seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if the angle indicator uses a dashed line"
seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle"
seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)"
-seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)"
+seta hud_panel_strafehud_angle_width "0.001" "width of the indicator showing the player's current angle (relative to the panel width)"
seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if it is within the neutral zone"
seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if it is within the acceleration zone"
seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone"
seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator"
seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator"
-seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
+seta hud_panel_strafehud_switch_width "0.003" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_alpha "0" "opacity of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)"
AUTOCVAR_SAVE(hud_panel_strafehud_angle_dashes, int, 4, "determines the amount of dashes if the angle indicator uses a dashed line");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_alpha, float, 0.8, "opacity of the indicator showing the player's current angle");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_height, float, 1, "height of the indicator showing the player's current angle (relative to the panel height)");
-AUTOCVAR_SAVE(hud_panel_strafehud_angle_width, float, 0.005, "width of the indicator showing the player's current angle (relative to the panel width)");
+AUTOCVAR_SAVE(hud_panel_strafehud_angle_width, float, 0.001, "width of the indicator showing the player's current angle (relative to the panel width)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_neutral_color, vector, '1 1 0', "color of the indicator showing the player's current angle if it is within the neutral zone");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_accel_color, vector, '0 1 1', "color of the indicator showing the player's current angle if it is within the acceleration zone");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_overturn_color, vector, '1 0 1', "color of the indicator showing the player's current angle if it is within the overturn zone");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_minspeed, float, -1, "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_color, vector, '1 1 0', "color of the switch indicator");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_alpha, float, 1, "opacity of the switch indicator");
-AUTOCVAR_SAVE(hud_panel_strafehud_switch_width, float, 0.0075, "width of the strafe angle indicator(s) (relative to the strafe bar width)");
+AUTOCVAR_SAVE(hud_panel_strafehud_switch_width, float, 0.003, "width of the strafe angle indicator(s) (relative to the strafe bar width)");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_color, vector, '0 0.5 1', "color of the direction caps which indicate the direction the player is currently strafing towards");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_alpha, float, 0, "opacity of the direction caps which indicate the direction the player is currently strafing towards");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_width, float, 0.25, "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)");