heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
}
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
- HUD_Panel_DrawBg(id, pos, mySize, a);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
if(mod_alpha)
- HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+ HUD_Panel_DrawBg(mod_alpha);
if(panel_bg_padding)
{
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;