void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
+ void M_Menu_Transfusion_Episode_f (void);
+ void M_Menu_Transfusion_Skill_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Reset_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
+ void M_Menu_Credits_f (void);
void M_Menu_Quit_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
+ void M_Transfusion_Episode_Draw (void);
+ void M_Transfusion_Skill_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Reset_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
+ void M_Credits_Draw (void);
void M_Quit_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Main_Key (int key, char ascii);
void M_SinglePlayer_Key (int key, char ascii);
+ void M_Transfusion_Episode_Key (int key, char ascii);
+ void M_Transfusion_Skill_Key (int key, char ascii);
void M_Load_Key (int key, char ascii);
void M_Save_Key (int key, char ascii);
void M_MultiPlayer_Key (int key, char ascii);
void M_Reset_Key (int key, char ascii);
void M_Video_Key (int key, char ascii);
void M_Help_Key (int key, char ascii);
+ void M_Credits_Key (int key, char ascii);
void M_Quit_Key (int key, char ascii);
void M_LanConfig_Key (int key, char ascii);
void M_GameOptions_Key (int key, char ascii);
}
else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
MAIN_ITEMS = 6;
+ else if (gamemode == GAME_TRANSFUSION) {
+ if (sv.active && !cl.intermission && cl.islocalgame)
+ MAIN_ITEMS = 8;
+ else
+ MAIN_ITEMS = 7;
+ }
else
MAIN_ITEMS = 5;
int f;
cachepic_t *p;
- M_Background(320, 200);
+ if (gamemode == GAME_TRANSFUSION) {
+ int y1, y2, y3;
+ M_Background(640, 480);
+ p = Draw_CachePic ("gfx/tb-transfusion");
+ M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
+ y2 = 120;
+ // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
+ for (y1 = 1; y1 <= 8; y1++)
+ {
+ if (MAIN_ITEMS == 7 && y1 == 4)
+ y1++;
+ M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
+ y2 += 40;
+ }
+ if (MAIN_ITEMS == 7 && m_main_cursor > 2)
+ y3 = m_main_cursor + 2;
+ else
+ y3 = m_main_cursor + 1;
+ M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
+ return;
+ }
+ M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
break;
}
}
+ else if (gamemode == GAME_TRANSFUSION) {
+ if (MAIN_ITEMS == 7)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case 1:
+ M_Menu_MultiPlayer_f ();
+ break;
+
+ case 2:
+ M_Menu_Options_f ();
+ break;
+
+ case 3:
+ M_Menu_Load_f ();
+ break;
+
+ case 4:
+ M_Menu_Help_f ();
+ break;
+
+ case 5:
+ M_Menu_Credits_f ();
+ break;
+
+ case 6:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case 1:
+ M_Menu_MultiPlayer_f ();
+ break;
+
+ case 2:
+ M_Menu_Options_f ();
+ break;
+
+ case 3:
+ M_Menu_Save_f ();
+ break;
+
+ case 4:
+ M_Menu_Load_f ();
+ break;
+
+ case 5:
+ M_Menu_Help_f ();
+ break;
+
+ case 6:
+ M_Menu_Credits_f ();
+ break;
+
+ case 7:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ }
else
{
switch (m_main_cursor)
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ key_dest = key_menu;
+ M_Menu_Transfusion_Episode_f ();
+ break;
+ }
Cbuf_AddText ("startmap_sp\n");
break;
switch (k)
{
case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
+ if (gamemode == GAME_TRANSFUSION)
+ M_Menu_Main_f ();
+ else
+ M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
switch (k)
{
case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
+ if (gamemode == GAME_TRANSFUSION)
+ M_Menu_Main_f ();
+ else
+ M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
}
}
+//=============================================================================
+/* Transfusion Single Player Episode Menu */
+
+int m_episode_cursor;
+#define EPISODE_ITEMS 6
+
+void M_Menu_Transfusion_Episode_f (void)
+{
+ m_entersound = true;
+ m_state = m_transfusion_episode;
+ key_dest = key_menu;
+}
+
+void M_Transfusion_Episode_Draw (void)
+{
+ int y;
+ cachepic_t *p;
+ M_Background(640, 480);
+
+ p = Draw_CachePic ("gfx/tb-episodes");
+ M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
+ for (y = 0; y < EPISODE_ITEMS; y++){
+ M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
+ }
+
+ M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
+}
+
+void M_Transfusion_Episode_Key (int key, char ascii)
+{
+ switch (key)
+ {
+ case K_ESCAPE:
+ M_Menu_Main_f ();
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_episode_cursor++;
+ if (m_episode_cursor >= EPISODE_ITEMS)
+ m_episode_cursor = 0;
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_episode_cursor--;
+ if (m_episode_cursor < 0)
+ m_episode_cursor = EPISODE_ITEMS - 1;
+ break;
+
+ case K_ENTER:
+ Cbuf_AddText ("deathmatch 0\n");
+ m_entersound = true;
+ M_Menu_Transfusion_Skill_f ();
+ }
+}
+
+//=============================================================================
+/* Transfusion Single Player Skill Menu */
+
+int m_skill_cursor = 2;
+#define SKILL_ITEMS 5
+
+void M_Menu_Transfusion_Skill_f (void)
+{
+ m_entersound = true;
+ m_state = m_transfusion_skill;
+ key_dest = key_menu;
+}
+
+void M_Transfusion_Skill_Draw (void)
+{
+ int y;
+ cachepic_t *p;
+ M_Background(640, 480);
+
+ p = Draw_CachePic ("gfx/tb-difficulty");
+ M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
+
+ for (y = 0; y < SKILL_ITEMS; y++)
+ {
+ M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
+ }
+ M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
+}
+
+void M_Transfusion_Skill_Key (int key, char ascii)
+{
+ switch (key)
+ {
+ case K_ESCAPE:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_skill_cursor++;
+ if (m_skill_cursor >= SKILL_ITEMS)
+ m_skill_cursor = 0;
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_skill_cursor--;
+ if (m_skill_cursor < 0)
+ m_skill_cursor = SKILL_ITEMS - 1;
+ break;
+
+ case K_ENTER:
+ m_entersound = true;
+ switch (m_skill_cursor)
+ {
+ case 0:
+ Cbuf_AddText ("skill 0\n");
+ break;
+ case 1:
+ Cbuf_AddText ("skill 1\n");
+ break;
+ case 2:
+ Cbuf_AddText ("skill 2\n");
+ break;
+ case 3:
+ Cbuf_AddText ("skill 3\n");
+ break;
+ case 4:
+ Cbuf_AddText ("skill 4\n");
+ break;
+ }
+ key_dest = key_game;
+ if (sv.active)
+ Cbuf_AddText ("disconnect\n");
+ Cbuf_AddText ("maxplayers 1\n");
+ Cbuf_AddText ("deathmatch 0\n");
+ Cbuf_AddText ("coop 0\n");
+ switch (m_episode_cursor)
+ {
+ case 0:
+ Cbuf_AddText ("map e1m1\n");
+ break;
+ case 1:
+ Cbuf_AddText ("map e2m1\n");
+ break;
+ case 2:
+ Cbuf_AddText ("map e3m1\n");
+ break;
+ case 3:
+ Cbuf_AddText ("map e4m1\n");
+ break;
+ case 4:
+ Cbuf_AddText ("map e6m1\n");
+ break;
+ case 5:
+ Cbuf_AddText ("map cp01\n");
+ break;
+ }
+ }
+}
//=============================================================================
/* MULTIPLAYER MENU */
int f;
cachepic_t *p;
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ M_Background(640, 480);
+ p = Draw_CachePic ("gfx/tb-online");
+ M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
+ for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
+ M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
+ M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
+ return;
+ }
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque.lmp");
}
+//=============================================================================
+/* CEDITS MENU */
+
+void M_Menu_Credits_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_credits;
+ m_entersound = true;
+}
+
+
+
+void M_Credits_Draw (void)
+{
+ M_Background(640, 480);
+ DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
+ M_Print (640/2 - 14/2*8, 236, "Coming soon...");
+ DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
+}
+
+
+void M_Credits_Key (int key, char ascii)
+{
+ M_Menu_Main_f ();
+}
+
//=============================================================================
/* QUIT MENU */
const char *s;
// use as much vertical space as available
- M_Background(640, vid.conheight);
+ if (gamemode == GAME_TRANSFUSION)
+ M_Background(640, vid.conheight - 80);
+ else
+ M_Background(640, vid.conheight);
// scroll the list as the cursor moves
s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
+ Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
+ Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
+ Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
if (gamemode == GAME_TRANSFUSION)
{
M_SinglePlayer_Draw ();
break;
+ case m_transfusion_episode:
+ M_Transfusion_Episode_Draw ();
+ break;
+
+ case m_transfusion_skill:
+ M_Transfusion_Skill_Draw ();
+ break;
+
case m_load:
M_Load_Draw ();
break;
M_Help_Draw ();
break;
+ case m_credits:
+ M_Credits_Draw ();
+ break;
+
case m_quit:
M_Quit_Draw ();
break;
break;
}
+ if (gamemode == GAME_TRANSFUSION) {
+ if (m_state != m_credits) {
+ cachepic_t *p;
+ int g, scale_x, scale_y, scale_y_repeat, top_offset;
+ float scale_y_rate;
+ scale_y_repeat = vid.conheight * 2;
+ g = (int)(realtime * 64)%96;
+ scale_y_rate = (float)(g+1) / 96;
+ top_offset = (g+12)/12;
+ p = Draw_CachePic (va("gfx/blooddrip%i", top_offset));
+ for (scale_x = 0; scale_x <= vid.conwidth; scale_x += p->width) {
+ for (scale_y = -scale_y_repeat; scale_y <= vid.conheight; scale_y += scale_y_repeat) {
+ DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
+ }
+ DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
+ }
+ }
+ }
+
if (m_entersound)
{
S_LocalSound ("sound/misc/menu2.wav");
M_SinglePlayer_Key (key, ascii);
return;
+ case m_transfusion_episode:
+ M_Transfusion_Episode_Key (key, ascii);
+ return;
+
+ case m_transfusion_skill:
+ M_Transfusion_Skill_Key (key, ascii);
+ return;
+
case m_load:
M_Load_Key (key, ascii);
return;
M_Help_Key (key, ascii);
return;
+ case m_credits:
+ M_Credits_Key (key, ascii);
+ return;
+
case m_quit:
M_Quit_Key (key, ascii);
return;