-------- KEYS --------
<string key="netname" name="netname">name of team (Red Team). Set to "" or don't define for the required blank team.</string>
<real key="cnt" name="cnt">color of the team. See the "Helpful Extras" section in Docs/mapping.txt for info.</real>
-<model key="model" name="model">When this team captures control points, the points turn to this model. If this is the neutral team, points start out as this model.</model>
+<string key="model" name="model">When this team captures control points, the points turn to this model. If this is the neutral team, points start out as this model.</string>
<sound key="noise" name="noise">Sound to be played on the control point when it's captured. Only players nearby will hear it.</sound>
<sound key="noise1" name="noise1">Sound to be played to all players when the control point is captured. Also good for an announcer voice ("Red Team has captured a control point")</sound>
</point>
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<point name="item_flag_team1" color="1 0 0" box="-32 -32 0 32 32 74">
CTF flag for team one (Red). Use more than one if you really insist.
-------- KEYS --------
-<model key="model" name="model">model to use</model>
+<string key="model" name="model">model to use</string>
<real key="scale" name="scale">scaling factor (DO set this when using your own model!)</real>
<sound key="noise" name="noise">sound played when flag is picked up</sound>
<sound key="noise1" name="noise1">sound played when flag is returned</sound>
<point name="item_flag_team2" color="0 0 1" box="-32 -32 0 32 32 74">
CTF flag for team two (Blue). Use more than one if you really insist.
-------- KEYS --------
-<model key="model" name="model">model to use</model>
+<string key="model" name="model">model to use</string>
<real key="scale" name="scale">scaling factor (DO set this when using your own model!)</real>
<sound key="noise" name="noise">sound played when flag is picked up</sound>
<sound key="noise1" name="noise1">sound played when flag is returned</sound>
<point name="item_flag_team3" color="1 1 0" box="-32 -32 0 32 32 74">
CTF flag for team three (Yellow). Use more than one if you really insist.
-------- KEYS --------
-<model key="model" name="model">model to use</model>
+<string key="model" name="model">model to use</string>
<real key="scale" name="scale">scaling factor (DO set this when using your own model!)</real>
<sound key="noise" name="noise">sound played when flag is picked up</sound>
<sound key="noise1" name="noise1">sound played when flag is returned</sound>
<point name="item_flag_team4" color="1 0 1" box="-32 -32 0 32 32 74">
CTF flag for team four (Pink). Use more than one if you really insist.
-------- KEYS --------
-<model key="model" name="model">model to use</model>
+<string key="model" name="model">model to use</string>
<real key="scale" name="scale">scaling factor (DO set this when using your own model!)</real>
<sound key="noise" name="noise">sound played when flag is picked up</sound>
<sound key="noise1" name="noise1">sound played when flag is returned</sound>
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<color key="colormod" name="colormod">color of the key (default: '.9 .9 .9').</color>
<real key="itemkeys" name="itemkeys">a key Id.</real>
<string key="message" name="message">message to print when player picks up this key.</string>
-<model key="model" name="model">custom key model to use.</model>
+<string key="model" name="model">custom key model to use.</string>
<string key="netname" name="netname">the display name of the key.</string>
<sound key="noise" name="noise">custom sound to play when player picks up the key.</sound>
-------- SPAWNFLAGS --------
-----------KEYS------------
<color key="colormod" name="colormod">color of the key (default: '.9 .9 .9').</color>
<string key="message" name="message">message to print when player picks up this key.</string>
-<model key="model" name="model">custom model to use.</model>
+<string key="model" name="model">custom model to use.</string>
<sound key="noise" name="noise">custom sound to play when player picks up the key.</sound>
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
-----------KEYS------------
<color key="colormod" name="colormod">color of the key (default: '1 .9 0').</color>
<string key="message" name="message">message to print when player picks up this key.</string>
-<model key="model" name="model">custom model to use.</model>
+<string key="model" name="model">custom model to use.</string>
<sound key="noise" name="noise">custom sound to play when player picks up the key.</sound>
-------- SPAWNFLAGS --------
<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<point name="nexball_football" color=".9 .9 .9" box="-16 -16 -16 16 16 16">
The soccer type Nexball.
-------- KEYS --------
-<model key="model" name="model">set this if you want to use your own model</model>
+<string key="model" name="model">set this if you want to use your own model</string>
<real key="scale" name="scale">if you're using your own model, change this to scale it to 32*32*32</real>
<sound key="noise" name="noise">played when the ball bounces</sound>
<sound key="noise1" name="noise1">played when the ball is dropped on the map</sound>
<point name="nexball_basketball" color=".5 .2 0" box="-16 -16 -16 16 16 16">
The basketball type Nexball.
-------- KEYS --------
-<model key="model" name="model">set this if you want to use your own model</model>
+<string key="model" name="model">set this if you want to use your own model</string>
<real key="scale" name="scale">if you're using your own model, change this to scale it to 32*32*32</real>
<sound key="noise" name="noise">played when the ball bounces</sound>
<sound key="noise1" name="noise1">played when the ball is dropped on the map</sound>
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------
<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
<string key="item_pickupsound" name="item_pickupsound">sound played when the item is collected, leave blank to use the item's regular sound</string>
-<model key="model" name="model">model to use, leave blank to use the item's regular model</model>
+<string key="model" name="model">model to use, leave blank to use the item's regular model</string>
<real key="skin" name="skin">number of skin to load</real>
<targetname key="targetname" name="targetname">when targeted and with TARGETED spawnflag set item will be given to the activator</targetname>
-------- SPAWNFLAGS --------