--- /dev/null
+g_mod_physics Xonotic
+// current Xonotic physics
+
+sv_gravity 650
+sv_maxspeed 360
+sv_maxairspeed 360
+
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 2
+sv_friction 6
+edgefriction 1
+sv_stepheight 34
+// Q1: 16+2
+// Nex: 32+2
+// we try: 24+2
+// samual: 32+2
+
+// actually, what we want is 237 for 160bpm
+// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
+// in this case: 42.48 qu
+// player: 24+45 qu
+// total: 111.48qu
+// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
+// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
+sv_jumpvelocity 235
+sv_wateraccelerate -1
+sv_waterfriction -1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw -0.8
+sv_airaccel_qw_stretchfactor 2
+
+sv_airstopaccelerate 3
+sv_airstrafeaccelerate 18
+sv_maxairstrafespeed 100
+sv_airstrafeaccel_qw -0.95
+sv_aircontrol 0
+sv_aircontrol_penalty 0
+sv_aircontrol_power 2
+sv_airspeedlimit_nonqw 800
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 0
+sv_jumpspeedcap_min ""
+sv_jumpspeedcap_max ""
+sv_jumpspeedcap_max_disable_on_ramps 1
+g_teleport_maxspeed 0