set g_balance_crylink_weaponthrowable 1
// }}}
// {{{ #8: Vortex
-set g_balance_vortex_charge 1
+set g_balance_vortex_charge 0
set g_balance_vortex_charge_always 0
set g_balance_vortex_charge_animlimit 0.5
set g_balance_vortex_charge_limit 1
set g_balance_vortex_primary_ammo 6
set g_balance_vortex_primary_animtime 0.4
set g_balance_vortex_primary_armorpierce 0
-set g_balance_vortex_primary_damage 80
+set g_balance_vortex_primary_damage 65
set g_balance_vortex_primary_damagefalloff_forcehalflife 0
set g_balance_vortex_primary_damagefalloff_halflife 0
set g_balance_vortex_primary_damagefalloff_maxdist 0
set g_balance_crylink_weaponthrowable 1
// }}}
// {{{ #8: Vortex
-set g_balance_vortex_charge 1
+set g_balance_vortex_charge 0
set g_balance_vortex_charge_always 0
set g_balance_vortex_charge_animlimit 0.5
set g_balance_vortex_charge_limit 1
set g_balance_vortex_primary_ammo 6
set g_balance_vortex_primary_animtime 0.4
set g_balance_vortex_primary_armorpierce 0
-set g_balance_vortex_primary_damage 80
+set g_balance_vortex_primary_damage 65
set g_balance_vortex_primary_damagefalloff_forcehalflife 0
set g_balance_vortex_primary_damagefalloff_halflife 0
set g_balance_vortex_primary_damagefalloff_maxdist 0