cl_bobmodel_up 0.1 // amount the gun sways up and down
cl_followmodel 1 // enables weapon pushing / pulling effect when walking
-seta cl_followmodel_speed 0.3 "gun following sideways speed"
-seta cl_followmodel_limit 1000 "gun following sideways limit"
-seta cl_followmodel_velocity_lowpass 0.05 "gun following sideways velocity lowpass averaging time"
-seta cl_followmodel_highpass 0.05 "gun following sideways highpass averaging time"
-seta cl_followmodel_lowpass 0.03 "gun following sideways lowpass averaging time"
+seta cl_followmodel_speed 0.3 "gun following speed"
+seta cl_followmodel_limit 1000 "gun following limit"
+seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
+seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
+seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
cl_leanmodel 1 // enables weapon leaning effect when looking around
-seta cl_leanmodel_speed 0.3 "gun leaning sideways speed"
-seta cl_leanmodel_limit 1000 "gun leaning sideways limit"
-seta cl_leanmodel_highpass1 0.2 "gun leaning sideways pre-highpass averaging time"
-seta cl_leanmodel_highpass 0.2 "gun leaning sideways highpass averaging time"
-seta cl_leanmodel_lowpass 0.05 "gun leaning sideways lowpass averaging time"
+seta cl_leanmodel_speed 0.3 "gun leaning speed"
+seta cl_leanmodel_limit 1000 "gun leaning limit"
+seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
+seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
+seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds