--- /dev/null
+NetRadiant
+==========
+
+The open source, cross platform level editor for idtech games (NetRadiant fork)
+
+
+Getting the Sources
+===================
+
+The latest source is available from the git repository:
+https://gitlab.com/xonotic/netradiant.git
+
+The git client can be obtained from the Git website:
+http://git-scm.org
+
+To get a copy of the source using the commandline git client:
+ git clone https://gitlab.com/xonotic/netradiant.git
+ cd netradiant
+
+See also https://gitlab.com/xonotic/netradiant/ for a source browser,
+issues and more.
+
+Dependencies
+============
+
+ * OpenGL
+ * LibXml2
+ * GTK2
+ * GtkGLExt
+ * LibJpeg
+ * LibPng
+ * ZLib
+
+Compiling
+=========
+
+This project uses the usual CMake workflow:
+
+ mkdir build && cd build && cmake .. && make
+
+More Compilation Details
+------------------------
+
+CMake options:
+ * DOWNLOAD_GAMEPACKS=ON
+ Automatically download the gamepack data during the first compilation
+ * RADIANT_ABOUTMSG="Custom build"
+ A message shown in the about dialog
+
+Make targets:
+ * radiant Compiles the radiant core binary
+ * plugins Compiles all plugins (each plugin has its own target as well)
+ * modules Compiles all modules (each module has its own target as well)
+ * game_packs Downloads the game pack data
+ * quake3 Compiles all the Quake3 tools
+ * q3map2 Quake3 map compiler
+ * q3data
+ * quake2 Compiles all the Quake2 tools (Note: needs to be compiled explicitly)
+ * q2map Quake2 map compiler
+ * q2data
+ * h2data