seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names"\r
seta bot_suffix "" "Suffix behind the bot names"\r
seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"\r
-seta skill_damage 0.05 "the greater or lower the skill, the more / less damage bots will do or take"\r
-seta skill_damage_center 1 "center skill around which to apply the damage offset"\r
+set skill_offset 0.05 "the greater or lower the skill, the more / less damage bots will deal / take, and the faster or slower their swallowing speed"\r
+set skill_offset_center 1 "center skill around which to apply the offset"\r
\r
set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved\r
set bot_sound_monopoly 0 "when enabled, only bots can make any noise"\r
}\r
\r
// skill-based damage offset for bots\r
- if(skill && cvar("skill_damage"))\r
+ if(skill && cvar("skill_offset"))\r
{\r
float ofs;\r
- ofs = pow(skill / cvar("skill_damage_center"), cvar("skill_damage"));\r
+ ofs = pow(skill / cvar("skill_offset_center"), cvar("skill_offset"));\r
if(clienttype(attacker) == CLIENTTYPE_BOT)\r
damage *= ofs;\r
if(clienttype(targ) == CLIENTTYPE_BOT)\r
fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_stomachload"), 1)));\r
\r
// skill-based speed offset for bots\r
- if(skill && cvar("skill_damage"))\r
+ if(skill && cvar("skill_offset"))\r
{\r
float ofs;\r
- ofs = pow(skill / cvar("skill_damage_center"), cvar("skill_damage"));\r
+ ofs = pow(skill / cvar("skill_offset_center"), cvar("skill_offset"));\r
if(clienttype(self) == CLIENTTYPE_BOT)\r
fill *= ofs;\r
if(clienttype(e) == CLIENTTYPE_BOT)\r