seta hud_panel_strafehud_angle_style "2" "set the angle indicator style: 0 = solid line, 1 = dashed line, 2 = none"
seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if the angle indicator uses a dashed line"
seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle"
-seta hud_panel_strafehud_angle_height "1.5" "height of the indicator showing the player's current angle (relative to the panel height)"
+seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)"
seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)"
seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone"
seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone"
int autocvar_hud_panel_strafehud_angle_style = 2;
int autocvar_hud_panel_strafehud_angle_dashes = 4;
float autocvar_hud_panel_strafehud_angle_alpha = 0.8;
-float autocvar_hud_panel_strafehud_angle_height = 1.5;
+float autocvar_hud_panel_strafehud_angle_height = 1;
float autocvar_hud_panel_strafehud_angle_width = 0.005;
vector autocvar_hud_panel_strafehud_angle_neutral_color = '1 1 0';
vector autocvar_hud_panel_strafehud_angle_accel_color = '0 1 1';