- [Alpha Blended Terrain](http://forums.xonotic.org/showthread.php?tid=3237) by tZork
- [Basic Tutorials by Ingar](http://ingar.intranifty.net/gtkradiant/index.html)
+- [Radiant Tutorial for Quake 3](http://en.ws.q3df.org/level_design)
Help
----
[Old Creating Maps](Old-Creating-Maps)
[Français](Creation-de-cartes)
+[q3map2 Shader manual](http://q3map2.robotrenegade.com/docs/shader_manual/)
Compiling and Testing
---------------------
-Before a map can be tested ingame, it first needs to be compiled. There are several presets in the `Build` menu. To simply test the layout,
+Before a map can be tested ingame, it first needs to be compiled to a `.bsp` file. There are several presets in the `Build` menu. To simply test the layout,
`Single: -bsp` is a good choice. It will also not add any lighting information, making it possible to test the map without placing lights or light emiting shaders.
The `Final` presets take much longer to compile and should only be used once you're confident in your layout and lighting.
`maps/<mapname>.bsp` - This is your compiled map file
`maps/<mapname>.mapinfo` - This file has the meta information, artist, global music track, gametype(s) and game settings
`maps/<mapname>.tga|png|jpg` - This file is a screenshot of your map. If you don’t include this, you map doesn’t have a picture in the menu or the voting screen for servers and angels cry.
-`maps/<mapname>.waypoints` - This is required to be added to the game, it’s for bot [waypoints](mapping-Waypoints)
-`maps/gfx/<mapname>_mini.tga|png|jpg` - This is required to be added to the game, it’s a radar of the map. Will be generated by the map compiler.
+`maps/<mapname>.waypoints` - [Waypoints](mapping-Waypoints) for bots
+`maps/gfx/<mapname>_mini.tga|png|jpg` - Minimap, will be generated by the map compiler.
+
+###Example mapinfo file
+
+```
+title My First Map
+description Mapping tutorial map
+author MyName
+cdtrack 6
+gametype dm
+gametype tdm
+```
Recommended files
-----------------