- // Last updated: August 4th, 2011
+// =======================================================
+// Server side client commands code, reworked by Samual
++// Last updated: November 4th, 2011
+// =======================================================
+
+#define CC_REQUEST_HELP 1
+#define CC_REQUEST_COMMAND 2
+#define CC_REQUEST_USAGE 3
+
entity nagger;
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+float readyrestart_happened;
float readycount;
+string MapVote_Suggest(string m);
+
+void ReadyCount();
+
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time == self.cmd_floodtime) // todo: add buffer time as well, ONLY one second is a short amount of time for someone to be spamming.
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > 8) // todo: replace constant 8 with a cvar for the server to control
+ return FALSE; // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
float Nagger_SendEntity(entity to, float sendflags)
{
float nags, i, f, b;
return;
}
-/**
- * Checks whether the player who calls the timeout is allowed to do so.
- * If so, it initializes the timeout countdown. It also checks whether another
- * timeout was already running at this time and reacts correspondingly.
- *
- * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
- * timeoutInitiator, timeoutStatus, timeoutHandler
- *
- * This function is called when a player issues the calltimeout command.
- */
-void evaluateTimeout() {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- float myTl;
- myTl = autocvar_timelimit;
-
- float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2checkfail^7: Report if a client-side check failed\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
}
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
+}
+
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2clientversion^7: Release version of the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
}
- timeoutHandler.nextthink = time; //always let the entity think asap
+}
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
}
-/**
- * Checks whether a player is allowed to resume the game. If he is allowed to do it,
- * and the lead time for the timeout is still active, this countdown just will be aborted (the
- * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
- * value of the cvar sv_timeout_resumetime.
- *
- * This function is called when a player issues the resumegame command.
- */
-void evaluateTimein() {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
- if (timeoutStatus == 1) {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2) {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+}
+void ClientCommand_info(float request, float argc)
+{
+ string command;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2info^7: Request for unique server information set up by admin\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ command = cvar_string_builtin(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
}
}
- else*/ if(GameCommand_Vote(command, self))
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2join^7: Become a player in the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2ladder^7: Get information about top players if supported\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2lsnewmaps^7: List maps which TODO\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2maplist^7: Full server maplist reply\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2rankings^7: Print information about rankings\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ float i;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2records^7: List top 10 records for the current map\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2say^7: Print a message to chat to all players\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 2)
+ Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 2)
+ Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ float selection;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team != selection || self.deadflag != DEAD_NO)
+ ClientKill_TeamChange(selection);
+ else
+ sprint(self, "^7You already are on that team.\n");
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2spectate^7: Become an observer\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ Score_NicePrint(self);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ entity e;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2tell^7: Send a message directly to a player\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2voice^7: Send voice message via sound\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+}
+
+/*
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+*/
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float search_request_type;
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_autoswitch(CC_REQUEST_HELP, 0);
+ ClientCommand_checkfail(CC_REQUEST_HELP, "");
+ ClientCommand_clientversion(CC_REQUEST_HELP, 0);
+ ClientCommand_cvar_changes(CC_REQUEST_HELP);
+ ClientCommand_cvar_purechanges(CC_REQUEST_HELP);
+ ClientCommand_info(CC_REQUEST_HELP, 0);
+ ClientCommand_join(CC_REQUEST_HELP);
+ ClientCommand_ladder(CC_REQUEST_HELP);
+ ClientCommand_lsmaps(CC_REQUEST_HELP);
+ ClientCommand_lsnewmaps(CC_REQUEST_HELP);
+ ClientCommand_maplist(CC_REQUEST_HELP);
+ ClientCommand_rankings(CC_REQUEST_HELP);
+ ClientCommand_ready(CC_REQUEST_HELP);
+ ClientCommand_records(CC_REQUEST_HELP);
+ ClientCommand_reportcvar(CC_REQUEST_HELP, 0, "");
+ ClientCommand_say(CC_REQUEST_HELP, 0, "");
+ ClientCommand_say_team(CC_REQUEST_HELP, 0, "");
+ ClientCommand_selectteam(CC_REQUEST_HELP, 0);
+ ClientCommand_sentcvar(CC_REQUEST_HELP, 0, "");
+ ClientCommand_spectate(CC_REQUEST_HELP);
+ ClientCommand_suggestmap(CC_REQUEST_HELP, 0);
+ ClientCommand_teamstatus(CC_REQUEST_HELP);
+ ClientCommand_tell(CC_REQUEST_HELP, 0, "");
+ ClientCommand_timein(CC_REQUEST_HELP);
+ ClientCommand_timeout(CC_REQUEST_HELP);
+ ClientCommand_voice(CC_REQUEST_HELP, 0, "");
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else
+ search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+ }
++ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
++ {
++ return; // handled by a mutator
++ }
++ else if(GameCommand_Vote(command, self))
+ {
+ return; // handled by server/vote.qc
+ }
+ else if(GameCommand_MapVote(argv(0)))
+ {
+ return; // handled by server/g_world.qc
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else
+ search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
+
+ switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0)))
+ {
+ // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+ // also: keep in alphabetical order, please ;)
+
+ case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break;
+ case "checkfail": ClientCommand_checkfail(search_request_type, command); break;
+ case "clientversion": ClientCommand_clientversion(search_request_type, argc); break;
+ case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break;
+ case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break;
+ case "info": ClientCommand_info(search_request_type, argc); break;
+ case "join": ClientCommand_join(search_request_type); break;
+ case "ladder": ClientCommand_ladder(search_request_type); break;
+ case "lsmaps": ClientCommand_lsmaps(search_request_type); break;
+ case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break;
+ case "maplist": ClientCommand_maplist(search_request_type); break;
+ case "rankings": ClientCommand_rankings(search_request_type); break;
+ case "ready": ClientCommand_ready(search_request_type); break;
+ case "records": ClientCommand_records(search_request_type); break;
+ case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break;
+ case "say": ClientCommand_say(search_request_type, argc, command); break;
+ case "say_team": ClientCommand_say_team(search_request_type, argc, command); break;
+ case "selectteam": ClientCommand_selectteam(search_request_type, argc); break;
+ case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break;
+ case "spectate": ClientCommand_spectate(search_request_type); break;
+ case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break;
+ case "teamstatus": ClientCommand_teamstatus(search_request_type); break;
+ case "tell": ClientCommand_tell(search_request_type, argc, command); break;
+ case "timein": ClientCommand_timein(search_request_type); break;
+ case "timeout": ClientCommand_timeout(search_request_type); break;
+ case "voice": ClientCommand_voice(search_request_type, argc, command); break;
+
+ default:
+ clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");
+ }
+}
- // Last updated: July 22nd, 2011
+// =====================================================
+// Server side game commands code, reworked by Samual
++// Last updated: November 4th, 2011
+// =====================================================
+
+#define GC_REQUEST_HELP 1
+#define GC_REQUEST_COMMAND 2
+#define GC_REQUEST_USAGE 3
+
+entity radarmapper;
+
+float RADAR_WIDTH_MAX = 512;
+float RADAR_HEIGHT_MAX = 512;
+float sharpen_buffer[RADAR_WIDTH_MAX * 3];
+
string GotoMap(string m);
+string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF";
+// FF is contained twice, to map 256 to FF too
+// removes the need to bound()
+
void race_deleteTime(string map, float pos);
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+// used by GameCommand_radarmap()
float FullTraceFraction(vector a, vector mi, vector ma, vector b)
{
vector c;
e.nextthink = time + 1;
}
-void GameCommand(string command)
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void GameCommand_adminmsg(float request, float argc)
{
- float argc;
- entity client, e;
- vector v;
- float entno, i, n;
+ entity client;
+ float entno = stof(argv(1));
+ float n, i;
string s;
- argc = tokenize_console(command);
-
- if(argv(0) == "help" || argc == 0)
+
+ switch(request)
{
- print("Usage: sv_cmd COMMAND..., where possible commands are:\n");
- print(" adminmsg clientnumber \"message\" [infobartime]\n");
- print(" teamstatus\n");
- print(" printstats\n");
- print(" make_mapinfo\n");
- print(" gametype dm|ctf|...\n");
- print(" savedb filename\n");
- print(" dumpdb filename\n");
- print(" loaddb filename\n");
- print(" allready\n");
- print(" effectindexdump\n");
- print(" radarmap [--force] [--quit | --loop] [sharpness]\n");
- print(" bbox\n");
- print(" cvar_changes\n");
- print(" cvar_purechanges\n");
- print(" find classname\n");
- print(" extendmatchtime\n");
- print(" reducematchtime\n");
- print(" warp [level]\n");
- GameCommand_Vote("help", world);
- GameCommand_Ban("help");
- GameCommand_Generic("help");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2adminmsg^7: Send an admin message to a client directly\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc >= 3 && argc <= 4) {
+ if((entno < 0) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ n = 0;
+ for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
+ {
+ client = edict_num(i);
+ if(client.flags & FL_CLIENT)
+ {
+ if(argc == 4)
+ {
+ // make the string console safe
+ s = argv(2);
+ s = strreplace("\n", "", s);
+ s = strreplace("\\", "\\\\", s);
+ s = strreplace("$", "$$", s);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+ }
+ else
+ {
+ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+ sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+ }
+ dprint("Message sent to ", client.netname, "\n");
+ ++n;
+ }
+ }
+ if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2adminmsg^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+ print(" If infobartime is provided, the message will be sent to infobar.\n");
+ print(" Otherwise, it will just be sent as a centerprint message.\n");
+ print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
+ print(" adminmsg 2 \"this message will be a centerprint\"\n");
+ return;
}
+}
- if(GameCommand_Vote(command, world))
- return;
-
- if(GameCommand_Ban(command))
- return;
-
- if(GameCommand_Generic(command))
- return;
-
- if(argv(0) == "printstats")
+void GameCommand_allready(float request)
+{
+ switch(request)
{
- DumpStats(FALSE);
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2allready^7: Restart the server and reset the players\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ ReadyRestart();
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd allready\n");
+ print(" No arguments required.\n");
+ return;
}
+}
- if(argv(0) == "make_mapinfo")
+void GameCommand_allspec(float request, float argc)
+{
+ entity client;
+ float i;
+
+ switch(request)
{
- e = spawn();
- e.classname = "make_mapinfo";
- e.think = make_mapinfo_Think;
- e.nextthink = time;
- MapInfo_Enumerate();
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2allspec^7: Force all players to spectate\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ FOR_EACH_PLAYER(client)
+ {
+ self = client;
+ PutObserverInServer();
+ ++i;
+ }
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); }
+ else { print("No players found to spectate.\n"); }
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd allspec [reason]\n");
+ print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
+ print("See also: ^2moveplayer^7\n");
+ return;
}
+}
- if(argv(0) == "gotomap") if(argc == 2)
+void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found
+{
+ entity client;
+ float entno = stof(argv(1));
+
+ switch(request)
{
- print(GotoMap(argv(1)), "\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2anticheat^7: Create an anticheat report for a client\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not active\n");
+ return;
+ }
+ self = client;
+ anticheat_report();
+ return;
+
+ default:
+ print("Incorrect parameters for ^2anticheat^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ return;
}
+}
- if(argv(0) == "gametype") if(argc == 2)
+void GameCommand_bbox(float request)
+{
+ switch(request)
{
- float t, tsave;
- s = argv(1);
- t = MapInfo_Type_FromString(s);
- tsave = MapInfo_CurrentGametype();
- if(t)
- {
- MapInfo_SwitchGameType(t);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- if(MapInfo_count > 0)
- {
- bprint("Game type successfully switched to ", s, "\n");
- }
+ case GC_REQUEST_HELP:
+ print(" ^2bbox^7: Print detailed information about world size\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
+ print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
+ print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
+ print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
+ print("Solid bounding box size:");
+
+ tracebox('1 0 0' * world.absmin_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmax_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_x));
else
- {
- bprint("Cannot use this game type: no map for it found\n");
- MapInfo_SwitchGameType(tsave);
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- }
- }
- else
- bprint("Game type switch to ", s, " failed: this type does not exist!\n");
- return;
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmax_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmax_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmin_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ tracebox('1 0 0' * world.absmax_x,
+ '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+ '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_x));
+ else
+ print(" ", ftos(trace_endpos_x));
+
+ tracebox('0 1 0' * world.absmax_y,
+ '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+ '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+ '0 1 0' * world.absmin_y,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_y));
+ else
+ print(" ", ftos(trace_endpos_y));
+
+ tracebox('0 0 1' * world.absmax_z,
+ '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+ '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+ '0 0 1' * world.absmin_z,
+ MOVE_WORLDONLY,
+ world);
+ if(trace_startsolid)
+ print(" ", ftos(world.absmax_z));
+ else
+ print(" ", ftos(trace_endpos_z));
+
+ print("\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd bbox\n");
+ print(" No arguments required.\n");
+ print("See also: ^2gettaginfo^7\n");
+ return;
}
+}
- if(argv(0) == "adminmsg")
- if(argc >= 3 && argc <= 4)
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
+{
+ entity bot;
+
+ switch(request)
{
- entno = stof(argv(1));
-
- if((entno < 0) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
+ case GC_REQUEST_HELP:
+ print(" ^2bot_cmd^7: Control and send commands to bots\n");
return;
- }
-
- n = 0;
- for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
- {
- client = edict_num(i);
- if(client.flags & FL_CLIENT)
+
+ case GC_REQUEST_COMMAND:
+ if(argv(1) == "reset")
+ {
+ bot_resetqueues();
+ return;
+ }
+ else if(argv(1) == "load" && argc == 3)
{
- if(argc == 4)
+ float fh, i;
+ string s;
+ fh = fopen(argv(2), FILE_READ);
+ if(fh < 0)
+ {
+ print("cannot open the file\n");
+ return;
+ }
+
+ i = 0;
+ while((s = fgets(fh)))
{
- s = argv(2);
- s = strreplace("\n", "", s);
- s = strreplace("\\", "\\\\", s);
- s = strreplace("$", "$$", s);
- s = strreplace("\"", "\\\"", s);
- stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+ argc = tokenize_console(s);
+
+ if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ {
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
++ if(argv(2) == "reset")
++ {
++ bot_resetqueues();
++ }
++ else if(argv(2) == "setbots")
++ {
++ cvar_settemp("minplayers", "0");
++ cvar_settemp("bot_number", argv(3));
++ if(!bot_fixcount())
++ print("Sorry, could not set requested bot count\n");
++ }
++ else
++ {
++ // let's start at token 2 so we can skip sv_cmd bot_cmd
++ bot = find_bot_by_number(stof(argv(2)));
++ if(bot == world)
++ bot = find_bot_by_name(argv(2));
++ if(bot)
++ bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
++ }
+ }
+ else
+ localcmd(strcat(s, "\n"));
+
+ ++i;
}
+ print(ftos(i), " commands read\n");
+ fclose(fh);
+ return;
+ }
+ else if(argv(1) == "help")
+ {
+ if(argv(2))
+ bot_cmdhelp(argv(2));
else
+ bot_list_commands();
+ return;
+ }
+ else if(argc >= 3) // this comes last
+ {
+ bot = find_bot_by_number(stof(argv(1)));
+ if(bot == world)
+ bot = find_bot_by_name(argv(1));
+ if(bot)
{
- centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
- sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+ print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+ bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
+ return;
}
- print("Message sent to ", client.netname, "\n");
- ++n;
+ else
+ print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
}
- }
- if(!n)
- print("Client not found\n");
-
- return;
+
+ default:
+ print("Incorrect parameters for ^2bot_cmd^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
+ print(" 'client' can be either the name or entity id of the bot\n");
+ print(" For full list of commands, see bot_cmd help [command].\n");
+ print("Examples: bot_cmd <id> cc \"say something\"\n");
+ print(" bot_cmd <id> presskey jump\n");
+ return;
}
+}
- if(argv(0) == "savedb") if(argc == 2)
+void GameCommand_cointoss(float request, float argc)
+{
+ entity client;
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
+
+ switch(request)
{
- db_save(ServerProgsDB, argv(1));
- print("DB saved.\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2cointoss^7: Flip a virtual coin and give random result\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ FOR_EACH_CLIENT(client)
+ centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+ bprint(strcat("^3Throwing coin... Result: ", choice));
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+ print(" Where 'result1' and 'result2' are user created options.\n");
+ return;
}
+}
- if(argv(0) == "dumpdb") if(argc == 2)
+void GameCommand_cvar_changes(float request)
+{
+ switch(request)
{
- db_dump(ServerProgsDB, argv(1));
- print("DB dumped.\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ print(cvar_changes);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd cvar_changes\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_purechanges^7\n");
+ return;
}
+}
- if(argv(0) == "loaddb") if(argc == 2)
+void GameCommand_cvar_purechanges(float request)
+{
+ switch(request)
{
- db_close(ServerProgsDB);
- ServerProgsDB = db_load(argv(1));
- print("DB loaded.\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ print(cvar_purechanges);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd cvar_purechanges\n");
+ print(" No arguments required.\n");
+ print("See also: ^2cvar_changes^7\n");
+ return;
}
+}
- if (argv(0) == "nospectators")
+void GameCommand_database(float request, float argc)
+{
+ switch(request)
{
- blockSpectators = 1;
- entity plr;
- FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
- {
- if(plr.classname == "spectator" || plr.classname == "observer")
+ case GC_REQUEST_HELP:
+ print(" ^2database^7: Extra controls of the serverprogs database\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc == 3)
{
- plr.spectatortime = time;
- sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ if(argv(1) == "save")
+ {
+ db_save(ServerProgsDB, argv(2));
+ print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
+ return;
+ }
+ else if(argv(1) == "dump")
+ {
+ db_dump(ServerProgsDB, argv(2));
+ print("DB dumped.\n"); // wtf does this do?
+ return;
+ }
+ else if(argv(1) == "load")
+ {
+ db_close(ServerProgsDB);
+ ServerProgsDB = db_load(argv(2));
+ print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
+ return;
+ }
}
- }
- bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
- return;
+
+ default:
+ print("Incorrect parameters for ^2database^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd database action filename\n");
+ print(" Where 'action' is the command to complete,\n");
+ print(" and 'filename' is what it acts upon.\n");
+ print(" Full list of commands here: \"save, dump, load.\"\n");
+ return;
}
+}
- if (argv(0) == "lockteams")
+void GameCommand_defer_clear(float request, float argc)
+{
+ entity client;
+ float entno = stof(argv(1));
+
+ switch(request)
{
- if(teamplay)
- {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
- else
- bprint("That command can only be used in a team-based gamemode.\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2defer_clear^7: Clear all queued defer commands for client\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc == 2)
+ {
+ // player_id is out of range
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if not(client.flags & FL_CLIENT) {
+ print("Player ", argv(1), " doesn't exist\n");
+ return;
+ }
+ if(clienttype(client) == CLIENTTYPE_BOT) {
+ print("Player ", argv(1), " (", client.netname, ") is a bot\n");
+ return;
+ }
+ stuffcmd(client, "defer clear\n");
+ print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2defer_clear^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
+ print(" where 'clientnumber' is player entity number.\n");
+ print("See also: ^2defer_clear_all^7\n");
+ return;
}
+}
- if (argv(0) == "unlockteams")
- {
- if(teamplay)
- {
- lockteams = 0;
- bprint("^1The teams are now unlocked.\n");
- }
- else
- bprint("That command can only be used in a team-based gamemode.\n");
- return;
- }
- if(argv(0) == "movetoteam") if(argc == 3 || argc == 4) {
- // sv_cmd movetoteam player_id team_colour
- // sv_cmd movetoteam player_id team_colour type_of_move
-
- // type of move
- // 0 (00) automove centerprint, admin message
- // 1 (01) automove centerprint, no admin message
- // 2 (10) no centerprint, admin message
- // 3 (11) no centerprint, no admin message
-
- if(!teamplay) { // death match
- print("Currently not playing a team game\n");
+void GameCommand_defer_clear_all(float request)
+{
+ entity client;
+ float i;
+ float argc;
+
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
return;
- }
-
- entno = stof(argv(1));
-
- // player_id is out of range
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
+
+ case GC_REQUEST_COMMAND:
+ FOR_EACH_CLIENT(client)
+ {
+ argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
+ ++i;
+ }
+ if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
return;
- }
-
- client = edict_num(entno);
-
- // player entity is not a client
- if not(client.flags & FL_CLIENT) {
- print("Player ", argv(1), " doesn't exist\n");
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd defer_clear_all\n");
+ print(" No arguments required.\n");
+ print("See also: ^2defer_clear^7\n");
return;
- }
-
- // find the team to move the player to
- float team_colour;
- float save;
-
- save = client.team_forced;
- client.team_forced = 0;
-
- team_colour = ColourToNumber(argv(2));
+ }
+}
- if(team_colour == client.team) { // player already on the team
- print("Player ", argv(1), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), "\n");
- // keep the forcing undone
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2delrec^7: Delete race time record for a map\n");
return;
- } else if(team_colour == 0) // auto team
- team_colour = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
- else
- CheckAllowedTeams(client);
-
- client.team_forced = save;
-
- switch(team_colour) {
- case COLOR_TEAM1:
- if(c1 == -1) {
- print("Sorry, there isn't a red team\n");
- return;
- }
- break;
-
- case COLOR_TEAM2:
- if(c2 == -1) {
- print("Sorry, there isn't a blue team\n");
- return;
- }
- break;
-
- case COLOR_TEAM3:
- if(c3 == -1) {
- print("Sorry, there isn't a yellow team\n");
- return;
- }
- break;
-
- case COLOR_TEAM4:
- if(c4 == -1) {
- print("Sorry, there isn't a pink team\n");
- return;
- }
- break;
-
- default:
- print("Sorry, team ", argv(2), " doesn't exist\n");
+
+ case GC_REQUEST_COMMAND:
+ if(argv(1))
+ {
+ if(argv(2))
+ race_deleteTime(argv(2), stof(argv(1)));
+ else
+ race_deleteTime(GetMapname(), stof(argv(1)));
return;
- }
- print("Player ", argv(1), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_colour), "\n");
-
- client.team_forced = 0;
- MoveToTeam(client, team_colour, 6, stof(argv(3)));
-
- return;
- }
- if (argv(0) == "teamstatus")
- {
- Score_NicePrint(world);
- return;
- }
- if (argv(0) == "allready")
- {
- ReadyRestart();
- return;
- }
- if (argv(0) == "effectindexdump")
- {
- EffectIndexDump();
- return;
- }
- if (argv(0) == "radarmap")
- {
- RadarMap(argc);
- return;
- }
- if (argv(0) == "bbox")
- {
- BBox();
- return;
- }
- if (argv(0) == "cvar_changes")
- {
- print(cvar_changes);
- return;
- }
- if (argv(0) == "cvar_purechanges")
- {
- print(cvar_purechanges);
- return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2delrec^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
+ print(" 'ranking' is which ranking level to clear up to, \n");
+ print(" it will clear all records up to nth place.\n");
+ print(" if 'map' is not provided it will use current map.\n");
+ return;
}
- if (argv(0) == "find") if(argc == 2)
+}
+
+void GameCommand_effectindexdump(float request)
+{
+ float fh, d;
+ string s;
+
+ switch(request)
{
- for(client = world; (client = find(client, classname, argv(1))); )
- print(etos(client), "\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ d = db_create();
+ print("begin of effects list\n");
+ db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
+ db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+ db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
+ db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
+ db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
+ db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+ db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
+ db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+ db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
+ db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+ db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
+ db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
+ db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
+ db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
+ db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
+ db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
+ db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
+ db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
+ db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
+ db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
+ db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
+ db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+ db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+ db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
+ db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
+ db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
+ db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
+ db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
+ db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+ db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+ db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
+ db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+ db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+ db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
+ db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
+
+ fh = fopen("effectinfo.txt", FILE_READ);
+ while((s = fgets(fh)))
+ {
- tokenize(s); // tokenize_console would hit the loop counter :(
++ tokenize_console(s);
+ if(argv(0) == "effect")
+ {
+ if(db_get(d, argv(1)) != "1")
+ {
+ if(particleeffectnum(argv(1)) >= 0)
+ print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
+ db_put(d, argv(1), "1");
+ }
+ }
+ }
+ print("end of effects list\n");
+
+ db_close(d);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd effectindexdump\n");
+ print(" No arguments required.\n");
+ return;
}
- if (argv(0) == "records")
+}
+
+void GameCommand_extendmatchtime(float request)
+{
+ switch(request)
{
- for (i = 0; i < 10; ++i)
- print(records_reply[i]);
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd extendmatchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2reducematchtime^7\n");
+ return;
}
- if (argv(0) == "ladder")
+}
+
+void GameCommand_find(float request, float argc)
+{
+ entity client;
+
+ switch(request)
{
- print(ladder_reply);
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2find^7: Search through entities for matching classname\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ for(client = world; (client = find(client, classname, argv(1))); )
+ print(etos(client), "\n");
+ return;
+
+ default:
+ print("Incorrect parameters for ^2find^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd find classname\n");
+ print(" Where 'classname' is the classname to search for.\n");
+ return;
}
- if (argv(0) == "rankings")
+}
+
+void GameCommand_gametype(float request, float argc)
+{
+ string s = argv(1);
+ float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+
+ switch(request)
{
- strunzone(rankings_reply);
- rankings_reply = strzone(getrankings());
- print(rankings_reply);
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2gametype^7: Simple command to change the active gametype\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(t)
+ {
+ MapInfo_SwitchGameType(t);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ if(MapInfo_count > 0)
+ bprint("Game type successfully switched to ", s, "\n");
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ }
+ else
+ bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ return;
+
+ default:
+ print("Incorrect parameters for ^2gametype^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd gametype mode\n");
+ print(" Where 'mode' is the gametype mode to switch to.\n");
+ print("See also: ^2gotomap^7\n");
+ return;
}
+}
- if(argv(0) == "cointoss")
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+{
+ entity tmp_entity;
+ float i;
+ vector v;
+
+ switch(request)
{
- bprint("^3Throwing coin... Result: ");
- if (random() > 0.5)
- bprint("^1heads ^3!\n");
- else
- bprint("^1tails ^3!\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2gettaginfo^7: Get specific information about a weapon model\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc >= 4)
+ {
+ tmp_entity = spawn();
+ if(argv(1) == "w")
+ setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ else
+ {
+ precache_model(argv(1));
+ setmodel(tmp_entity, argv(1));
+ }
+ tmp_entity.frame = stof(argv(2));
+ if(substring(argv(3), 0, 1) == "#")
+ i = stof(substring(argv(3), 1, -1));
+ else
+ i = gettagindex(tmp_entity, argv(3));
+ if(i)
+ {
+ v = gettaginfo(tmp_entity, i);
+ print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
+ print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
+ print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
+ print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
+ print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
+ print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
+ print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
+ if(argc >= 6)
+ {
+ v_y = -v_y;
+ localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+ }
+ }
+ else
+ print("bone not found\n");
+
+ remove(tmp_entity);
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2gettaginfo^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd gettaginfo\n");
+ print(" FIXME: Arguments currently unknown\n");
+ print("See also: ^2bbox^7\n");
+ return;
}
+}
- if(argv(0) == "__FORCE_READY_RESTART")
+void GameCommand_gotomap(float request, float argc)
+{
+ switch(request)
{
- reset_map(FALSE);
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2gotomap^7: Simple command to switch to another map\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc == 2)
+ {
+ print(GotoMap(argv(1)), "\n");
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2gotomap^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd gotomap map\n");
+ print(" Where 'map' is the *.bsp file to change to.\n");
+ print("See also: ^2gametype^7\n");
+ return;
}
+}
- if(argv(0) == "debug_shotorg")
+void GameCommand_ladder(float request)
+{
+ switch(request)
{
- debug_shotorg = stov(argv(1));
- debug_shotorg_y = -debug_shotorg_y;
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2ladder^7: Get information about top players if supported\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ print(ladder_reply);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd ladder\n");
+ print(" No arguments required.\n");
+ return;
}
+}
- if(argv(0) == "gettaginfo") if(argc >= 4)
+void GameCommand_lockteams(float request)
+{
+ switch(request)
{
- e = spawn();
- if(argv(1) == "w")
- setmodel(e, (nextent(world)).weaponentity.model);
- else
- {
- precache_model(argv(1));
- setmodel(e, argv(1));
- }
- e.frame = stof(argv(2));
- if(substring(argv(3), 0, 1) == "#")
- i = stof(substring(argv(3), 1, -1));
- else
- i = gettagindex(e, argv(3));
- if(i)
- {
- v = gettaginfo(e, i);
- print("model ", e.model, " frame ", ftos(e.frame), " tag ", gettaginfo_name);
- print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
- print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
- print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
- print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
- print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
- print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
- if(argc >= 6)
+ case GC_REQUEST_HELP:
+ print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(teamplay)
{
- v_y = -v_y;
- localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
}
- }
- else
- print("bone not found\n");
- remove(e);
- return;
+ else
+ bprint("That command can only be used in a team-based gamemode.\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd lockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2unlockteams^7\n");
+ return;
}
+}
- if(argv(0) == "time")
+void GameCommand_make_mapinfo(float request) // UNTESTED
+{
+ entity tmp_entity;
+
+ switch(request)
{
- print("time = ", ftos(time), "\n");
- print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
- print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
- print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
- print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
- print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ tmp_entity = spawn();
+ tmp_entity.classname = "make_mapinfo";
+ tmp_entity.think = make_mapinfo_Think;
+ tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
+ MapInfo_Enumerate();
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd make_mapinfo\n");
+ print(" No arguments required.\n");
+ return;
}
+}
- if(argv(0) == "tracebug")
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore?
+{
+ switch(request)
{
- print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
- for(;;)
- {
- vector org, delta, start, end, p, q, q0, pos;
- float safe, unsafe, dq, dqf;
-
- org = world.mins;
- delta = world.maxs - world.mins;
-
- start_x = org_x + random() * delta_x;
- start_y = org_y + random() * delta_y;
- start_z = org_z + random() * delta_z;
-
- end_x = org_x + random() * delta_x;
- end_y = org_y + random() * delta_y;
- end_z = org_z + random() * delta_z;
-
- start = stov(vtos(start));
- end = stov(vtos(end));
+ case GC_REQUEST_HELP:
+ print(" ^2modelbug^7: foobar\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ modelbug();
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd modelbug\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- if(!trace_startsolid)
- {
- p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
- if(trace_startsolid || trace_fraction == 1)
+void GameCommand_moveplayer(float request, float argc)
+{
+ entity client;
+ string targets = argv(1);
+ string destination = argv(2);
+ string notify = argv(3);
+ float i;
+ argc = tokenizebyseparator(targets, ","); // re-use argc for the targets
+
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2moveplayer^7: Change the team/status of a player\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ // lets see if the target(s) even actually exist.
+ if((targets) && (destination))
+ {
+ for(i = 0; i < argc; ++i)
{
- rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
-
- if(trace_startsolid)
+ // Check to see if the player is a valid target
+ if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range
{
- // how much do we need to back off?
- safe = 1;
- unsafe = 0;
- for(;;)
+ print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
+ continue;
+ }
+ client = edict_num(stof(argv(i)));
+ if not(client.flags & FL_CLIENT) // player entity is not a client
+ {
+ print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n")));
+ continue;
+ }
+
+ // Where are we putting this player?
+ if(destination == "spec" || destination == "spectator")
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
{
- pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
+ self = client;
+ PutObserverInServer();
+ }
+ else
+ {
+ print("Player ", argv(i), " (", client.netname, ") is already spectating.\n");
+ }
+ return;
+ }
+ else
+ {
+ if(client.classname != "spectator" && client.classname != "observer")
+ {
+ if(teamplay)
{
- if((safe + unsafe) * 0.5 == unsafe)
- break;
- unsafe = (safe + unsafe) * 0.5;
+ // set up
+ float team_color;
+ float save = client.team_forced;
+ client.team_forced = 0;
+
+ // find the team to move the player to
+ team_color = ColourToNumber(destination);
+ if(team_color == client.team) // already on the destination team
+ {
+ // keep the forcing undone
+ print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n");
+ return;
+ }
+ else if(team_color == 0) // auto team
+ {
+ team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+ }
+ else
+ {
+ CheckAllowedTeams(client);
+ }
+ client.team_forced = save;
+
+ // Check to see if the destination team is even available
+ switch(team_color)
+ {
+ case COLOR_TEAM1:
+ if(c1 == -1) {
+ print("Sorry, can't move player to red team if it doesn't exist.\n");
+ return;
+ }
+ break;
+
+ case COLOR_TEAM2:
+ if(c2 == -1) {
+ print("Sorry, can't move player to blue team if it doesn't exist.\n");
+ return;
+ }
+ break;
+
+ case COLOR_TEAM3:
+ if(c3 == -1) {
+ print("Sorry, can't move player to yellow team if it doesn't exist.\n");
+ return;
+ }
+ break;
+
+ case COLOR_TEAM4:
+ if(c4 == -1) {
+ print("Sorry, can't move player to pink team if it doesn't exist.\n");
+ return;
+ }
+ break;
+
+ default:
+ print("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
+ return;
+ }
+
+ // If so, lets continue and finally move the player
+ client.team_forced = 0;
+ MoveToTeam(client, team_color, 6, stof(notify));
+ print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+ return;
}
else
{
- if((safe + unsafe) * 0.5 == safe)
- break;
- safe = (safe + unsafe) * 0.5;
+ print("Can't change teams when currently not playing a team game.\n");
+ return;
}
}
-
- print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
- print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
-
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
else
- print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- break;
- }
-
- q0 = p;
- dq = 0;
- dqf = 1;
- for(;;)
- {
- q = p + normalize(end - p) * (dq + dqf);
- if(q == q0)
- break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- error("THIS ONE cannot happen");
- if(trace_fraction > 0)
- dq += dqf * trace_fraction;
- dqf *= 0.5;
- q0 = q;
- }
- if(dq > 0)
- {
- print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
- break;
+ {
+ print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ return;
+ }
}
}
+ print("No acceptable players given, aborting.\n");
+ return; // still correct parameters so return to avoid usage print
}
- }
+
+ default:
+ print("Incorrect parameters for ^2moveplayer^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
+ print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+ print(" 'destination' is what to send the player to, be it team or spectating\n");
+ print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
+ print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n");
+ print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
+ print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
+ print("Examples: moveplayer 1,3,5 red 3\n");
+ print(" moveplayer 2 spec \n");
+ print("See also: ^2allspec^7\n");
+ return;
}
+}
- if(argv(0) == "tracebug2")
+void GameCommand_nospectators(float request)
+{
+ switch(request)
{
- e = nextent(world);
- float f;
- vector vv, dv;
- tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
- vv = trace_endpos;
- if(trace_fraction == 1)
- {
- print("not above ground, aborting\n");
+ case GC_REQUEST_HELP:
+ print(" ^2nospectators^7: Automatically remove spectators from a match\n");
return;
- }
- f = 0;
- for(i = 0; i < 100000; ++i)
- {
- dv = randomvec();
- if(dv_z > 0)
- dv = -1 * dv;
- tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if(trace_startsolid)
- print("bug 1\n");
- if(trace_fraction == 1)
- if(dv_z < f)
+
+ case GC_REQUEST_COMMAND:
+ blockSpectators = 1;
+ entity plr;
+ FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
{
- print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
- print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
- f = dv_z;
+ if(plr.classname == "spectator" || plr.classname == "observer")
+ {
+ plr.spectatortime = time;
+ sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+ }
}
- }
- print("highest possible dist: ", ftos(f), "\n");
- return;
+ bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd nospectators\n");
+ print(" No arguments required.\n");
+ return;
}
+}
- if(argv(0) == "tracewalk")
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+ switch(request)
{
- e = nextent(world);
- if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
- print("can walk\n");
- else
- print("cannot walk\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ onslaught_updatelinks();
+ print("ONS links updated\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+ print(" No arguments required.\n");
+ return;
}
+}
- if(argv(0) == "onslaught_updatelinks")
+void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
+{
+ entity client;
+ float i, n, entno;
+ string s;
+
+ switch(request)
{
- onslaught_updatelinks();
- print("ONS links updated\n");
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2playerdemo^7: Control the ability to save demos of players\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argv(1) == "read")
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
+ return;
+ }
+ else if(argv(1) == "write")
+ {
+ entno = stof(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
+ return;
+ }
+ else if(argv(1) == "auto_read_and_write")
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+ return;
+ }
+ else if(argv(1) == "auto_read")
+ {
+ s = argv(2);
+ n = stof(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+ return;
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd \n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
}
+}
- if(argv(0) == "bot_cmd")
+void GameCommand_printstats(float request)
+{
+ switch(request)
{
- entity bot;
+ case GC_REQUEST_HELP:
+ print(" ^2printstats^7: foobar\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ DumpStats(FALSE);
+ print("stats dumped.\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd printstats\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
- if(argv(1) == "help")
- {
- if(argc==2)
+void GameCommand_radarmap(float request, float argc)
+{
+ float i;
+
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2radarmap^7: Generate a radar image of the map\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(!radarmapper)
{
- bot_list_commands();
- print("\nsv_cmd bot_cmd reset #Clear the cmd queues of all bots\n");
- print("sv_cmd bot_cmd load <file> #Load script file\n");
- print("\nUse sv_cmd bot_cmd help <command> for more\n\n");
- return;
+ radarmapper = spawn();
+ radarmapper.classname = "radarmapper";
+ radarmapper.think = RadarMap_Think;
+ radarmapper.nextthink = time;
+ radarmapper.count = 8; // default to the --trace method, as it is faster now
+ radarmapper.ltime = 1;
+ radarmapper.size = '512 512 1';
+
+ for(i = 1; i < argc; ++i)
+ {
+ switch(argv(i))
+ {
+ case "--force": { radarmapper.count |= 1; break; }
+ case "--loop": { radarmapper.count |= 2; break; }
+ case "--quit": { radarmapper.count |= 4; break; }
+ case "--block": { radarmapper.count &~= 24; break; }
+ case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; }
+ case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; }
+ case "--lineblock": { radarmapper.count |= 24; break; }
+ case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call
+ case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call
+ case "--res": // minor alias
+ case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; }
+ case "--qual": // minor alias
+ case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; }
+
+ default:
+ i = argc;
+ remove(radarmapper);
+ radarmapper = world;
+ break;
+ }
+ }
+
+ if(radarmapper) // after doing the arguments, see if we successfully went forward.
+ {
+ print("Radarmap entity spawned.\n");
+ return; // if so, don't print usage.
+ }
}
+
+ default:
+ print("Incorrect parameters for ^2radarmap^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+ print(" The quality factor Q is roughly proportional to the time taken.\n");
+ print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+ return;
+ }
+}
- bot_cmdhelp(argv(2));
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2rankings^7: Print information about rankings\n");
return;
- }
+
+ case GC_REQUEST_COMMAND:
+ strunzone(rankings_reply);
+ rankings_reply = strzone(getrankings());
+ print(rankings_reply);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd rankings\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
- // Clear all bot queues
- if(argv(1) == "reset")
- {
- bot_resetqueues();
+void GameCommand_records(float request)
+{
+ float i;
+
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2records^7: List top 10 records for the current map\n");
return;
- }
+
+ case GC_REQUEST_COMMAND:
+ for (i = 0; i < 10; ++i)
+ print(records_reply[i]);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd records\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
- // set bot count
- if(argv(1) == "setbots")
- {
+void GameCommand_reducematchtime(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd reducematchtime\n");
+ print(" No arguments required.\n");
+ print("See also: ^2extendmatchtime^7\n");
+ return;
+ }
+}
+
++void GameCommand_setbots(float request, float argc)
++{
++ switch(request)
++ {
++ case GC_REQUEST_HELP:
++ print(" ^2setbots^7: Change the values of bot_number and minplayers immediately to change the bot count\n");
++ return;
++
++ case GC_REQUEST_COMMAND:
+ if(argc >= 3 && argv(1) == "setbots")
+ {
+ cvar_settemp("minplayers", "0");
+ cvar_settemp("bot_number", argv(2));
+ bot_fixcount();
- }
- }
-
- // Load cmds from file
- if(argv(1) == "load" && argc == 3)
- {
- float fh;
- fh = fopen(argv(2), FILE_READ);
- if(fh < 0)
- {
- print("cannot open the file\n");
+ return;
+ }
++
++ default:
++ case GC_REQUEST_USAGE:
++ print("\nUsage:^3 sv_cmd setbots botnumber\n");
++ print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
++ print("See also: ^2bot_cmd^7\n");
++ return;
++ }
++}
+
- i = 0;
- while((s = fgets(fh)))
+void GameCommand_stuffto(float request, float argc)
+{
+ // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+ // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+ // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+
+ entity client;
+ float entno;
+
+ #ifdef STUFFTO_ENABLED
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2stuffto^7: Send a command to be executed on a client\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc == 3)
{
- argc = tokenize_console(s);
-
- if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ entno = stof(argv(1));
+ client = world;
+ if(entno <= maxclients)
+ client = edict_num(entno);
+ if(client.flags & FL_CLIENT)
{
- if(argv(2) == "reset")
- {
- bot_resetqueues();
- }
- else if(argv(2) == "setbots")
- {
- cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(3));
- if(!bot_fixcount())
- print("Sorry, could not set requested bot count\n");
- }
- else
- {
- // let's start at token 2 so we can skip sv_cmd bot_cmd
- bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
- }
+ stuffcmd(client, strcat("\n", argv(2), "\n"));
+ print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
}
else
- localcmd(strcat(s, "\n"));
-
- ++i;
+ print(strcat("Client (", argv(1) ,") not found.\n"));
+
+ return;
}
-
- print(ftos(i), " commands read\n");
-
- fclose(fh);
-
- return;
- }
-
- if(argc < 3)
- {
- print("Usage: sv_cmd bot_cmd <bot name or number> <command> [argument]\n");
- print("Examples: bot_cmd <id> cc \"say something\"\n");
- print(" bot_cmd <id> presskey jump\n");
- print(" .. or sv_cmd bot_cmd help <command> for more\n");
+
+ default:
+ print("Incorrect parameters for ^2stuffto^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+ print(" FIXME: Arguments currently unknown\n");
return;
- }
-
- bot = find_bot_by_number(stof(argv(1)));
- if(bot == world)
- bot = find_bot_by_name(argv(1));
-
- if(bot)
- bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
- else
- print(strcat("Error: Unable to find a bot with the name or number '",argv(1),"'\n"));
-
+ }
+ #else // give the response for missing command to fake them out ;3
+ if(request == GC_REQUEST_COMMAND)
+ {
+ print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
return;
}
+ #endif
+}
- if(argv(0) == "playerdemo")
+void GameCommand_teamstatus(float request)
+{
+ switch(request)
{
- if(argv(1) == "read")
- {
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
- return;
- }
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
- else if(argv(1) == "write")
- {
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
- return;
- }
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
+ case GC_REQUEST_HELP:
+ print(" ^2teamstatus^7: Show information about player and team scores\n");
return;
- }
- else if(argv(1) == "auto_read_and_write")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+
+ case GC_REQUEST_COMMAND:
+ Score_NicePrint(world);
return;
- }
- else if(argv(1) == "auto_read")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd teamstatus\n");
+ print(" No arguments required.\n");
return;
- }
}
+}
- if(argv(0) == "anticheat")
+void GameCommand_time(float request)
+{
+ switch(request)
{
- entno = stof(argv(1));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
+ case GC_REQUEST_HELP:
+ print(" ^2time^7: Print different formats/readouts of time\n");
return;
- }
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not active\n");
+
+ case GC_REQUEST_COMMAND:
+ print("time = ", ftos(time), "\n");
+ print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+ print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+ print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+ print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+ print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+ print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd time\n");
+ print(" No arguments required.\n");
return;
- }
- self = client;
- anticheat_report();
- return;
}
+}
- if(argv(0) == "defer_clear")
- if(argc == 2)
+void GameCommand_trace(float request, float argc)
+{
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+
+ switch(request)
{
- entno = stof(argv(1));
-
- // player_id is out of range
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(1), " doesn't exist\n");
+ case GC_REQUEST_HELP:
+ print(" ^2trace^7: Various debugging tools with tracing\n");
return;
- }
+
+ case GC_REQUEST_COMMAND:
+ switch(argv(1))
+ {
+ case "debug":
+ print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ for(;;)
+ {
+ org = world.mins;
+ delta = world.maxs - world.mins;
- client = edict_num(entno);
+ start_x = org_x + random() * delta_x;
+ start_y = org_y + random() * delta_y;
+ start_z = org_z + random() * delta_z;
- if not(client.flags & FL_CLIENT) {
- print("Player ", argv(1), " doesn't exist\n");
- return;
- }
+ end_x = org_x + random() * delta_x;
+ end_y = org_y + random() * delta_y;
+ end_z = org_z + random() * delta_z;
- if(clienttype(client) == CLIENTTYPE_BOT) {
- print("Player ", argv(1), " (", client.netname, ") is a bot\n");
- return;
- }
+ start = stov(vtos(start));
+ end = stov(vtos(end));
- stuffcmd(client, "defer clear\n");
- print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
- return;
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ if(!trace_startsolid)
+ {
+ p = trace_endpos;
+ tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid || trace_fraction == 1)
+ {
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+ if(trace_startsolid)
+ {
+ // how much do we need to back off?
+ safe = 1;
+ unsafe = 0;
+ for(;;)
+ {
+ pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+ tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ {
+ if((safe + unsafe) * 0.5 == unsafe)
+ break;
+ unsafe = (safe + unsafe) * 0.5;
+ }
+ else
+ {
+ if((safe + unsafe) * 0.5 == safe)
+ break;
+ safe = (safe + unsafe) * 0.5;
+ }
+ }
+
+ print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+ print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+ tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else
+ print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ break;
+ }
+
+ q0 = p;
+ dq = 0;
+ dqf = 1;
+ for(;;)
+ {
+ q = p + normalize(end - p) * (dq + dqf);
+ if(q == q0)
+ break;
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ error("THIS ONE cannot happen");
+ if(trace_fraction > 0)
+ dq += dqf * trace_fraction;
+ dqf *= 0.5;
+ q0 = q;
+ }
+ if(dq > 0)
+ {
+ print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ break;
+ }
+ }
+ }
+ }
+ return;
+
+ case "debug2":
+ e = nextent(world);
+ tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+ vv = trace_endpos;
+ if(trace_fraction == 1)
+ {
+ print("not above ground, aborting\n");
+ return;
+ }
+ f = 0;
+ for(i = 0; i < 100000; ++i)
+ {
+ dv = randomvec();
+ if(dv_z > 0)
+ dv = -1 * dv;
+ tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ print("bug 1\n");
+ if(trace_fraction == 1)
+ if(dv_z < f)
+ {
+ print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+ print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv_z;
+ }
+ }
+ print("highest possible dist: ", ftos(f), "\n");
+ return;
+
+ case "walk":
+ if(argc == 3)
+ {
+ e = nextent(world);
+ if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ print("can walk\n");
+ else
+ print("cannot walk\n");
+ return;
+ }
+
+ case "showline":
+ if(argc == 3)
+ {
+ vv = stov(argv(1));
+ dv = stov(argv(2));
+ traceline(vv, dv, MOVE_NORMAL, world);
+ trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+ trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+ return;
+ }
+
+ // no default case, just go straight to "invalid arguments"
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
}
+}
- if(argv(0) == "defer_clear_all")
- {
- FOR_EACH_CLIENTSLOT(client)
- GameCommand(strcat("defer_clear ", ftos(num_for_edict(client))));
-
- return;
- }
- if(argv(0) == "delrec")
+void GameCommand_unlockteams(float request)
+{
+ switch(request)
{
- if(argv(2) != "")
- race_deleteTime(argv(2), stof(argv(1)));
- else
- race_deleteTime(GetMapname(), stof(argv(1)));
-
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(teamplay)
+ {
+ lockteams = 0;
+ bprint("^1The teams are now unlocked.\n");
+ }
+ else
+ bprint("That command can only be used in a team-based gamemode.\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd unlockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2lockteams^7\n");
+ return;
}
+}
- if(argv(0) == "showtraceline")
+void GameCommand_warp(float request, float argc)
+{
+ switch (request)
{
- vector src, dst;
- src = stov(argv(1));
- dst = stov(argv(2));
- traceline(src, dst, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), src, trace_endpos);
- trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dst);
- return;
+ case GC_REQUEST_HELP:
+ print(" ^2warp^7: Choose different level in campaign\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(autocvar_g_campaign)
+ {
+
+ if(argc >= 2)
+ {
+ CampaignLevelWarp(stof(argv(1)));
+ print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ }
+ else
+ {
+ CampaignLevelWarp(-1);
+ print("Successfully warped to next campaign level.\n");
+ }
+ }
+ else
+ print("Not in campaign, can't level warp\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd level\n");
+ print(" 'level' is the level to change campaign mode to.\n");
+ return;
}
+}
+
- if(argv(0) == "extendmatchtime")
+// =========================================
+// Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+ // ===== TODO list =====
+ // find all FIXME's and TODO'S and UNTESTED'S and finish them :P
+
+ float search_request_type;
+ float argc = tokenize_console(command);
+
+ if(strtolower(argv(0)) == "help")
{
- changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
+ if(argc == 1)
+ {
+ print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+ GameCommand_adminmsg(GC_REQUEST_HELP, 0);
+ GameCommand_allready(GC_REQUEST_HELP);
+ GameCommand_allspec(GC_REQUEST_HELP, 0);
+ GameCommand_anticheat(GC_REQUEST_HELP, 0);
+ GameCommand_bbox(GC_REQUEST_HELP);
+ GameCommand_bot_cmd(GC_REQUEST_HELP, 0);
+ GameCommand_cointoss(GC_REQUEST_HELP, 0);
+ GameCommand_cvar_changes(GC_REQUEST_HELP);
+ GameCommand_cvar_purechanges(GC_REQUEST_HELP);
+ GameCommand_database(GC_REQUEST_HELP, 0);
+ GameCommand_defer_clear(GC_REQUEST_HELP, 0);
+ GameCommand_defer_clear_all(GC_REQUEST_HELP);
+ GameCommand_delrec(GC_REQUEST_HELP, 0);
+ GameCommand_effectindexdump(GC_REQUEST_HELP);
+ GameCommand_extendmatchtime(GC_REQUEST_HELP);
+ GameCommand_find(GC_REQUEST_HELP, 0);
+ GameCommand_gametype(GC_REQUEST_HELP, 0);
+ GameCommand_gettaginfo(GC_REQUEST_HELP, 0);
+ GameCommand_gotomap(GC_REQUEST_HELP, 0);
+ GameCommand_ladder(GC_REQUEST_HELP);
+ GameCommand_lockteams(GC_REQUEST_HELP);
+ GameCommand_make_mapinfo(GC_REQUEST_HELP);
+ GameCommand_modelbug(GC_REQUEST_HELP);
+ GameCommand_moveplayer(GC_REQUEST_HELP, 0);
+ GameCommand_nospectators(GC_REQUEST_HELP);
+ GameCommand_onslaught_updatelinks(GC_REQUEST_HELP);
+ GameCommand_playerdemo(GC_REQUEST_HELP, 0);
+ GameCommand_printstats(GC_REQUEST_HELP);
+ GameCommand_radarmap(GC_REQUEST_HELP, 0);
+ GameCommand_rankings(GC_REQUEST_HELP);
+ GameCommand_records(GC_REQUEST_HELP);
+ GameCommand_reducematchtime(GC_REQUEST_HELP);
++ GameCommand_setbots(GC_REQUEST_HELP, 0);
+ GameCommand_stuffto(GC_REQUEST_HELP, 0);
+ GameCommand_teamstatus(GC_REQUEST_HELP);
+ GameCommand_time(GC_REQUEST_HELP);
+ GameCommand_trace(GC_REQUEST_HELP, 0);
+ GameCommand_unlockteams(GC_REQUEST_HELP);
+ GameCommand_warp(GC_REQUEST_HELP, 0);
+ GameCommand_Vote("help", world);
+ GameCommand_Ban("help");
+ GameCommand_Generic("help");
+ print("For help about specific commands, type sv_cmd help COMMAND\n");
+ return;
+ }
+ else
+ search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+ }
+ else if(GameCommand_Vote(command, world))
+ {
+ return; // handled by server/vote.qc
}
-
- if(argv(0) == "reducematchtime")
+ else if(GameCommand_Ban(command))
{
- changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
- return;
+ return; // handled by server/ipban.qc
}
-
- if(argv(0) == "modelbug")
+ else if(GameCommand_Generic(command))
{
- modelbug();
- return;
+ return; // handled by common/gamecommand.qc
}
-
- if(argv(0) == "warp")
+ else
+ search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
+
+ switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first.
{
- if(autocvar_g_campaign)
- {
- if(argc >= 2)
- CampaignLevelWarp(stof(argv(1)));
- else
- CampaignLevelWarp(-1);
- }
- else
- print("Not in campaign, can't level warp\n");
+ // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+ // also: keep in alphabetical order, please ;)
+
+ case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break;
+ case "allready": GameCommand_allready(search_request_type); break;
+ case "allspec": GameCommand_allspec(search_request_type, argc); break;
+ case "anticheat": GameCommand_anticheat(search_request_type, argc); break;
+ case "bbox": GameCommand_bbox(search_request_type); break;
+ case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break;
+ case "cointoss": GameCommand_cointoss(search_request_type, argc); break;
+ case "cvar_changes": GameCommand_cvar_changes(search_request_type); break;
+ case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break;
+ case "database": GameCommand_database(search_request_type, argc); break;
+ case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break;
+ case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break;
+ case "delrec": GameCommand_delrec(search_request_type, argc); break;
+ case "effectindexdump": GameCommand_effectindexdump(search_request_type); break;
+ case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break;
+ case "find": GameCommand_find(search_request_type, argc); break;
+ case "gametype": GameCommand_gametype(search_request_type, argc); break;
+ case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break;
+ case "gotomap": GameCommand_gotomap(search_request_type, argc); break;
+ case "ladder": GameCommand_ladder(search_request_type); break;
+ case "lockteams": GameCommand_lockteams(search_request_type); break;
+ case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break;
+ case "modelbug": GameCommand_modelbug(search_request_type); break;
+ case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break;
+ case "nospectators": GameCommand_nospectators(search_request_type); break;
+ case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break;
+ case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break;
+ case "printstats": GameCommand_printstats(search_request_type); break;
+ case "radarmap": GameCommand_radarmap(search_request_type, argc); break;
+ case "rankings": GameCommand_rankings(search_request_type); break;
+ case "records": GameCommand_records(search_request_type); break;
+ case "reducematchtime": GameCommand_reducematchtime(search_request_type); break;
++ case "setbots": GameCommand_setbots(search_request_type, argc); break;
+ case "stuffto": GameCommand_stuffto(search_request_type, argc); break;
+ case "teamstatus": GameCommand_teamstatus(search_request_type); break;
+ case "time": GameCommand_time(search_request_type); break;
+ case "trace": GameCommand_trace(search_request_type, argc); break;
+ case "unlockteams": GameCommand_unlockteams(search_request_type); break;
+ case "warp": GameCommand_warp(search_request_type, argc); break;
+
+ default:
+ print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
}
-
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
-}
-
+}