// fire intermission hooks and gameend hook here
// gameend hook is executed on CSQC VM shutdown if
// the shutdown happens before intermission start
- if(intermission
+ if (intermission
&& (calledhooks & HOOK_START) // ensure that we have initiated a gamemode
- && !(calledhooks & HOOK_END)) // fire only once
- && !(calledhooks & HOOK_INTERMISSION)
+ && !(calledhooks & HOOK_END) // fire only once
+ && !(calledhooks & HOOK_INTERMISSION))
{
if(!isdemo())
{