]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Fix the final details and disable by default. Use cl_bobfall 0.05 to test at a good...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Jul 2010 22:25:25 +0000 (22:25 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Wed, 21 Jul 2010 04:57:14 +0000 (06:57 +0200)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10347 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d23aff344864786260c8beb87f3990e1434e173d

darkplaces.txt
view.c

index c68c9202b14fe94115e7dea009d8bcfc76460706..07903b2789cb962d5bd6c0594636524315fb9f1c 100644 (file)
@@ -400,7 +400,7 @@ cl_bob2                                           0                   sideways v
 cl_bob2cycle                                      0.6                 sideways view bobbing speed
 cl_bob2smooth                                     0.05                how fast the view goes back when you stop touching the ground
 cl_bobfall                                        0                   how much the view swings down when falling (influenced by the speed you hit the ground with)
-cl_bobfallcycle                                   0.25                speed of the bobfall swing
+cl_bobfallcycle                                   0.025               speed of the bobfall swing
 cl_bobfallspeed                                   200                 necessary amount of speed for bob-falling to occur
 cl_bobmodel                                       1                   enables gun bobbing
 cl_bobmodel_side                                  0.05                gun bobbing sideways sway amount
diff --git a/view.c b/view.c
index fd362e5c3c39776c86abaa3836e1234f7a692280..eef07b4cbe7097ac0a307ac4870cff84494a3330 100644 (file)
--- a/view.c
+++ b/view.c
@@ -42,7 +42,7 @@ cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that ma
 cvar_t cl_bob2 = {CVAR_SAVE, "cl_bob2","0", "sideways view bobbing amount"};
 cvar_t cl_bob2cycle = {CVAR_SAVE, "cl_bob2cycle","0.6", "sideways view bobbing speed"};
 cvar_t cl_bob2smooth = {CVAR_SAVE, "cl_bob2smooth","0.05", "how fast the view goes back when you stop touching the ground"};
-cvar_t cl_bobfall = {CVAR_SAVE, "cl_bobfall","0.05", "how much the view swings down when falling (influenced by the speed you hit the ground with)"};
+cvar_t cl_bobfall = {CVAR_SAVE, "cl_bobfall","0", "how much the view swings down when falling (influenced by the speed you hit the ground with)"};
 cvar_t cl_bobfallcycle = {CVAR_SAVE, "cl_bobfallcycle","0.025", "speed of the bobfall swing"};
 cvar_t cl_bobfallminspeed = {CVAR_SAVE, "cl_bobfallminspeed","200", "necessary amount of speed for bob-falling to occur"};
 cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"};
@@ -590,7 +590,7 @@ void V_CalcRefdef (void)
                                VectorAdd(vieworg, cl.punchvector, vieworg);
                                if (cl.stats[STAT_HEALTH] > 0)
                                {
-                                       double xyspeed, bob;
+                                       double xyspeed, bob, bobfall;
                                        float cycle;
                                        vec_t frametime;
 
@@ -735,8 +735,9 @@ void V_CalcRefdef (void)
                                                        else
                                                                cl.bobfall_swing = 0;
 
-                                                       vieworg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
-                                                       gunorg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       bobfall = sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       vieworg[2] += bobfall;
+                                                       gunorg[2] += bobfall;
                                                }
                                        }