h1. Mapping
-*[[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant.
+* [[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant.
h2. Basics of mapping - the NetRadiant handbook
-*[[Basic mapping in Radiant]] - Basic manipulation techniques
-*[[Basic texturing]] - How to make the map look colorful and pretty
-*[[Patches]] - When straight lines just don't cut it
-*[[Lighthing]] - And the Mapper said - let there be light!
-*[[Shaders]] - Some extra more twist to textures. If you'd like to, literally.
-*[[Entities]] - Platforms, trains, speakers, new toys, new toys
-*[[Hinting]] - Hint: there are things that might better not be seen
+* [[Basic mapping in Radiant]] - Basic manipulation techniques
+* [[Basic texturing]] - How to make the map look colorful and pretty
+* [[Patches]] - When straight lines just don't cut it
+* [[Lighthing]] - And the Mapper said - let there be light!
+* [[Shaders]] - Some extra more twist to textures. If you'd like to, literally.
+* [[Entities]] - Platforms, trains, speakers, new toys, new toys
+* [[Hinting]] - Hint: there are things that might better not be seen
h2. Game-type specific mapping
-*[[Deathmatch]] - Free for all
-*[[Team deathmatch]] - I got your covered, mate.
-*[[CTF - Capture the flag]] I got the flag, I GOT THE FLAG!!!
-*[[Domination]] - Divide et impera
-*[[Onslaught]] - Now with vehicles!
+* [[Deathmatch]] - Free for all
+* [[Team deathmatch]] - I got your covered, mate.
+* [[CTF - Capture the flag]] I got the flag, I GOT THE FLAG!!!
+* [[Domination]] - Divide et impera
+* [[Onslaught]] - Now with vehicles!
h3. Advanced mapping