/** return true to manually override team counts */
MUTATOR_HOOKABLE(TeamBalance_GetTeamCounts, EV_NO_ARGS);
-/** allow overriding of team counts */
+/** allows overriding of team counts */
#define EV_TeamBalance_GetTeamCount(i, o) \
/** team index to count */ i(float, MUTATOR_ARGV_0_float) \
/** player to ignore */ i(entity, MUTATOR_ARGV_1_entity) \
- /** number of players in a team */ i(float, MUTATOR_ARGV_2_float) \
- /**/ o(float, MUTATOR_ARGV_2_float) \
- /** number of bots in a team */ i(float, MUTATOR_ARGV_3_float) \
- /**/ o(float, MUTATOR_ARGV_3_float) \
- /** lowest scoring human in a team */ i(entity, MUTATOR_ARGV_4_entity) \
- /**/ o(entity, MUTATOR_ARGV_4_entity) \
- /** lowest scoring bot in a team */ i(entity, MUTATOR_ARGV_5_entity) \
- /**/ o(entity, MUTATOR_ARGV_5_entity) \
+ /** number of players in a team */ o(float, MUTATOR_ARGV_2_float) \
+ /** number of bots in a team */ o(float, MUTATOR_ARGV_3_float) \
/**/
MUTATOR_HOOKABLE(TeamBalance_GetTeamCount, EV_TeamBalance_GetTeamCount);
/**/
MUTATOR_HOOKABLE(TeamBalance_FindBestTeams, EV_TeamBalance_FindBestTeams);
+/** Called during autobalance. Return true to override the player that will
+switched. */
+#define EV_TeamBalance_GetPlayerForTeamSwitch(i, o) \
+ /** source team index */ i(int, MUTATOR_ARGV_0_int) \
+ /** destination team index */ i(int, MUTATOR_ARGV_1_int) \
+ /** is looking for bot */ i(bool, MUTATOR_ARGV_2_bool) \
+ /** player to switch */ o(entity, MUTATOR_ARGV_3_entity) \
+ /**/
+MUTATOR_HOOKABLE(TeamBalance_GetPlayerForTeamSwitch,
+ EV_TeamBalance_GetPlayerForTeamSwitch);
+
/** copies variables for spectating "spectatee" to "this" */
#define EV_SpectateCopy(i, o) \
/** spectatee */ i(entity, MUTATOR_ARGV_0_entity) \
.int m_num_bots; ///< Number of bots in a team.
.int m_num_players_alive; ///< Number of alive players in a team.
.int m_num_control_points; ///< Number of control points owned by a team.
-.entity m_lowest_human; ///< Human with the lowest score in a team.
-.entity m_lowest_bot; ///< Bot with the lowest score in a team.
entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
team_ent.m_team_score = g_team_entities[i].m_team_score;
team_ent.m_num_players = TEAM_NOT_ALLOWED;
team_ent.m_num_bots = 0;
- team_ent.m_lowest_human = NULL;
- team_ent.m_lowest_bot = NULL;
}
int teams_mask = 0;
entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
if (TeamBalanceTeam_IsAllowed(team_ent))
{
- MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
- team_ent.m_num_players, team_ent.m_num_bots,
- team_ent.m_lowest_human, team_ent.m_lowest_bot);
+ MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
team_ent.m_num_players = M_ARGV(2, float);
team_ent.m_num_bots = M_ARGV(3, float);
- team_ent.m_lowest_human = M_ARGV(4, entity);
- team_ent.m_lowest_bot = M_ARGV(5, entity);
}
}
}
{
++team_ent.m_num_bots;
}
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (!IS_BOT_CLIENT(it))
- {
- if (team_ent.m_lowest_human == NULL)
- {
- team_ent.m_lowest_human = it;
- continue;
- }
- if (temp_score < PlayerScore_Get(team_ent.m_lowest_human,
- SP_SCORE))
- {
- team_ent.m_lowest_human = it;
- }
- continue;
- }
- if (team_ent.m_lowest_bot == NULL)
- {
- team_ent.m_lowest_bot = it;
- continue;
- }
- if (temp_score < PlayerScore_Get(team_ent.m_lowest_bot, SP_SCORE))
- {
- team_ent.m_lowest_bot = it;
- }
});
}
}
int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
int old_team_index = Team_TeamToIndex(this.team);
+ TeamBalance_Destroy(balance);
PlayerScore_Clear(this);
Player_SetTeamIndex(this, best_team_index);
LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO);
if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
{
- TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
+ TeamBalance_AutoBalanceBots(best_team_index, old_team_index);
}
- KillPlayerForTeamChange(this);
- TeamBalance_Destroy(balance);
+ KillPlayerForTeamChange(this);
}
int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
}
-void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
+void TeamBalance_AutoBalanceBots(int source_team_index,
int destination_team_index)
{
- if (balance == NULL)
- {
- LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
- }
- if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
- {
- LOG_FATAL("TeamBalance_AutoBalanceBots: "
- "TeamBalance_GetTeamCounts has not been called.");
- }
if (!Team_IsValidIndex(source_team_index))
{
- LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
- source_team_index);
+ LOG_WARNF("TeamBalance_AutoBalanceBots: "
+ "Source team index is invalid: %f", source_team_index);
return;
}
if (!Team_IsValidIndex(destination_team_index))
{
- LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
- destination_team_index);
+ LOG_WARNF("TeamBalance_AutoBalanceBots: "
+ "Destination team index is invalid: %f", destination_team_index);
return;
}
if (!autocvar_g_balance_teams ||
{
return;
}
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ TeamBalance_GetTeamCounts(balance, NULL);
entity source_team = TeamBalance_GetTeamFromIndex(balance,
source_team_index);
- if (!TeamBalanceTeam_IsAllowed(source_team))
+ entity destination_team = TeamBalance_GetTeamFromIndex(balance,
+ destination_team_index);
+ if ((source_team.m_num_bots == 0) || (source_team.m_num_players <=
+ destination_team.m_num_players))
{
+ TeamBalance_Destroy(balance);
return;
}
- entity destination_team = TeamBalance_GetTeamFromIndex(balance,
- destination_team_index);
- if ((destination_team.m_num_players <= source_team.m_num_players) ||
- (destination_team.m_lowest_bot == NULL))
+ TeamBalance_Destroy(balance);
+ entity lowest_bot = NULL;
+ if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
+ destination_team_index, true))
+ {
+ lowest_bot = M_ARGV(3, entity);
+ }
+ else
+ {
+ float lowest_score = FLOAT_MAX;
+ FOREACH_CLIENT(IS_BOT_CLIENT(it) && (Entity_GetTeamIndex(it) ==
+ source_team_index),
+ {
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (temp_score >= lowest_score)
+ {
+ continue;
+ }
+ balance = TeamBalance_CheckAllowedTeams(it);
+ if (TeamBalance_IsTeamAllowed(balance, destination_team_index))
+ {
+ lowest_bot = it;
+ lowest_score = temp_score;
+ }
+ TeamBalance_Destroy(balance);
+ });
+ }
+ if (lowest_bot == NULL)
{
return;
}
- Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
- KillPlayerForTeamChange(destination_team.m_lowest_bot);
+ if (!Player_SetTeamIndex(lowest_bot, destination_team_index))
+ {
+ return;
+ }
+ KillPlayerForTeamChange(lowest_bot);
}
bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
return team_ent.m_num_bots;
}
-entity TeamBalanceTeam_GetLowestHuman(entity team_ent)
-{
- return team_ent.m_lowest_human;
-}
-
-entity TeamBalanceTeam_GetLowestBot(entity team_ent)
-{
- return team_ent.m_lowest_bot;
-}
-
int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
entity player, bool use_score)
{
return;
}
}
+ TeamBalance_Destroy(balance);
if (IS_PLAYER(this) && source_team_index != destination_team_index)
{
// reduce frags during a team change
if (!SetPlayerTeam(this, destination_team_index, source_team_index,
!IS_CLIENT(this)))
{
- TeamBalance_Destroy(balance);
+
return;
}
- TeamBalance_AutoBalanceBots(balance, source_team_index,
- destination_team_index);
+ TeamBalance_AutoBalanceBots(destination_team_index, source_team_index);
if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
{
- TeamBalance_Destroy(balance);
return;
}
KillPlayerForTeamChange(this);
- TeamBalance_Destroy(balance);
}
int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
entity player, bool use_score);
-/// \brief Auto balances bots in teams after the player has changed team.
-/// \param[in] balance Team balance entity.
-/// \param[in] source_team_index Previous index of the team of the player.
-/// \param[in] destination_team_index Current index of the team of the player.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
+/// \brief Switches a bot from one team to another if teams are not balanced.
+/// \param[in] source_team_index Index of the team to switch from.
+/// \param[in] destination_team_index Index of the team to switch to.
+void TeamBalance_AutoBalanceBots(int source_team_index,
int destination_team_index);
// ============================ Internal API ==================================
/// function.
int TeamBalanceTeam_GetNumberOfBots(entity team_ent);
-/// \brief Returns the human with the lowest score in a team or NULL if there is
-/// none.
-/// \param[in] team_ent Team entity.
-/// \return Human with the lowest score in a team or NULL if there is none.
-/// \note You need to call TeamBalance_GetTeamCounts before calling this
-/// function.
-entity TeamBalanceTeam_GetLowestHuman(entity team_ent);
-
-/// \brief Returns the bot with the lowest score in a team or NULL if there is
-/// none.
-/// \param[in] team_ent Team entity.
-/// \return Bot with the lowest score in a team or NULL if there is none.
-/// \note You need to call TeamBalance_GetTeamCounts before calling this
-/// function.
-entity TeamBalanceTeam_GetLowestBot(entity team_ent);
-
/// \brief Compares two teams for the purposes of game balance.
/// \param[in] team_a First team.
/// \param[in] team_b Second team.