textures/common/antiportal
{
- qer_trans 0.30
- qer_nocarve
- surfaceparm nodraw
- surfaceparm nonsolid
- surfaceparm structural
- surfaceparm trans
- surfaceparm antiportal
+ qer_trans 0.30
+ qer_nocarve
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm structural
+ surfaceparm trans
+ surfaceparm antiportal
}
textures/common/botclip
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nonsolid
- surfaceparm trans
- surfaceparm nomarks
- surfaceparm noimpact
- surfaceparm botclip
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm noimpact
+ surfaceparm botclip
}
textures/common/caulk
{
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nomarks
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nomarks
}
textures/common/forcecaulk
{
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nomarks
- surfaceparm structural
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nomarks
+ surfaceparm structural
}
textures/common/clip
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nonsolid
- surfaceparm trans
- surfaceparm nomarks
- surfaceparm noimpact
- surfaceparm playerclip
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm noimpact
+ surfaceparm playerclip
}
textures/common/donotenter
{
- qer_trans 0.50
- surfaceparm nodraw
- surfaceparm nonsolid
- surfaceparm trans
- surfaceparm nomarks
- surfaceparm donotenter
+ qer_trans 0.50
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm donotenter
}
textures/common/full_clip // silly shader, use weapclip instead
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm playerclip
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm playerclip
}
textures/common/hint // should NOT use surfaceparm hint.. strange but true
{
- qer_nocarve
- qer_trans 0.30
- surfaceparm nodraw
- surfaceparm nonsolid
- surfaceparm structural
- surfaceparm trans
- surfaceparm noimpact
- surfaceparm hint // ydnar: yes it should.
+ qer_nocarve
+ qer_trans 0.30
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm structural
+ surfaceparm trans
+ surfaceparm noimpact
+ surfaceparm hint // ydnar: yes it should.
}
textures/common/hintskip
{
- qer_nocarve
- qer_trans 0.30
- surfaceparm nodraw
- surfaceparm nonsolid
- surfaceparm skip
- surfaceparm structural
- surfaceparm trans
+ qer_nocarve
+ qer_trans 0.30
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm skip
+ surfaceparm structural
+ surfaceparm trans
}
textures/common/invisible // solid, transparent polygons, casts shadows
{
- qer_editorimage textures/common/invisible.tga
- surfaceparm nolightmap
- {
- map textures/common/invisible/invisible.tga
- alphaFunc GE128
- depthWrite
- rgbGen vertex
- }
+ qer_editorimage textures/common/invisible.tga
+ surfaceparm nolightmap
+ {
+ map textures/common/invisible/invisible.tga
+ alphaFunc GE128
+ depthWrite
+ rgbGen vertex
+ }
}
textures/common/nodraw
{
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nonsolid
- surfaceparm trans
- surfaceparm nomarks
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
}
textures/common/nodrawnonsolid
{
- surfaceparm nonsolid
- surfaceparm nolightmap
- surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm nolightmap
+ surfaceparm nodraw
}
textures/common/nodrop
{
- qer_nocarve
- qer_trans 0.5
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nonsolid
- surfaceparm trans
- surfaceparm nomarks
- surfaceparm nodrop
+ qer_nocarve
+ qer_trans 0.5
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm nodrop
}
textures/common/noimpact
{
- qer_nocarve
- qer_trans 0.5
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm trans
- surfaceparm nomarks
- surfaceparm noimpact
+ qer_nocarve
+ qer_trans 0.5
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm noimpact
}
textures/common/nolightmap
{
- surfaceparm nolightmap
+ surfaceparm nolightmap
}
textures/common/origin
{
- qer_nocarve
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nonsolid
- surfaceparm trans
- surfaceparm origin
+ qer_nocarve
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm origin
}
textures/common/skip
{
- qer_nocarve
- qer_trans 0.30
- surfaceparm nodraw
- surfaceparm nonsolid
- surfaceparm skip
- surfaceparm structural
- surfaceparm trans
+ qer_nocarve
+ qer_trans 0.30
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm skip
+ surfaceparm structural
+ surfaceparm trans
}
textures/common/terrain
{
- q3map_terrain
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nomarks
+ q3map_terrain
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nomarks
}
textures/common/terrain2
{
- q3map_terrain
- surfaceparm dust
- surfaceparm nodraw
- surfaceparm nomarks
- surfaceparm nolightmap
+ q3map_terrain
+ surfaceparm dust
+ surfaceparm nodraw
+ surfaceparm nomarks
+ surfaceparm nolightmap
}
textures/common/trigger
{
- qer_trans 0.50
- qer_nocarve
- surfaceparm nodraw
+ qer_trans 0.50
+ qer_nocarve
+ surfaceparm nodraw
}
textures/common/weapclip
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm trans
- surfaceparm nomarks
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm trans
+ surfaceparm nomarks
}
//
textures/common/lightgrid
{
- qer_trans 0.5
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm nonsolid
- surfaceparm detail
- surfaceparm nomarks
- surfaceparm trans
- surfaceparm lightgrid
+ qer_trans 0.5
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm detail
+ surfaceparm nomarks
+ surfaceparm trans
+ surfaceparm lightgrid
}
textures/common/warpzone
{
- surfaceparm nolightmap
- // surfaceparm nonsolid // no, it must be solid like trigger
- surfaceparm trans
- surfaceparm nomarks
- {
- map textures/common/warpzone/trans.tga // fully transparent
- blendfunc blend
- }
- dp_camera
- dp_refract 1 1 1 1 // makes the camera render like a refraction
+ surfaceparm nolightmap
+ // surfaceparm nonsolid // no, it must be solid like trigger
+ surfaceparm trans
+ surfaceparm nomarks
+ {
+ map textures/common/warpzone/trans.tga // fully transparent
+ blendfunc blend
+ }
+ dp_camera
+ dp_refract 1 1 1 1 // makes the camera render like a refraction
}
textures/common/camera
{
- surfaceparm nolightmap
- surfaceparm trans
- {
- map textures/common/warpzone/trans.tga // fully transparent
- blendfunc blend
- }
- dp_camera
+ surfaceparm nolightmap
+ surfaceparm trans
+ {
+ map textures/common/warpzone/trans.tga // fully transparent
+ blendfunc blend
+ }
+ dp_camera
}
textures/common/waternodraw
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm water
- surfaceparm trans
- surfaceparm nomarks
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm water
+ surfaceparm trans
+ surfaceparm nomarks
}
textures/common/slimenodraw
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm slime
- surfaceparm trans
- surfaceparm nomarks
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm slime
+ surfaceparm trans
+ surfaceparm nomarks
}
textures/common/lavanodraw
{
- qer_trans 0.40
- surfaceparm nodraw
- surfaceparm nolightmap
- surfaceparm lava
- surfaceparm trans
- surfaceparm nomarks
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm lava
+ surfaceparm trans
+ surfaceparm nomarks
+}
+
+textures/common/base1
+{
+ {
+ map $lightmap
+ }
+ {
+ map textures/common/base1
+ blendfunc filter
+ }
+}
+
+textures/common/base2
+{
+ {
+ map $lightmap
+ }
+ {
+ map textures/common/base2
+ blendfunc filter
+ }
+}
+
+textures/common/base3
+{
+ {
+ map $lightmap
+ }
+ {
+ map textures/common/base3
+ blendfunc filter
+ }
}