// Full list of all stat constants, icnluded in a single location for easy reference
// 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
-const float MAX_CL_STATS = 256;
-const float STAT_HEALTH = 0;
+const float MAX_CL_STATS = 256;
+const float STAT_HEALTH = 0;
// 1 empty?
-const float STAT_WEAPON = 2;
-const float STAT_AMMO = 3;
-const float STAT_ARMOR = 4;
-const float STAT_WEAPONFRAME = 5;
-const float STAT_SHELLS = 6;
-const float STAT_NAILS = 7;
-const float STAT_ROCKETS = 8;
-const float STAT_CELLS = 9;
-const float STAT_ACTIVEWEAPON = 10;
-const float STAT_TOTALSECRETS = 11;
-const float STAT_TOTALMONSTERS = 12;
-const float STAT_SECRETS = 13;
-const float STAT_MONSTERS = 14;
-const float STAT_ITEMS = 15;
-const float STAT_VIEWHEIGHT = 16;
+const float STAT_WEAPON = 2;
+const float STAT_AMMO = 3;
+const float STAT_ARMOR = 4;
+const float STAT_WEAPONFRAME = 5;
+const float STAT_SHELLS = 6;
+const float STAT_NAILS = 7;
+const float STAT_ROCKETS = 8;
+const float STAT_CELLS = 9;
+const float STAT_ACTIVEWEAPON = 10;
+const float STAT_TOTALSECRETS = 11;
+const float STAT_TOTALMONSTERS = 12;
+const float STAT_SECRETS = 13;
+const float STAT_MONSTERS = 14;
+const float STAT_ITEMS = 15;
+const float STAT_VIEWHEIGHT = 16;
// 17 empty?
// 18 empty?
// 19 empty?
// 20 empty?
-const float STAT_VIEWZOOM = 21;
+const float STAT_VIEWZOOM = 21;
// 22 empty?
// 23 empty?
// 24 empty?
// 29 empty?
// 30 empty?
// 31 empty?
-const float STAT_KH_KEYS = 32;
-const float STAT_CTF_STATE = 33;
+const float STAT_KH_KEYS = 32;
+const float STAT_CTF_STATE = 33;
// 34 empty?
-const float STAT_WEAPONS = 35;
-const float STAT_SWITCHWEAPON = 36;
-const float STAT_GAMESTARTTIME = 37;
-const float STAT_STRENGTH_FINISHED = 38;
-const float STAT_INVINCIBLE_FINISHED = 39;
+const float STAT_WEAPONS = 35;
+const float STAT_SWITCHWEAPON = 36;
+const float STAT_GAMESTARTTIME = 37;
+const float STAT_STRENGTH_FINISHED = 38;
+const float STAT_INVINCIBLE_FINISHED = 39;
// 40 empty?
// 41 empty?
-const float STAT_PRESSED_KEYS = 42;
-const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
-const float STAT_FUEL = 44;
-const float STAT_NB_METERSTART = 45;
-const float STAT_SHOTORG = 46; // compressShotOrigin
-const float STAT_LEADLIMIT = 47;
-const float STAT_WEAPON_CLIPLOAD = 48;
-const float STAT_WEAPON_CLIPSIZE = 49;
-const float STAT_NEX_CHARGE = 50;
-const float STAT_LAST_PICKUP = 51;
-const float STAT_HUD = 52;
-const float STAT_NEX_CHARGEPOOL = 53;
-const float STAT_HIT_TIME = 54;
-const float STAT_TYPEHIT_TIME = 55;
-const float STAT_LAYED_MINES = 56;
-const float STAT_HAGAR_LOAD = 57;
-const float STAT_SWITCHINGWEAPON = 58;
-const float STAT_SUPERWEAPONS_FINISHED = 59;
-const float STAT_VEHICLESTAT_HEALTH = 60;
-const float STAT_VEHICLESTAT_SHIELD = 61;
-const float STAT_VEHICLESTAT_ENERGY = 62;
-const float STAT_VEHICLESTAT_AMMO1 = 63;
-const float STAT_VEHICLESTAT_RELOAD1 = 64;
-const float STAT_VEHICLESTAT_AMMO2 = 65;
-const float STAT_VEHICLESTAT_RELOAD2 = 66;
-const float STAT_VEHICLESTAT_W2MODE = 67;
+const float STAT_PRESSED_KEYS = 42;
+const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+const float STAT_FUEL = 44;
+const float STAT_NB_METERSTART = 45;
+const float STAT_SHOTORG = 46; // compressShotOrigin
+const float STAT_LEADLIMIT = 47;
+const float STAT_WEAPON_CLIPLOAD = 48;
+const float STAT_WEAPON_CLIPSIZE = 49;
+const float STAT_NEX_CHARGE = 50;
+const float STAT_LAST_PICKUP = 51;
+const float STAT_HUD = 52;
+const float STAT_NEX_CHARGEPOOL = 53;
+const float STAT_HIT_TIME = 54;
+const float STAT_TYPEHIT_TIME = 55;
+const float STAT_LAYED_MINES = 56;
+const float STAT_HAGAR_LOAD = 57;
+const float STAT_SWITCHINGWEAPON = 58;
+const float STAT_SUPERWEAPONS_FINISHED = 59;
+const float STAT_VEHICLESTAT_HEALTH = 60;
+const float STAT_VEHICLESTAT_SHIELD = 61;
+const float STAT_VEHICLESTAT_ENERGY = 62;
+const float STAT_VEHICLESTAT_AMMO1 = 63;
+const float STAT_VEHICLESTAT_RELOAD1 = 64;
+const float STAT_VEHICLESTAT_AMMO2 = 65;
+const float STAT_VEHICLESTAT_RELOAD2 = 66;
+const float STAT_VEHICLESTAT_W2MODE = 67;
// 68 empty?
// 69 empty?
-const float STAT_SECRETS_TOTAL = 70;
-const float STAT_SECRETS_FOUND = 71;
-const float STAT_RESPAWN_TIME = 72;
-const float STAT_ROUNDSTARTTIME = 73;
-const float STAT_WEAPONS2 = 74;
-const float STAT_WEAPONS3 = 75;
-const float STAT_MONSTERS_TOTAL = 76;
-const float STAT_MONSTERS_KILLED = 77;
+const float STAT_SECRETS_TOTAL = 70;
+const float STAT_SECRETS_FOUND = 71;
+const float STAT_RESPAWN_TIME = 72;
+const float STAT_ROUNDSTARTTIME = 73;
+const float STAT_WEAPONS2 = 74;
+const float STAT_WEAPONS3 = 75;
+const float STAT_MONSTERS_TOTAL = 76;
+const float STAT_MONSTERS_KILLED = 77;
// 78 empty?
// 79 empty?
// 80 empty?
// IDs 100 to 104 reserved for gamemodes
// freeze tag, clan arena, jailbreak
-const float STAT_REDALIVE = 100;
-const float STAT_BLUEALIVE = 101;
-const float STAT_YELLOWALIVE = 102;
-const float STAT_PINKALIVE = 103;
+const float STAT_REDALIVE = 100;
+const float STAT_BLUEALIVE = 101;
+const float STAT_YELLOWALIVE = 102;
+const float STAT_PINKALIVE = 103;
// domination
-const float STAT_DOM_TOTAL_PPS = 100;
-const float STAT_DOM_PPS_RED = 101;
-const float STAT_DOM_PPS_BLUE = 102;
-const float STAT_DOM_PPS_YELLOW = 103;
-const float STAT_DOM_PPS_PINK = 104;
+const float STAT_DOM_TOTAL_PPS = 100;
+const float STAT_DOM_PPS_RED = 101;
+const float STAT_DOM_PPS_BLUE = 102;
+const float STAT_DOM_PPS_YELLOW = 103;
+const float STAT_DOM_PPS_PINK = 104;
// vip
-const float STAT_VIP = 100;
-const float STAT_VIP_RED = 101;
-const float STAT_VIP_BLUE = 102;
-const float STAT_VIP_YELLOW = 103;
-const float STAT_VIP_PINK = 104;
+const float STAT_VIP = 100;
+const float STAT_VIP_RED = 101;
+const float STAT_VIP_BLUE = 102;
+const float STAT_VIP_YELLOW = 103;
+const float STAT_VIP_PINK = 104;
// key hunt
-const float STAT_KH_REDKEY_TEAM = 100;
-const float STAT_KH_BLUEKEY_TEAM = 101;
-const float STAT_KH_YELLOWKEY_TEAM = 102;
-const float STAT_KH_PINKKEY_TEAM = 103;
+const float STAT_KH_REDKEY_TEAM = 100;
+const float STAT_KH_BLUEKEY_TEAM = 101;
+const float STAT_KH_YELLOWKEY_TEAM = 102;
+const float STAT_KH_PINKKEY_TEAM = 103;
/* Gamemode-specific stats end here */
-const float STAT_FROZEN = 105;
-const float STAT_REVIVE_PROGRESS = 106;
+const float STAT_FROZEN = 105;
+const float STAT_REVIVE_PROGRESS = 106;
// 107 empty?
// 108 empty?
// 109 empty?
// 217 empty?
// 218 empty?
// 219 empty?
-const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
-const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
-const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
-const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
-const float STAT_MOVEVARS_AIRCONTROL_POWER = 224;
+const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
+const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
+const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_AIRCONTROL_POWER = 224;
const float STAT_MOVEFLAGS = 225;
-const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
-const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
-const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
-const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
-const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
-const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
-const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
-const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
-const float STAT_MOVEVARS_AIRCONTROL = 234;
-const float STAT_FRAGLIMIT = 235;
-const float STAT_TIMELIMIT = 236;
-const float STAT_MOVEVARS_WALLFRICTION = 237;
-const float STAT_MOVEVARS_FRICTION = 238;
-const float STAT_MOVEVARS_WATERFRICTION = 239;
-const float STAT_MOVEVARS_TICRATE = 240;
-const float STAT_MOVEVARS_TIMESCALE = 241;
-const float STAT_MOVEVARS_GRAVITY = 242;
-const float STAT_MOVEVARS_STOPSPEED = 243;
-const float STAT_MOVEVARS_MAXSPEED = 244;
-const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
-const float STAT_MOVEVARS_ACCELERATE = 246;
-const float STAT_MOVEVARS_AIRACCELERATE = 247;
-const float STAT_MOVEVARS_WATERACCELERATE = 248;
-const float STAT_MOVEVARS_ENTGRAVITY = 249;
-const float STAT_MOVEVARS_JUMPVELOCITY = 250;
-const float STAT_MOVEVARS_EDGEFRICTION = 251;
-const float STAT_MOVEVARS_MAXAIRSPEED = 252;
-const float STAT_MOVEVARS_STEPHEIGHT = 253;
-const float STAT_MOVEVARS_AIRACCEL_QW = 254;
-const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;
+const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
+const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
+const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
+const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
+const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
+const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
+const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
+const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
+const float STAT_MOVEVARS_AIRCONTROL = 234;
+const float STAT_FRAGLIMIT = 235;
+const float STAT_TIMELIMIT = 236;
+const float STAT_MOVEVARS_WALLFRICTION = 237;
+const float STAT_MOVEVARS_FRICTION = 238;
+const float STAT_MOVEVARS_WATERFRICTION = 239;
+const float STAT_MOVEVARS_TICRATE = 240;
+const float STAT_MOVEVARS_TIMESCALE = 241;
+const float STAT_MOVEVARS_GRAVITY = 242;
+const float STAT_MOVEVARS_STOPSPEED = 243;
+const float STAT_MOVEVARS_MAXSPEED = 244;
+const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
+const float STAT_MOVEVARS_ACCELERATE = 246;
+const float STAT_MOVEVARS_AIRACCELERATE = 247;
+const float STAT_MOVEVARS_WATERACCELERATE = 248;
+const float STAT_MOVEVARS_ENTGRAVITY = 249;
+const float STAT_MOVEVARS_JUMPVELOCITY = 250;
+const float STAT_MOVEVARS_EDGEFRICTION = 251;
+const float STAT_MOVEVARS_MAXAIRSPEED = 252;
+const float STAT_MOVEVARS_STEPHEIGHT = 253;
+const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;