// special defaults for specific games go here, these execute before default.cfg
// Nehahra pushable crates malfunction in some levels if this is on
// Nehahra NPC AI is confused by blowupfallenzombies
- if (gamemode == GAME_NEHAHRA)
- Cbuf_InsertText("\nsv_gameplayfix_upwardvelocityclearsongroundflag 0\nsv_gameplayfix_blowupfallenzombies 0\n\n");
+ switch(gamemode)
+ {
+ case GAME_NORMAL:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+ );
+ break;
+ case GAME_NEHAHRA:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+ );
+ break;
// hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
// hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
// hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
- Cbuf_InsertText("\nsv_gameplayfix_blowupfallenzombies 0\nsys_ticrate 0.02\nsv_gameplayfix_slidemoveprojectiles 0\n\n");
+ case GAME_HIPNOTIC:
+ case GAME_QUOTH:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.02\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+ );
+ break;
// rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
- if (gamemode == GAME_ROGUE)
- Cbuf_InsertText("\nsv_gameplayfix_findradiusdistancetobox 0\n\n");
- if (gamemode == GAME_NEXUIZ)
- Cbuf_InsertText("\nsv_gameplayfix_q2airaccelerate 1\nsv_gameplayfix_stepmultipletimes 1\n\n");
- if (gamemode == GAME_TENEBRAE)
- Cbuf_InsertText("\nr_shadow_gloss 2\nr_shadow_bumpscale_basetexture 4\n\n");
+ case GAME_ROGUE:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+ );
+ break;
+ case GAME_TENEBRAE:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 2\n"
+"r_shadow_bumpscale_basetexture 4\n"
+ );
+ break;
+ case GAME_NEXUIZ:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 1\n"
+"sv_gameplayfix_findradiusdistancetobox 1\n"
+"sv_gameplayfix_grenadebouncedownslopes 1\n"
+"sv_gameplayfix_slidemoveprojectiles 1\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n"
+"sv_gameplayfix_setmodelrealbox 1\n"
+"sv_gameplayfix_droptofloorstartsolid 1\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n"
+"sv_gameplayfix_noairborncorpse 1\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n"
+"sv_gameplayfix_easierwaterjump 1\n"
+"sv_gameplayfix_delayprojectiles 1\n"
+"sv_gameplayfix_multiplethinksperframe 1\n"
+"sv_gameplayfix_fixedcheckwatertransition 1\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 1\n"
+"sv_gameplayfix_swiminbmodels 1\n"
+"sv_gameplayfix_downtracesupportsongroundflag 1\n"
+"sys_ticrate 0.01388889\n"
+"sv_gameplayfix_q2airaccelerate 1\n"
+"sv_gameplayfix_stepmultipletimes 1\n"
+ );
+ break;
// Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1
- if (gamemode == GAME_STEELSTORM)
- Cbuf_InsertText("\ncl_csqc_generatemousemoveevents 0\n\n");
+ case GAME_STEELSTORM:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 1\n"
+"sv_gameplayfix_findradiusdistancetobox 1\n"
+"sv_gameplayfix_grenadebouncedownslopes 1\n"
+"sv_gameplayfix_slidemoveprojectiles 1\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n"
+"sv_gameplayfix_setmodelrealbox 1\n"
+"sv_gameplayfix_droptofloorstartsolid 1\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n"
+"sv_gameplayfix_noairborncorpse 1\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n"
+"sv_gameplayfix_easierwaterjump 1\n"
+"sv_gameplayfix_delayprojectiles 1\n"
+"sv_gameplayfix_multiplethinksperframe 1\n"
+"sv_gameplayfix_fixedcheckwatertransition 1\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 1\n"
+"sv_gameplayfix_swiminbmodels 1\n"
+"sv_gameplayfix_downtracesupportsongroundflag 1\n"
+"sys_ticrate 0.01388889\n"
+"cl_csqc_generatemousemoveevents 0\n"
+ );
+ break;
+ default:
+ Cbuf_InsertText("\n"
+"sv_gameplayfix_blowupfallenzombies 1\n"
+"sv_gameplayfix_findradiusdistancetobox 1\n"
+"sv_gameplayfix_grenadebouncedownslopes 1\n"
+"sv_gameplayfix_slidemoveprojectiles 1\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n"
+"sv_gameplayfix_setmodelrealbox 1\n"
+"sv_gameplayfix_droptofloorstartsolid 1\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n"
+"sv_gameplayfix_noairborncorpse 1\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n"
+"sv_gameplayfix_easierwaterjump 1\n"
+"sv_gameplayfix_delayprojectiles 1\n"
+"sv_gameplayfix_multiplethinksperframe 1\n"
+"sv_gameplayfix_fixedcheckwatertransition 1\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 1\n"
+"sv_gameplayfix_swiminbmodels 1\n"
+"sv_gameplayfix_downtracesupportsongroundflag 1\n"
+"sys_ticrate 0.01388889\n"
+ );
+ break;
+ }
}
}