkLen;
_3DSEditChunk_t editChunk;
_3DSEditChunk_t editChunk;
} _3DS_t;
-#define _3DS_CHUNK_NULL ((short) 0x0000)
-#define _3DS_CHUNK_UNKNOWN0 ((short) 0x0001)
-#define _3DS_CHUNK_M3D_VERSION ((short) 0x0002)
-#define _3DS_CHUNK_M3D_KFVERSION ((short) 0x0005)
-#define _3DS_CHUNK_COLOR_F ((short) 0x0010)
-#define _3DS_CHUNK_COLOR_24 ((short) 0x0011)
-#define _3DS_CHUNK_LIN_COLOR_24 ((short) 0x0012)
-#define _3DS_CHUNK_LIN_COLOR_F ((short) 0x0013)
-#define _3DS_CHUNK_INT_PERCENTAGE ((short) 0x0030)
-#define _3DS_CHUNK_FLOAT_PERCENT ((short) 0x0031)
-#define _3DS_CHUNK_MASTER_SCALE ((short) 0x0100)
-#define _3DS_CHUNK_CHUNK_TYPE ((short) 0x0995)
-#define _3DS_CHUNK_CHUNK_UNIQUE ((short) 0x0996)
-#define _3DS_CHUNK_NOT_CHUNK ((short) 0x0997)
-#define _3DS_CHUNK_CONTAINER ((short) 0x0998)
-#define _3DS_CHUNK_IS_CHUNK ((short) 0x0999)
-#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA ((short) 0x0c3c)
-
-#define _3DS_CHUNK_BITMAP ((short) 0x1100)
-#define _3DS_CHUNK_USE_BITMAP ((short) 0x1101)
-#define _3DS_CHUNK_SOLID_BGND ((short) 0x1200)
-#define _3DS_CHUNK_USE_SOLID_BGND ((short) 0x1201)
-
-#define _3DS_CHUNK_EDIT ((short) 0x3d3d)
-#define _3DS_CHUNK_MESH_VERSION ((short) 0x3d3e)
-
-#define _3DS_CHUNK_NAMED_OBJECT ((short) 0x4000)
-#define _3DS_CHUNK_NAMED_TRI_OBJECT ((short) 0x4100)
-#define _3DS_CHUNK_POINT_ARRAY ((short) 0x4110)
-#define _3DS_CHUNK_POINT_FLAG_ARRAY ((short) 0x4111)
-#define _3DS_CHUNK_FACE_ARRAY ((short) 0x4120)
-#define _3DS_CHUNK_MSH_MAT_GROUP ((short) 0x4130)
-#define _3DS_CHUNK_TEX_VERTS ((short) 0x4140)
-#define _3DS_CHUNK_SMOOTH_GROUP ((short) 0x4150)
-#define _3DS_CHUNK_MESH_MATRIX ((short) 0x4160)
-#define _3DS_CHUNK_MAGIC ((short) 0x4d4d)
-
-#define _3DS_CHUNK_MAT_NAME ((short) 0xa000)
-#define _3DS_CHUNK_TEXMAP ((short) 0xa200)
-#define _3DS_CHUNK_SPECMAP ((short) 0xa204)
-#define _3DS_CHUNK_OPACMAP ((short) 0xa210)
-#define _3DS_CHUNK_REFLMAP ((short) 0xa220)
-#define _3DS_CHUNK_BUMPMAP ((short) 0xa230)
-#define _3DS_CHUNK_MAT_MAPNAME ((short) 0xa300)
-#define _3DS_CHUNK_MAT_LIST ((short) 0xafff)
-
-#define _3DS_CHUNK_KEYFRAME_DATA ((short) 0xb000)
+#define _3DS_CHUNK_NULL 0x0000
+#define _3DS_CHUNK_UNKNOWN0 0x0001
+#define _3DS_CHUNK_M3D_VERSION 0x0002
+#define _3DS_CHUNK_M3D_KFVERSION 0x0005
+#define _3DS_CHUNK_COLOR_F 0x0010
+#define _3DS_CHUNK_COLOR_24 0x0011
+#define _3DS_CHUNK_LIN_COLOR_24 0x0012
+#define _3DS_CHUNK_LIN_COLOR_F 0x0013
+#define _3DS_CHUNK_INT_PERCENTAGE 0x0030
+#define _3DS_CHUNK_FLOAT_PERCENT 0x0031
+#define _3DS_CHUNK_MASTER_SCALE 0x0100
+#define _3DS_CHUNK_CHUNK_TYPE 0x0995
+#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996
+#define _3DS_CHUNK_NOT_CHUNK 0x0997
+#define _3DS_CHUNK_CONTAINER 0x0998
+#define _3DS_CHUNK_IS_CHUNK 0x0999
+#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c
+
+#define _3DS_CHUNK_BITMAP 0x1100
+#define _3DS_CHUNK_USE_BITMAP 0x1101
+#define _3DS_CHUNK_SOLID_BGND 0x1200
+#define _3DS_CHUNK_USE_SOLID_BGND 0x1201
+
+#define _3DS_CHUNK_EDIT 0x3d3d
+#define _3DS_CHUNK_MESH_VERSION 0x3d3e
+
+#define _3DS_CHUNK_NAMED_OBJECT 0x4000
+#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100
+#define _3DS_CHUNK_POINT_ARRAY 0x4110
+#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111
+#define _3DS_CHUNK_FACE_ARRAY 0x4120
+#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130
+#define _3DS_CHUNK_TEX_VERTS 0x4140
+#define _3DS_CHUNK_SMOOTH_GROUP 0x4150
+#define _3DS_CHUNK_MESH_MATRIX 0x4160
+#define _3DS_CHUNK_MAGIC 0x4d4d
+
+#define _3DS_CHUNK_MAT_NAME 0xa000
+#define _3DS_CHUNK_TEXMAP 0xa200
+#define _3DS_CHUNK_SPECMAP 0xa204
+#define _3DS_CHUNK_OPACMAP 0xa210
+#define _3DS_CHUNK_REFLMAP 0xa220
+#define _3DS_CHUNK_BUMPMAP 0xa230
+#define _3DS_CHUNK_MAT_MAPNAME 0xa300
+#define _3DS_CHUNK_MAT_LIST 0xafff
+
+#define _3DS_CHUNK_KEYFRAME_DATA 0xb000
void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );